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high rated
Changelog for Patch 26680 (added 15 November 2019):

Hello commander!

We have some exciting news to share with our players. Much requested by you, the community, we will be releasing a full set of modding tools for Steel Division 2 today! With these new tools, you’ll be able to modify, add or otherwise alter a host of different core features of our game: from vehicles to infantry weapons, divisions, sounds, skins and 3D models, and much more.

Let’s take a look at what to expect!

The new modding tools
- The modding tools is a feature set asked for by you, the Steel Division 2 community, for some time. After releasing our game, our first goal was to improve the core experience of Steel Division 2, to make sure that both newcomers and veterans alike would love it from the moment they jumped in. As you know, it included new features such as the Smart Orders, the tutorials, new maps, new divisions and a whole slew of other interesting new mechanics. The results you have been able to play with since the release of our Death on the Vistula History DLC.
- Modding tools have always been on our to-do list, and in the recent weeks and months, we have finally been able to devote the necessary attention and energy to make this extensive new feature set a reality.

What can you do?
A better question is: what can’t you do with these new tools? We have opened up the inner vaults of Steel Division 2 for you to play with. Together with the modding tools, we have also released an in-depth manual for you to use as a guide in creating new models and skins, files, tweaks, total conversions, you name it.

The things you can change, upgrade, alter and modify in Steel Division 2:
- Skins and Models. You can change existing skins and create new textures for your models. You can also alter existing Steel Division 2 3D models and their meshes. The famous Pink Panther is finally within reach!
- User Interface. You can change and move around parts of the user interface, including the menus, loading screens, the tactical interface, the pre- and post-match screens.
- Weapons and Units. You can modify all the existing statistical properties for all the weapons and units in the game, from nitty-gritty details such as the ROF of machine guns to the armor distribution of vehicles, the rotation speed of turrets, and more.
- Divisions. Of course, you can also modify existing divisions and battlegroups, and add your own! Among other things, Activation Points for each category can be changed, as well as the individual costs for units.
- Gameplay. Do you want Phase A to last 2 minutes? Or instead 30 minutes? You can change that! All the variables and settings involving a Steel Division 2 game can be tweaked.
- AI. You can modify the AI settings and strategies. Updating existing profiles across various modes is possible, allowing you to create the most cunning of foes, for instance, in single-player Skirmish, online or Historical Battles.
- Sounds. You can add your own sounds and music to Steel Division 2. You can also modify existing sounds. Get ready to hear some more oomph in your Flak 36 88 mm boom!
- As you know, Eugen Systems is based in France. Our baguette language interpretation of English can be seen in the internal labels used in the modding tools. Don’t let our Frenglish discourage you from using them. We are always around to help (and explain what might have been lost in translation).

Conclusion
- Steel Division 2 is a complex game with many different interconnected parts; it is something that we are very proud of having created. We know Steel Division 2 can be a hardcore game that is a challenge to master. We hope that with our new modding tools there will be an even wider breadth of complexity, of historical accuracy, of interesting new experimental game concepts - created by our players, for our players.
- We can’t wait to see what our community will come up with.
- Now, we need to get back in making Steel Division 2 an even better game. We can’t tell you exactly what, but lots of tasty, good things are cooking in Eugen’s kitchen. Keep an eye out on our forums and social channels (Facebook https://www.facebook.com/eugensystems/ and Twitter https://twitter.com/EugenSystems ).

See you on the battlefield, commander!


Standalone installer, and those of all its DLC updated: 26102 ⇒ 26680.
high rated
Changelog for Patch 27284 (added 28 November 2019):

NEW FEATURES:
- New AI "Hardest" is now available

FIXES:
- Fixed Crash at the end of AG campaign
- Fixed Breathrough mode’s time bug in AG campaign.
- Fixed He 111's auto evac.
- Fixed Fighter spec's hint.
- Fixed 3. SS-Panzerdivision “Totenkopf”’s symbol in Vistula AG campaign.
- Fixed various missing unit icons (Me 109G-6/U4, Pantera, …) in Vistula AG campaign.
- Fixed the 8th Gds. Soviet Tank Corps’ HQ name (it was labelled 29th Panzer Korps).
- Fixed Wiking’s helmets.
- Fixed Hermann Göring’s troopers’ collar glitch.
- Fixed Panzer IV G’s zoomed-out model.

GENERIC:
- Decreased 2 men sniper squad’s price from 25 to 20
- Decreased AT Rifle squad’s price from 15 to 10
- Decreased German Pionier (SVT)’s price from 30 to 25
- Decreased German Volksdeutsche’s price from 25 to 20 + availability per cards set to 9/18/27 (same as Grenadier).
- Decreased Hungarian Lövész’s price from 30 to 25
- Decreased German Panzer III L’s price from 45 to 40
- Decreased German Aufk.Panzer III M’s price from 55 to 50
- increased all open-top tank destroyer’s optics to Good.
- increased all enclosed tank destroyer’s optics to Normal.
- Increased napalm bomb’s damage.
- Increase all recon side-car’s stealth to Good.
- Set all recon side-car’s optics to Very Good.
- Increased napalm bomb’s damage.
- Decreased all explosive-armed combat engineers’ availability per card from 6/12/18 to 5/10/15.
- IG 18 & OB-25 infantry guns’ availability changed from 6/12/18 to 4/8/12. Veterancy ratios & number of cards depending on the divisions changed accordingly.
- all HMG 42’s price returned from 30 to 35.
- increased all smoke grenades’ range to 100m like other hand-held explosives.
- all 10-pts non-recon APC from 10 to 5
- all 20-pts non-recon .50 cal-armed APC from 20 to 10
- all other 20-pts non-recon armed APC from 20 to 15
- all 25-pts non-recon armed APC from 25 to 20

ALLIES:
- Increased Polish T-70’s traverse speed from 9 to 19, to match that of the Soviet versions.
- Adding new Chernopidzhachniki (disheartened infantry pressed into service from liberated areas) unit to the following Soviet divisions: 26th & 84th Gds. Rifle Divisions ; 184th Rifle Division & GM Bezuglogo.
- Changed Tankodesantniki’s smoke grenades for 2x Molotov cocktails.
- Decreased Soviet Saperi (PPSh) & Polish Saperzy Ppanc.’s price from 15 to 10.
- Tweaked Pe-2's speed & agility.
- Tweaked Il-4's speed & agility.
- Decreased American Long Tom’s price from 150 to 140
- Increased Polish Ochotnicy‘s price from 25 to 30
- Increased Polish Fiat 621 Hotchkisss price from 15 to 30
- [Armia Krajowa] more transport option for the flamer team.
- [GM Tyurin] ZiS-3’s veterancy ratios changed on par with other divisions.
- [9th Cavalry] ZiS-12’s availability changed from 1/2/4 to 2/4/8. Number of cards decreased from 2 to 1.

AXIS:
- Increased Ersatztruppen’s availability from 12 to 18 for most German divisions (on par with 14. & 352. Infanterie).
- Increased German T-70’s traverse speed from 9 to 19, to match that of the Soviet versions.
- Decreased German T-26A’s front armor from 4 to 3.
- Adding a coaxial MG to the German Beute BT-7 (aka Aufk.Panzer 742(r))
- Decreased German Jäger’s price from 30 to 25
- Decreased German Schupo’s price from 20 to 15
- [Harteneck] changed Ersatztruppen‘s availability from 2 cards of 12// into 1 card of 18/27/-.
- [Harteneck] changed Gren. Führer’s availability from 2/4/- into 3/6/-. (on par with other German divisions).
- Decreased PzB. 39 & JAGER PzB. 39’s price from 10 to 5

Standalone installer, and those of all its DLC, updated: 26680-preorder-pack ⇒ 27284.
Post edited November 28, 2019 by HypersomniacLive
high rated
Changelog for Patch 28080 (17 December 2019):

- Fixed: Modding: Unable to add a new gameplay effect
- Fixed: Modding: Crash during the launch of Army General on a modded game


Standalone installer, and those of all its DLC, updated: 27284 ⇒ 28080.
high rated
Changelog for Patch 29439 (16 January 2020):

SMART ORDERS:
- Counter-Battery order's reactivity has been toned down.

GENERIC:
- Forgotten transports (SdKfz. 251/9, GMC .50, Kangaroo, WC 52 .50, M4 HST) from the last patch now have the new standard prices.

ALLIES:
- Increased the 4,2-inch Mortar's supply cost.
- Increased the M1 Carbine x8's damages (they dealt the same damag as x6).
- Increased the French & US Sherman OP's 155mm salvos from 2 to 3, as other off-map observers.

AXIS:
- Increased Axis pionners' explosives' aim time from 3 to 4s, on par with the Allies'.
- Increased Ersatztruppen HG’s availability from 12 to 18 (forgotten in previous patch).
- Decreased Schuma from 15 to 10
- Decreased Landesschutzen Ost from 20 to 15
- Decreased Rona Schutzen from 25 to 20
- Decreased LVF's price Gren from 25 to 20


Standalone installer, and those of all its DLC, updated: 28370 ⇒ 29439.