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I understand that game needs introduction and to set events in motion, but after 10 hours of prologue, it is getting tiring. It's not even a good prologue mind you, especially when you compare it to Taris which I kinda liked it (and it seems I am a minority). Peragus was a giant slog that could've easily be cut in half and lose absolutely nothing. Right now I am at Telos entering Exchange and other then main quest which is mostly running from one corner to the other, there seems to be very little interesting in the way. Sure there is the entire theme of the consequences of war (and I hope to see that further), but as I said after 10 hours of playing you would expect story to progress beyond this one paragraph. I am just worried will this trend of dragging on for hours where you run trough linear narrow corridors continue to the end or this is just a problem of poor introduction?
Post edited December 10, 2022 by Otpisani95
Sadly, it's not over just yet. The games is notorious for this, it has its own entry under this trope :

https://tvtropes.org/pmwiki/pmwiki.php/Main/ProlongedPrologue

You'll eventually be able to choose your path and some other planet (like in KoTOR), but not before...

SPOILERS AHEAD

...doing some stuff on the surface of Telos, including exploring a large military base and the north pole. You'll get your first lightsaber after completing a planet's main quest (outside of Telos).
Post edited October 03, 2022 by Grotok2003
yeah. Pergasus overstays its welcome. I enjoyed it the first time tough. cause of the mystery and the dread.

but second time it was a slooooggg


worth it. game is so so good afterwards!