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I've noticed that different skills, feats, and force powers can provide different dialog options in the KOTOR games. Aside from persuade (because it's such an obvious choice), which of these do you think provides lots of fun dialog options for roleplaying?
This question / problem has been solved by heirofforceimage
In the first game it is only Persuade and Force Persuade

In the second game you can use furthermore Intelligence, Wisdom, Awareness, Repair, Computer...