It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Spoke to someone from Aspyr, which is the company that did the Mac port that is available on the Mac App Store and steam, as well as countless other mac games. They seem to be negotiating with GOG right now, so we could see a version soon :)
avatar
ipickert55: Spoke to someone from Aspyr, which is the company that did the Mac port that is available on the Mac App Store and steam, as well as countless other mac games. They seem to be negotiating with GOG right now, so we could see a version soon :)
I believe Aspyr also currently owns the Mac rights to Call of Duty games, Bioshock Infinite, Roller Coaster Tycoon 3, SimCity 4, Civ V, and possibly more too, that would be great if they signed a deal with GOG!
It's likely not a super easy negotiation though.

Anyone who already has the game, would get a mac version for free, netting Aspyr... nothing?
While new purchases would ... what? Give them a cut of what PC version publisher is now getting?
Then it's a three way deal.

The one way I could see this happen is to make the mac version a separate purchase.
But that then wouldn't sit well with gog or the customers used to get PC and Mac versions on one go.

Anyway. Hope it happens.
Kotor 1+2 Runs fine in Wine/Wineskin. There is no need for a "native" port, in this case. There honestly would be little to no benefit, and would be left with possible mod incompatibility. (something that would be a drastic detriment to kotor II) GoG doesn't need to enter any negotiations to release a OSX port. They have released numerous wineskin ports in the past. The end user would be none the wiser, save a possible 100mb added to the download. But when the game is several gigs, who would care?
Post edited February 04, 2015 by herecomethe2000
avatar
herecomethe2000: Kotor 1+2 Runs fine in Wine/Wineskin. There is no need for a "native" port, in this case. There honestly would be little to no benefit, and would be left with possible mod incompatibility. (something that would be a drastic detriment to kotor II) GoG doesn't need to enter any negotiations to release a OSX port. They have released numerous wineskin ports in the past. The end user would be none the wiser, save a possible 100mb added to the download. But when the game is several gigs, who would care?
They don't need to, but they should at least try. And it's not a technical problem, it's a legal problem. Right now all rights to distribute mac versions of the Star Wars games belongs to Aspyr, which means GOG is not allowed to create and sell it's own ports. It's always great that the games works with WineSkin, it's always a good fallback, but many users (win and mac) are not skilled enough to go that route. Others like me don't have much time lately or are lazy to fizzle around with other software like Crossover or Wineskin. They just want to play the game. Again, Wineskin/Crossover are nice fallbacks, but easy installers are always better. And last but not least it's not just about the Star Wars games, Aspyr has the rights for many other mac versions, inlcuding series like Bioshock or Civilization (btw not just the latest relases). I'm pretty sure it's kind of helpful to get new publishers on board if you already have a good relationship to good partners of them.
I see. I wonder if there is a technical loophole as a wineskin "port" is its just the windows release, which they have rights too, bundled with wine, which they have a right to distribute. I have a hard time believing they can't do that, but then, such legal games are always best left to those that can play (lawyers). :) And you're right, there is a benefit to getting more publishers on board, and maintain good relations, which has always been GoG's standard practice.

As for right now, luckily as far as technical knowledge is concerned with wineskin, many times not much is actually needed. There is a user interface to help set it up. And with games that work out of the box in wine, It is as easy as running the installer. But it is always nice if GoG can put out a package.
Post edited February 04, 2015 by herecomethe2000
avatar
herecomethe2000: I see. I wonder if there is a technical loophole as a wineskin "port" is its just the windows release, which they have rights too, bundled with wine, which they have a right to distribute. I have a hard time believing they can't do that, but then, such legal games are always best left to those that can play (lawyers). :) And you're right, there is a benefit to getting more publishers on board, and maintain good relations, which has always been GoG's standard practice.

As for right now, luckily as far as technical knowledge is concerned with wineskin, many times not much is actually needed. There is a user interface to help set it up. And with games that work out of the box in wine, It is as easy as running the installer. But it is always nice if GoG can put out a package.
True, if you really want to play older games on the mac there are many good options. Personally I use Crossover, but mostly because I got it dirty cheap in a bundle and got used to it.
avatar
DukeNukemForever: really want to play older games on the mac there are many good options. Personally I use Crossover, but mostly because I got it dirty cheap in a bundle and got used to it.
Actually so do I, you can download crossover engines in wineskin, or install it via macports. The actual engine mind you, not any of the integration stuff.