For posterity:
Quick setting/value reference:
SP:
g_sabermorerealistic //sharpness of lightsaber blade
0 (normal), 1 (higher damage), 2 (cuts parts off when damage is fatal), 3 (even touching the blade kills instantly)
g_dismemberment //how much can get sliced off
0 (nothing), 1 (hands, feet), 2 (hands, feet, arms, legs), 3 (hands, feet, arms, legs, head, torso)
g_dismemberprobabilities //how likely dismemberment is to happen
0 to 100 (the number being the chance in percentage)
g_corpseRemovalTime //dead bodies' disappearance
0 (leave bodies), 1 to 120 (the number seconds after which the bodies will disappear)
broadsword //soft bodies (rag-doll physics)
0 (disabled), 1 (enabled), 2 (enabled and skips death animation)
MP:
g_dismember //disable/enable dismemberment
0 (disabled), 100 (enabled)
cg_dismember //how much can get sliced off
0 (nothing), 1 (hands, feet, arms, legs), 2 (hands, feet, arms, legs, head, torso)
broadsword //soft bodies (rag-doll physics)
0 (disabled), 1 (enabled), 2 (enabled and skips death animation)
Quoted from
here