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Hello, just start playing the game version 2.2.4 and faced with a lot of bugs. Some of them are harmless but very annoying and some are game-breaking (like gaia terraforming removes districts). Is there a stable version of the game or may be an unofficial patch?
the current gog version is 2.2.4 (77d7) and there is an older 2.2.4 but I have not played that build or noticed this bug

Steam version is (by default) one version behind gog and you need to go over to the steam test server in order to match gog for team games
Post edited February 06, 2019 by ussnorway
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mrak999: Hello, just start playing the game version 2.2.4 and faced with a lot of bugs. Some of them are harmless but very annoying and some are game-breaking (like gaia terraforming removes districts). Is there a stable version of the game or may be an unofficial patch?
Anything 2.2 onwards has bugs and issues galore, and if anything the 2.2.4 version is a massive improvement over the last few iterations, which suffered such severe slowdown that made all but small and quick scenarios unplayable. You'd need to go back prior to 2.2 to get a stable version.
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Darvin: You'd need to go back prior to 2.2 to get a stable version.
not an option with gog galaxy
Attachments:
version.jpg (19 Kb)
Marvelous, sectors are completely broken, autobuild is not working, many other annoying little bugs and I have to go and buy the game once more in Steam? No just go to hell paradox, I did not pay money for being your beta tester.
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mrak999: No just go to hell paradox, I did not pay money for being your beta tester.
I'd agree this is unacceptable. They completely overhauled a released game and dumped it right back to an early beta state. It's at least playable now that they've patched it a few times, but basically all forms of automation are broken and everything needs to be managed manually. I've figured out a few tricks to reduce the overhead, and gravitated towards strategies that require less micromanagement, but they've got a long ways to go to bring the game to where it was.
Post edited February 06, 2019 by Darvin
You could always use the serial keys from the GOG version / DLC to get it in the Paradox Launcher - which allows you to select versions back to 1.7.2 if I remember correctly
Post edited February 07, 2019 by Bigs
Thank you all for you advice, managed to get version 2.1.4. It is playable, no game-breaking bugs were noted.
I like 2.1.3 because the planet view is so much nicer with the tiles, 1 pop per tile, 1 building per tile, and the planet can hold as many pops as it has tiles, simple and intuitive.
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Crosmando: I like 2.1.3 because the planet view is so much nicer with the tiles, 1 pop per tile, 1 building per tile, and the planet can hold as many pops as it has tiles, simple and intuitive.
Both systems are rather intuitive, but for me the big difference is that the 2.2 system is way more micromanagement intensive. You need to keep your housing, jobs, and population in equilibrium on every planet and if any of them diverge too far you will start suffering increasingly severe penalties.

I've taken to playing egalitarians lately because unemployment isn't a bad thing for them, and their high quality of living means it takes a long time of neglect before overcrowding penalties become a major issue.
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Darvin: I've taken to playing egalitarians lately because unemployment isn't a bad thing for them, and their high quality of living means it takes a long time of neglect before overcrowding penalties become a major issue.
Even so you have to constantly check all your planets because pop management coded by brainless student. Amenities goes very high or very low and you have to reassign pops from resource gathering to amenities jobs and vice versa.
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Crosmando: I like 2.1.3 because the planet view is so much nicer with the tiles, 1 pop per tile, 1 building per tile, and the planet can hold as many pops as it has tiles, simple and intuitive.
Me too, I stick with version 2.1.3 because it's the most playable and enjoyable for me. I love the pops on planet tiles just for the groove of it. And I absolutely agree that it is simple and intuitive.

Also the fleet system (that wasn't implemented prior to 2.0 or so) I think is quite neat.

Though I'm still not getting over to miss the three different FTL drive possibilities from the pre 2.0 version. But I guess you can't have everything.

Considering all the versions 2.1.4 and higher ... there Stellaris is no longer a game for me, honestly. I have given up writing my opinion on Paradox forums since I supposet the devs will do whatever they want to do anyhow.

The last DLC that really convinced me was Utopia. After that I felt there was a real decline both in concept and story quality.

The whole planetary destruction mechanic being intruduced with Apocalypse DLC ... personally, I consider it to be a kind of Jar Jar Abramsification of Stellaris. But, admittedly, the game wasn't so much hard scifi even before neither.

As for the new planet system post 2.1.4: I think it is bulky, unintuitive and unnecessary. Also I don't like the new ressource system. But that is just my personal opinion, of course.