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Hi all,

My LucasArts emulator DREAMM is currently in beta and has enabled support for running Rebellion/Supremacy, either from the GOG release or from the original media.

DREAMM runs the game in a custom sandbox and supports running it on modern Windows, MacOS, or Linux systems. Running it should be way simpler than all the usual hacks and should be a more pleasant experience overall.

If you want to give it a try, check out dreamm.aarongiles.com (there's a link to the beta page from there, which I can't post directly because I don't have the GOG rep for posting links yet).

If do try it out, let me know how well it works! Rebellion is probably one of the least well-known games I support, and I don't think much testing has occurred. I find it pretty opaque myself, so I've only done testing enough to try out a battle or two.

Cheers,
Aaron
Beta download link: https://dreamm.aarongiles.com/beta/
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Aaron_Giles: Hi all,

My LucasArts emulator DREAMM is currently in beta and has enabled support for running Rebellion/Supremacy, either from the GOG release or from the original media.

DREAMM runs the game in a custom sandbox and supports running it on modern Windows, MacOS, or Linux systems. Running it should be way simpler than all the usual hacks and should be a more pleasant experience overall.

If you want to give it a try, check out dreamm.aarongiles.com (there's a link to the beta page from there, which I can't post directly because I don't have the GOG rep for posting links yet).

If do try it out, let me know how well it works! Rebellion is probably one of the least well-known games I support, and I don't think much testing has occurred. I find it pretty opaque myself, so I've only done testing enough to try out a battle or two.

Cheers,
Aaron
Hi, just gave it a quick test, but immediately noticed that per attached image, units on a ship do not have names under them. This occurs for any units put on a ship it seems, ie named characters or special forces too.
Attachments:
Attached is how it should look.

Also, did you add an option to skip the tedious briefing at the beginning - I seem to be able to do that now? That's quite cool, up till now I either have to sit through it or disable it by renaming the associated dlls, as it was originally designed as unskippable.
Attachments:
avatar
ZarkonDrule: Attached is how it should look.

Also, did you add an option to skip the tedious briefing at the beginning - I seem to be able to do that now? That's quite cool, up till now I either have to sit through it or disable it by renaming the associated dlls, as it was originally designed as unskippable.
Thanks for the report! I would not have noticed that without being familiar with the original.

I didn't add any specific option for skipping the briefing, but I emulate Windows in a way that is probably closer to Win9x, so maybe something I'm doing allows it to see the escape key. I wouldn't be surprised if it worked on true Win98 systems.

Cheers,
Aaron
avatar
ZarkonDrule: Attached is how it should look.

Also, did you add an option to skip the tedious briefing at the beginning - I seem to be able to do that now? That's quite cool, up till now I either have to sit through it or disable it by renaming the associated dlls, as it was originally designed as unskippable.
avatar
Aaron_Giles: Thanks for the report! I would not have noticed that without being familiar with the original.

I didn't add any specific option for skipping the briefing, but I emulate Windows in a way that is probably closer to Win9x, so maybe something I'm doing allows it to see the escape key. I wouldn't be surprised if it worked on true Win98 systems.

Cheers,
Aaron
Even just a mouse button click seems to end it now, which I'm sure was not the case even back in the day - I bought this close to launch so I would have been on win95/98 then. I could see me not trying to click Esc on the keyboard back then, but I would definitely have impatiently clicked the left/right mouse buttons to try to skip it. Unless my memory is just completely deserted me on that, which is always possible!

Although again, not complaining about that since it's useful from my POV, just mentioning it in case it causes unforeseen issues elsewhere (maybe someone else can comment if pressing left/right mouse buttons used to stop the briefing?).
Thanks for this!

I tried creating a multiplayer game but it won't go past the username / game name screen; clicking on the "Next" arrow does nothing.
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Guybrush1234: Thanks for this!

I tried creating a multiplayer game but it won't go past the username / game name screen; clicking on the "Next" arrow does nothing.
Netplay is pretty experimental at this point, but it did used to go farther than that. I'll have to see when I broke it.
Very nice, thank you.
And I prefer your Windowed mode than the new one for Rebellion on GoG. At least the window is resizable. :)
(unfortunately doesn't seems to work with 25th anniversary patch from metasharp swr editor. Error on entering system. Will retry later)

Would love to have the same thing for Reunion.
Post edited July 23, 2025 by Ardar