It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
First off I want to thank both GoG and ConcernedApe for their diligence is responding to these bug reports. This game is a beautiful rekindling to the warm fire inside my soul I've experienced while playing the older Harvest Moon series. I just want you to know that what you've set out to do, you've accomplished!

That being said, I've had a nasty issue the last three days in which the game crashes at what seems to be random times. When I look at the error message in the appdata dump however, they all seem similar. Here is the latest dump.

Message: Value does not fall within the expected range.
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
at Microsoft.Xna.Framework.Game.EndDraw()
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle( Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManage r.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\Farmer\Farmer\Farmer\Program.cs:line 31

I've updated my nVidia driver and have updated the XNA file. The time frame in which it crashes varies. I've gone half a day (game time) before it crashes to upwards of three days (game time) before a crash. Any help in trying to fix this would be much appreciated. I'm coming up on a three day weekend and I would love to be able to enjoy this game over that time! Thanks in advance.
No posts in this topic were marked as the solution yet. If you can help, add your reply
I am having this exact same problem with the same message in the appdata dump. This is causing no end of frustration as it can happen moments after I wake up, when walking to an objective or (most annoyingly) at the very end of the day as I'm putting away my excess loot ready for the next day.

I've lost many days due to this crash and would love to find out how to put a stop to it.

Sorry I wasn't able to contribute any new info...just thought I would bump this thread and let you know you're not alone.