Posted December 31, 2015
First download the patcher for the executable here:
http://www.vogons.org/viewtopic.php?f=24&t=41331
Apply the patcher to the BoP executable.
NOTE: the archive on that forum thread also contains patchers for the XW95 and TIE95 executables, I never tried them as I still have my DOS cd-roms but they should work in much the same way.
Now you should be able to go to the game options menu and enable 3D acceleration but with recent video cards it usually refuses to work and goes back on software mode when loading a mission, for this we need the dgVoodoo2 wrapper to emulate an older video card (not necessarily a Voodoo2 as the Direct3D wrapper also supports old GeForce and Radeon).
You can download the latest version of dgVoodoo2 from this page:
http://dege.freeweb.hu/dgVoodoo2.html
Open the archive, copy the DLLs inside the "MS" folder in the BoP executable folder (note: if there are already DLLs with the same name make a backup).
Now open dgVoodoo2 to create a config file that will have to be put in the same folder as the BoP executable.
Experiment a bit with the settings (the ones that matter for BoP are in the "general" and "directX" tabs), I was able to force a higher resolution (1280x1024), trilinear filtering (by forcing both bilinear and linear), Vsync and 8X antialiasing without issues but that might not be the case for other video cards (mine is a Radeon HD 7770 1GB).
Click on "apply" to generate a config file and copy it in the same folder as the DLLs and the BoP executable, now 3D acceleration should be working with all the options you selected.
http://www.vogons.org/viewtopic.php?f=24&t=41331
Apply the patcher to the BoP executable.
NOTE: the archive on that forum thread also contains patchers for the XW95 and TIE95 executables, I never tried them as I still have my DOS cd-roms but they should work in much the same way.
Now you should be able to go to the game options menu and enable 3D acceleration but with recent video cards it usually refuses to work and goes back on software mode when loading a mission, for this we need the dgVoodoo2 wrapper to emulate an older video card (not necessarily a Voodoo2 as the Direct3D wrapper also supports old GeForce and Radeon).
You can download the latest version of dgVoodoo2 from this page:
http://dege.freeweb.hu/dgVoodoo2.html
Open the archive, copy the DLLs inside the "MS" folder in the BoP executable folder (note: if there are already DLLs with the same name make a backup).
Now open dgVoodoo2 to create a config file that will have to be put in the same folder as the BoP executable.
Experiment a bit with the settings (the ones that matter for BoP are in the "general" and "directX" tabs), I was able to force a higher resolution (1280x1024), trilinear filtering (by forcing both bilinear and linear), Vsync and 8X antialiasing without issues but that might not be the case for other video cards (mine is a Radeon HD 7770 1GB).
Click on "apply" to generate a config file and copy it in the same folder as the DLLs and the BoP executable, now 3D acceleration should be working with all the options you selected.
Post edited January 04, 2016 by Det_Bullock