"Scummvm ver don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.." not a big deal, but still bummer.
It would have been nice to properly re-implement QSound as well, but at the time I'd already spent over a month (or two maybe?) just reversing all the 3D library and floating point calculations for just the one single starmap puzzle at the end of the game. After that monstrosity, I was in no mood to also reverse QSound when a bodge would do nearly as well.
Though I did set up dummy methods in the engine that exactly match the methods exposed by the QSound library. Since it was a third party library, it'll be easier should anyone want to take charge of doing so in the future.. they'd just need to properly implement the methods.