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Hi Guys, I'm new to applying mods to these games. Is it as easy as putting all mod files in the Override folder, and that's it?
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WarKingDovid: Hi Guys, I'm new to applying mods to these games. Is it as easy as putting all mod files in the Override folder, and that's it?
I'm curious to hear more about how this works as well.
Yes, that's what I did.
Hi, WarKingDovid...

To apply mods, go to the deadly stream site (google search "the sith lords deadly stream") and choose the mods you want...

If you want to use TSLRCM (which you really should, but you it's up to you to decide in the end), only pick TSLRCM compatible mods.

If you adopt TSLRCM, you might know this mod is an exe, which you must point toward the game folder (in our case the gog installation folder of kotor2)...

Then select a TSLRCM compatible mod (imperative), and use the TSL patcher (if any) contained in the archive to install the content of the mod... This procedure is necessary as the script contained in this patcher will most likely add some lines and references in files like spells.2da for example (if you download spell mods obviously)...

It's the contrary if you are not attracted to TSLRCM, download mods that say they don't work with it...

Some tips:
- Always organize your modding around TSLRCM, which is the biggest and main mod for this game... You'll have to decide whether you want it or not...
- Don't install too many mods at once, play for some time and check if everything is ok... Obviously, don't install incompatible mods together...
- Always install a mod with its tsl patcher inside (if any) and never manually extract mod archive content in the override folder, as a lot of say spell mods for example, will have a file named "spells.2da" with them, which will then ask for an overwrite... if you install mods this way, this type of file will miss a lot of other mods info and references: you'll end up with only one mod functionning (the last one typically), and the others of the same type will produce issues...
- Most of the time, texture and graphic mods are safe to add manually...

If you have other questions, fell free to ask, happy gaming and modding...
Post edited April 30, 2021 by Syggdrasill
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Syggdrasill:
Since I don't want to start a new thread, I figured I would ask here.

I am in the mines in Brotherhood of Shadow, after the scene with Shadow, a cutscene plays and screen fades to black, there is a load screen and autosave, after that, the screen stays black. I can walk in the world, access items and menus etc, but the black screen is stuck.

Is there a fix for this?
avatar
Syggdrasill: Hi, WarKingDovid...

To apply mods, go to the deadly stream site (google search "the sith lords deadly stream") and choose the mods you want...

If you want to use TSLRCM (which you really should, but you it's up to you to decide in the end), only pick TSLRCM compatible mods.

If you adopt TSLRCM, you might know this mod is an exe, which you must point toward the game folder (in our case the gog installation folder of kotor2)...

Then select a TSLRCM compatible mod (imperative), and use the TSL patcher (if any) contained in the archive to install the content of the mod... This procedure is necessary as the script contained in this patcher will most likely add some lines and references in files like spells.2da for example (if you download spell mods obviously)...

It's the contrary if you are not attracted to TSLRCM, download mods that say they don't work with it...

Some tips:
- Always organize your modding around TSLRCM, which is the biggest and main mod for this game... You'll have to decide whether you want it or not...
- Don't install too many mods at once, play for some time and check if everything is ok... Obviously, don't install incompatible mods together...
- Always install a mod with its tsl patcher inside (if any) and never manually extract mod archive content in the override folder, as a lot of say spell mods for example, will have a file named "spells.2da" with them, which will then ask for an overwrite... if you install mods this way, this type of file will miss a lot of other mods info and references: you'll end up with only one mod functionning (the last one typically), and the others of the same type will produce issues...
- Most of the time, texture and graphic mods are safe to add manually...

If you have other questions, fell free to ask, happy gaming and modding...
you're only talking about the 2nd game. what about the 1st?

Everyone seems to talk about the KOTOR 2 mod The Sith Lords Content Restored Mod or whatever it is but nobody talks about KOTOR 1 mods it seems.
Post edited October 21, 2021 by temps
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WarKingDovid: Hi Guys, I'm new to applying mods to these games. Is it as easy as putting all mod files in the Override folder, and that's it?
Hey did you ever get mods to work? I'm super new to all this and am not sure which Override folder to use - the one in \Programfilesx86\ or the one in the GOG games folder?

On my computer it appears as though the game itself is installed in the \GOG\Star Wars - KotOR2\ folder but then I also have another folder in program files with a bunch of stuff?

Thanks
avatar
Syggdrasill: Hi, WarKingDovid...

To apply mods, go to the deadly stream site (google search "the sith lords deadly stream") and choose the mods you want...

If you want to use TSLRCM (which you really should, but you it's up to you to decide in the end), only pick TSLRCM compatible mods.

If you adopt TSLRCM, you might know this mod is an exe, which you must point toward the game folder (in our case the gog installation folder of kotor2)...

Then select a TSLRCM compatible mod (imperative), and use the TSL patcher (if any) contained in the archive to install the content of the mod... This procedure is necessary as the script contained in this patcher will most likely add some lines and references in files like spells.2da for example (if you download spell mods obviously)...

It's the contrary if you are not attracted to TSLRCM, download mods that say they don't work with it...

Some tips:
- Always organize your modding around TSLRCM, which is the biggest and main mod for this game... You'll have to decide whether you want it or not...
- Don't install too many mods at once, play for some time and check if everything is ok... Obviously, don't install incompatible mods together...
- Always install a mod with its tsl patcher inside (if any) and never manually extract mod archive content in the override folder, as a lot of say spell mods for example, will have a file named "spells.2da" with them, which will then ask for an overwrite... if you install mods this way, this type of file will miss a lot of other mods info and references: you'll end up with only one mod functionning (the last one typically), and the others of the same type will produce issues...
- Most of the time, texture and graphic mods are safe to add manually...

If you have other questions, fell free to ask, happy gaming and modding...
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temps: you're only talking about the 2nd game. what about the 1st?

Everyone seems to talk about the KOTOR 2 mod The Sith Lords Content Restored Mod or whatever it is but nobody talks about KOTOR 1 mods it seems.
KoToR 1 is perfectly fine as it is. don't mess with a good thing. There is some odd things about the on screen character's bodies, male scoundel wears his pants up to his chest like my great grandpa, ect. nothing else wrong. KoToR 2 is a dead end. I prefer the original over the kindergarten "Aspyr" version made by some stupid kid. but the Commnuity Fan patch(Restored Content mod once on ModDB.com is an effort and a bit more respectful of bringing quality to not only the game but to the stability of the game.) The original KoToR 2 has empty dead ends when doing the finale. akin a TV series with no finale' only a last episode.
Post edited August 09, 2022 by neosapian