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Just wondering if I'd be able to run it at higher framerates for my 165hz monitor. Already played it a lot when it first came out and not really interested in replaying it if I can only get 60fps.

I've searched everywhere I can think off but it isn't really mentioned anywhere.
This question / problem has been solved by masterotakuimage
Only 60 from what I can see.

I just played it on my own 165Hz monitor, can't quite see how it's so much of an issue that you're considering not buying it.
Yes, it seems unlocked. But how many fps you get depends on how you configure the game. If I (at 2560x1440, with my i7 7700K@4.9GHz and GTX 1080):

- Play with the DX9 wrapper it comes with at 1920x1440: I usually get 125-130fps.
- Play with dgVoodoo + 8xMSAA for DX11 (easier to use the refresh rate you prefer): 110fps.
- Play with dgVoodoo, force 4xSGSSAA and use 3Dmigoto for my 16:9 mod: 90-100fps.
- Play with dgVoodoo, force 4xSGSSAA, use 3Dmigoto for my 16:9 mod, and use 3D Vision: 67-72fps per eye.

In all these situations I'm clearly CPU limited. In the last case I mentioned, my GPU is around 50% usage. And in all cases, playing in 3D Vision grants me more than constant 60fps per eye, wich is the maximum 3D Vision supports (120Hz).

It's smooth. It's real high framerate.

Edit: if people say it's locked, it's probably because they are playing in DX9 with vsync, and also getting forced to use 60Hz (at least for me, the DX9 wrapper forces 60Hz. With dgVoodoo I use whatever I want) instead of a high refresh rate.
Post edited May 03, 2018 by masterotaku
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masterotaku: Yes, it seems unlocked. But how many fps you get depends on how you configure the game. If I (at 2560x1440, with my i7 7700K@4.9GHz and GTX 1080):

- Play with the DX9 wrapper it comes with at 1920x1440: I usually get 125-130fps.
- Play with dgVoodoo + 8xMSAA for DX11 (easier to use the refresh rate you prefer): 110fps.
- Play with dgVoodoo, force 4xSGSSAA and use 3Dmigoto for my 16:9 mod: 90-100fps.
- Play with dgVoodoo, force 4xSGSSAA, use 3Dmigoto for my 16:9 mod, and use 3D Vision: 67-72fps per eye.

In all these situations I'm clearly CPU limited. In the last case I mentioned, my GPU is around 50% usage. And in all cases, playing in 3D Vision grants me more than constant 60fps per eye, wich is the maximum 3D Vision supports (120Hz).

It's smooth. It's real high framerate.

Edit: if people say it's locked, it's probably because they are playing in DX9 with vsync, and also getting forced to use 60Hz (at least for me, the DX9 wrapper forces 60Hz. With dgVoodoo I use whatever I want) instead of a high refresh rate.
Thanks, I run at 2560x1440 on a 24 inch monitor which is effectively 'retina' at where I sit, so I don't need any antialiasing regardless so I'd probably just run with dx9 and see.
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JohnTravoltage: Thanks, I run at 2560x1440 on a 24 inch monitor which is effectively 'retina' at where I sit, so I don't need any antialiasing regardless so I'd probably just run with dx9 and see.
More than aliasing, the bigger problem I see is texture shimmering, because it looks like textures don't have mipmaps. Using SGSSAA solves this problem in great part.

Unrelated to this thread, there is a german webpage with some mods for the original PC version (16:9, for example), but it looks like it doesn't recognize this new version:

https://www.letsplayforum.de/index.php/Thread/159414-Star-Wars-Episode-1-Racer-x86-x64-Setup-Fixes-und-Patches/?pageNo=1

The mod I'm doing is using dgVoodoo + 3Dmigoto to modify the main vertex shader of the game, "compressing" the X axis to change the aspect ratio to 16:9. In races, there is just some little culling at the sides (there is a lot more in the junkyard or the garage). I'll publish this before the end of the weekend. Sorry for the offtopic.
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masterotaku: Yes, it seems unlocked. But how many fps you get....
In you post you talk about different DX settings. Where do you go to access these settings?
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rivin2e: In you post you talk about different DX settings. Where do you go to access these settings?
The DirectX version you'll be using depends on what "ddraw.dll" file you have. The default one makes it DX9 (instead of a very old version), and the dgVoodoo one makes it DX11.

Extending my fps answer, what I posted in my mod thread (https://www.gog.com/forum/star_wars_episode_i_racer/my_aspect_ratio_and_zoom_mod) is that fps can depend on what resolution you choose outside of dgVoodoo. With 640x480 I got a lot more fps than 1920x1440, using in both cases 2560x1440 in dgVoodoo. And fps depend a lot on what resolution you use in dgVoodoo too, where I could get over 400fps at 640x480.