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Just to be clear: you win the game by killing the other guys HQ.

For empire that comes down to finding it... the rebs know where the empire is but they need to kick in the door.
Empire can have two planets remaining and still win the game with a fast attack.
Post edited February 03, 2015 by ussnorway
The force characters are always wonky. Luke is almost always wounded and never captured before his yoda journey. The one glitch that was humorous back in the day was sometimes even when Luke was captured he would still escape and journey to seek yoda. The game victory conditions is what we all believed made force characters not only wonky but also unfair. When like returns from yoda, he doesn't graduate as a Jedi knight but a freaking uber master. Luke is super insane strong after his yoda journey. Palpatine should be stronger than all of them but sometimes he can be captured by a weak character like "Page." The force is not strong where force sensitive characters are concerned except for Luke and only after he parties with Yoda.
There was a rumor that Luke cannot be captured by vader or palatine before his journey to Yoda because in the movies they didn't face each other face to face until bespin. Of course vader and Luke had a moment in the Death Star trench.
I have a question about research. Is it better to send out one person on a research mission at a time, send two personnel on the same mission, or send out two different research missions?
Each research person should immediately be sent on ship or troop research. No worries on whether or not they go together. Just as soon as your recruiting produces a research guy, put them on their particular research asap.
Have you done any tests with reguard to time/ resources and research?

Example: ship research on a planet with 1 ship yard vs a planet with 4 or more ship yards.
Sure have! You are on the right track
I'm having serious issues rescuing a bunch of captured agents of mine as the Rebels, with victims now embarrassingly including Han Solo and Chewbacca (Face palm) I haven't a clue how it happened, but they've all been captured, every team I've sent for rescue has been slaughtered or captured, and now the fleet they're on is running for it's life. I've lost so many name characters and trained up teams like this...

What do I do to rescue my characters? They're on an Imperial Dreadnaught. What the hell? THey just magically resist all rescue efforts. Insultingly enough, one guy escaped the prison ship totally on his own.
As for multiple missions of one or one mission of multiple guys. In theory, if the chance of getting a success is high, multiple are better, if the chance of getting a success is low, it's better to send a big team. There aren't many high success missions (really strong saboteur characters vs an undefended planet), so generally you're better off making a bigger group, and as Axis says, that might increase chance of detection...

That said, as for the research question, you ARE better off getting the researchers together, I tested a few games with two researchers separate and two on the same mission, and it's almost a quarter faster to get through all the research than separate.
The Mighty Phalanx! Good to see that name, don't remember if you remember but I was always under Moff Disra. People used to marvel at how you manipulated the battle interface and it's a pity I wasn't around when you most active in the community. Do you keep up with Clydes, Lons, KAOS, or Brent? All the best
i haven't spoken to those guys in years. I did keep up with Kaos for a good while but then life took hold and we all got caught up in it. Last I spoke to him, he was doing well. Back in that day was some serious competition. Lons was definitely the toughest guy I played. He was extremely resourceful as the rebellion. He always had a built up galaxy in the outer rim that kept him alive.
I been playing this game yearly since 98 (although it was called supremacy in uk) but always had one queston i could never pin down.

when diplomacy missioning is it better so send multiple people to one planet together or seperatly.

yes i know as a rule its best to do each to there own planet but there are times i want to speed up a diplomacy of the last planet.

anyone have any idea which would be the quickest way?
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kurzonmorris: I been playing this game yearly since 98 (although it was called supremacy in uk) but always had one queston i could never pin down.

when diplomacy missioning is it better so send multiple people to one planet together or seperatly.

yes i know as a rule its best to do each to there own planet but there are times i want to speed up a diplomacy of the last planet.

anyone have any idea which would be the quickest way?
I find Diplomacy works better as seperate missions... the best time to send them together is when you think there could be a enermy character on the planet because you can send in a decoy.

p.s, player vs computer is less of an issue because the computer never does underhanded missions like that to take out the rebel scum
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Axis_WLF: Anyone have any particular questions or requests please do not hesitate to ask. What I posted is enough to get you out of the noob corner and on the fast track towards a seasoned veteran.
Hey thanks for the info. I know it's a bit old, not sure if you're even around here anymore but the info is valuable and helpful to me so thank you very much.

I have some strategy questions I'd love to run by you. I am a noob with multi-player but extremely familiar with the game as I've owned it since 98,99, bought several copies of it and still have some in the sealed box. I've played the easy AI on very difficult for years but not very often so as familiar as I am with the game, I have accumulated very few hours of game play as I haven't had much time during my career for play.

However, I'm older now and with lockdowns and all, it has presented more opportunities. Very recently my good friend and I have finally figured out how to multi-player. It never worked before, now it does and a shout out to Praetor Pyro is in order as he has been amazing in helping me out. It's actually a really good community of players that I'm finding.

Okay, strategy. I'm currently in a bit of a dogfight with my buddy. He's very smart. He's about as experienced as I am. I'd say we are both advanced players in terms of game mechanics but again, not a lot of game time so experience is low. He has taken control of Sesswanna sector and the Correlian Sector. He has 3 planets with nothing but production in the Sluis sector (thanks to me taking troops off a planet and gifted him 4 of what were my planets). I have a strong presence in the Dolomar sector, then sector just north of Sluis and am regaining my presence that I had gifted away in Sluis with 3 systems back under control.

I had originally intended to fly towards the Correlian sector and do some damage, along with Sesswanna. Things failed miserably when I took troops off a planet and Sluis turned against me so the Correlian sector assault and diplomatic ambitions were off the table. The Dolomar sector sent in a couple ships to Yaga Minor in Sesswanna, Carrier and Vette, only a few fighters though not full. I had 3 characters aboard and looking to do a bit of Spec Ops. When I arrived at Yaga, I was met with 2 ISD's and a bunch of Tie's. I got hammered, decided to flee. He kept showing up before me at the one planet I had in Sesswanna, forcing me to flee again, to the one planet I had in Correllia sector, and again, was there waiting on me. I was forced out to an outer rim world and pretty much my plans of slowing down his war machine were out the window at this point.

All my efforts have been at trying to regain control of the Sluis and the other 2 sectors where my diplomacy character has been horrible, taking what feels like 50 days or longer to turn to Rebels side. We are now around day 150ish. So I missed my early opportunity to slow him down considerably. Now when I get reports, he's massing troops and ships and those 2 sectors are gone.

What I'm wondering is this: given that he is obviously a strong player, knows the game well enough.....how does one penetrate a sector that has 24/7 ESP going on? I mean, in my example above with Yaga Minor, it was a neutral planet, so he's doing Intel on all of that sector's planets so there is no way I can sneak up on him. What do you do against opponents that have implemented a 24/7 spy ring?

I'm taking what you said as good advice, where you mentioned if your opponent is good, don't bother sending missions in different sectors as the opponent will know about it and just waste time. Are there exceptions to this, times to try it?

In ship combat mode, you mentioned something about adjusting your screen to "medium" or something. I didn't understand. Do you mean the Way points, where you have 3 options to turn them on, are you saying select the medium one not the other two options for way points or were you referring to a "medium" camera angle or something?

If the Imperials are using Carracks, what is a good combat ship the Rebels can use against the Carracks to counter?

I've read a lot of the tips and strategies against the AI and weaker opponents that don't have much experience. I've watched Praetor play with his streams which are always really entertaining, that guy is funny and genius. What I'd love to know, is how to play AGAINST someone that is doing those things. Like, what would Praetor do against his own tactics to counter them because most of you advanced players, there is no sneaking up, no poor mistakes made. I'm not at that level, my friend isn't either, but were' getting closer to that level which makes it very challenging to play against so strategies against ADVANCED players would be a very cool discussion IMO.

Thanks and may the force be with you (Obi Wan voice).