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Why Games In Development?

“GID is a great opportunity to continue creating new content for StarCrawlers while refining and improving based on your feedback. There’s a ton of abilities, enemies & missions already - we’re excited to show you what we’ve accomplished so far and work with the community to take it to the next level!”

Approximately how long will this game be In Development?

“We will be in early access for about 6 months, during which time we’ll be focusing on creating new content (additional missions, events, random encounters, environments and loot) to make the StarCrawlers universe even more dynamic, interactive, and fun to explore.”

How is the full version planned to differ from the In Development version?

“For full release, we plan to not only complete integration of the main campaign, but also add additional abilities, enemies, environments, and tons of random events and traps to encounter. Based on player feedback during Early Access, we will be refining the balance between class abilities, enemy power and game difficulty. Also loot. Lots of loot.”

What is the current state of the In Development version?

“StarCrawlers has been in development for over a year and we’re proud of the stability and fun of the current beta experience. The prologue of the main campaign is fully playable alongside infinitely generated side missions. As the beta progress, we will be introducing additional campaign chapters in sequential updates. We’re committed to updating the beta frequently, not only to resolve any issues that crop up for our beta testers but to add lots of new content to explore.”

Will the game be priced differently during and after In Development?

“Final pricing has yet to be determined, but it will not be lower than the In Development price.”

How are you planning on involving the Community in your development process?

“The community will be vital in helping us to balance the game and to bring a higher degree of polish to the StarCrawlers experience. We’re already building a vibrant community on the Steam forums, and everyone is invited to post feedback, email us directly at, or contact us via twitter @juggernaut_news at anytime. We’re crushing bugs and making gameplay tweaks based on user feedback - jump in!”
Post edited February 02, 2016 by JudasIscariot