Grotok2003: Thank you for the reply. It worked..
M4-78 is every much like you heard. It's rough around the edges. There's
a lot of running and back forth between areas which can be
very tiresome, even with Force Speed, as
the areas are very large. They're some characters that can instantly take you one place, like other planets, but they aren't enough in my opinion.
*** SOME SPOILERS AHEAD ***
- First part is actually interesting, you get a solo mission and you get a different reward depending on who you picked.
- Next part is questing, rpg stuff, running back and forth. If you play dark side, you get violent options.
- Third part is pretty straight forward, lots of fighting. Boss fight was fun.
- Last part is shorter. Tying loose ends, solving a damn annoying puzzle and reaching the end.
- I found the final ending a letdown 'cause I played light side, but it's not the fault of the modders. They didn't had enough material to tie it properly with the rest of the game. I suppose it's fine if you play dark side.
Various:
- Good place to upgrade T3-M4, HK-47 and G0-T0.
- If you're looking for Advanced Medpacks for crafting, this is the place. 48 credits, unlimited stock.
- Workbench is far away from where the medpacks are sold (WTH?!).
- 2 quests have a little bit of effect on another planet. Nothing major, but nice.
- Some people complained about the voice acting, but I personally found it OK.
- You can gain a bit of influence, so if you need some, this can be helpful.
In the end, I had no regrets playing it despite the (many) frustrations. The XP I gained was worthwhile and I finished at level 33 (Sentinel 15/Weapon Master 18). I also gained enough cash and components to craft deadly upgrades for everyone.
Cheers.
Thanks for the info.
I might give it a shot at some point - the part about extra influence gains sounds somewhat interesting, since some of the characters primarily gain influence from events in specific locations, as opposed to just talking to them.
I always thought this part of the influence mechanic was a stupid design decision, since it requires advance (meta) knowledge so that you plan who to bring based on potential influence gains - made worse by the fact that generally only one of the characters you bring is apparently affected by a particular action. So anyone playing this game without a guide or other (meta) knowledge would only gain influence with certain characters due to coincidentally bringing them along at the right time.
Last time I played this I was pretty close to lvl 30 IIRC, by which point I had all the feats, skills and powers I wanted. At that point, I was just picking things randomly.
Also, the fight would have to be something pretty special, since in general the combat is not this game's strong point. The system itself isn't too bad, but somehow it gets far too easy far too early.
I'm currently playing the first KOTOR, and despite being older and therefore more primitive with some of the mechanics and interface, the combat, despite still being on the easy side, is a lot more interesting and varied (despite actually having less options/powers/feats than KOTOR2). I'm a fair bit into it now and even with a pretty powerful character and party, I find that occasionally I have to actually pause and issue orders if I don't want my party wiped - whereas in KOTOR2 there were at most two battles the entire game like that. Generally KOTOR2 battles consist of spamming a few powers and/or flurry for my PC, let the AI handle the other two, and generally the battle is over in seconds.
It's probably due to the crafting - it's really easy to mod almost any weapon into an OP weapon of doom once you have the skills/components/cash for it. The simpler crafting in KOTOR1 ensured there was a limit to how crazy weapons could become (at least from crafting alone).