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I have the new Star Wars Battlefront and although the graphics are awesome I am really tired of the cheating that is going on.

I have Battlefront II purchased awhile back on sale but I have never done anything with it. I understand that using Gameranger people are playing online.

1) Are there plenty of people still playing online as to make it worth looking into?

2) What are the best/most popular MOD packs people generally use for online play?

3) Are any people using aimbots or wallhacks in this game?

Thanks for any information
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jwilson56: I have the new Star Wars Battlefront and although the graphics are awesome I am really tired of the cheating that is going on.

I have Battlefront II purchased awhile back on sale but I have never done anything with it. I understand that using Gameranger people are playing online.

1) Are there plenty of people still playing online as to make it worth looking into?

2) What are the best/most popular MOD packs people generally use for online play?

3) Are any people using aimbots or wallhacks in this game?

Thanks for any information
1. People play online/multiplayer using gamemaster and/or gameranger (gameranger usually has more players).

2. Plenty of great mods available. My favorite is the battlefront 1 conversion maps.

3. No such thing aimbot for BF. If you can find one let me know..... I'd like to decompile it and take a look. Being a third (or first) person shooter this is unlikely. It's all about the skills! That being said there are glitchers and wall hackers on some maps but they are few and nothing like the cheaters on the EA BF.

Let me just say this is a complete game (not like the new BF) and very well designed. The only thing the new BF has going for it is the graphics..... other than that it is a poor addition to the Star Wars game pantheon.
Post edited December 10, 2015 by xtharpe
Aye such things do exist. ;)
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jwilson56: I have the new Star Wars Battlefront and although the graphics are awesome I am really tired of the cheating that is going on.

I have Battlefront II purchased awhile back on sale but I have never done anything with it. I understand that using Gameranger people are playing online.

1) Are there plenty of people still playing online as to make it worth looking into?

2) What are the best/most popular MOD packs people generally use for online play?

3) Are any people using aimbots or wallhacks in this game?

Thanks for any information
avatar
xtharpe: 1. People play online/multiplayer using gamemaster and/or gameranger (gameranger usually has more players).

2. Plenty of great mods available. My favorite is the battlefront 1 conversion maps.

3. No such thing aimbot for BF. If you can find one let me know..... I'd like to decompile it and take a look. Being a third (or first) person shooter this is unlikely. It's all about the skills! That being said there are glitchers and wall hackers on some maps but they are few and nothing like the cheaters on the EA BF.

Let me just say this is a complete game (not like the new BF) and very well designed. The only thing the new BF has going for it is the graphics..... other than that it is a poor addition to the Star Wars game pantheon.
Cheats do exist, however, they aren't nearly as commonly found as you might expect. There are aimbots, but they aren't compatible with the update that has been made to the game. Lots of other stuff exist too but are extraordinarily hard to come by.
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xtharpe: 1. People play online/multiplayer using gamemaster and/or gameranger (gameranger usually has more players).

2. Plenty of great mods available. My favorite is the battlefront 1 conversion maps.

3. No such thing aimbot for BF. If you can find one let me know..... I'd like to decompile it and take a look. Being a third (or first) person shooter this is unlikely. It's all about the skills! That being said there are glitchers and wall hackers on some maps but they are few and nothing like the cheaters on the EA BF.

Let me just say this is a complete game (not like the new BF) and very well designed. The only thing the new BF has going for it is the graphics..... other than that it is a poor addition to the Star Wars game pantheon.
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Jeanswbf2: Cheats do exist, however, they aren't nearly as commonly found as you might expect. There are aimbots, but they aren't compatible with the update that has been made to the game. Lots of other stuff exist too but are extraordinarily hard to come by.
In order for me to believe in an aimbot....... find it for me. In others..... prove it because I haven't been able to verify it myself.
Cheating in games aren't hard. It is enough to hack to process and send a modified data to the server which hardly can decide if it is original or modified. Let's say, there are 500000 different places on the model that can be registered as hit. Then as you hit one of those hack the data stream and change the hit to the 100 possible values which means headshot. Voilá. If the hack is fast enough the server will not even know about it let alone prevent it.
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Pityesz: Cheating in games aren't hard. It is enough to hack to process and send a modified data to the server which hardly can decide if it is original or modified. Let's say, there are 500000 different places on the model that can be registered as hit. Then as you hit one of those hack the data stream and change the hit to the 100 possible values which means headshot. Voilá. If the hack is fast enough the server will not even know about it let alone prevent it.
That is only the case for certain game engines.

On Battlefront games, most data is 'host owned' which means that the host of the server controls the data, and when that occurs, it's impossible to hack the data in question or modify it on your client. Statistic values such as health, damage, and player location all fall under the 'host owned' category which is good.

It's for that reason you can't use the unofficial 1.3 r129 patch to give yourself health regen when you aren't the server owner.
Post edited December 14, 2017 by Jeanswbf2
Still waiting for you to find the aimbot so we all be even..... FOS!
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Jeanswbf2: That is only the case for certain game engines.

On Battlefront games, most data is 'host owned' which means that the host of the server controls the data, and when that occurs, it's impossible to hack the data in question or modify it on your client. Statistic values such as health, damage, and player location all fall under the 'host owned' category which is good.

It's for that reason you can't use the unofficial 1.3 r129 patch to give yourself health regen when you aren't the server owner.
It isn't about how to handle the data but what data to handle. The client decide what data is for sending. The interactive part of the games always requires certain amount of data from the clients to lend the requirements for the server to decide the server side changes. In this case: the client have to proven the hit in order to make the server register the score. This is for performance reasons. Perfect syncing aka full server side control would generate extraordinary lag in the case of this much data.
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Jeanswbf2: That is only the case for certain game engines.

On Battlefront games, most data is 'host owned' which means that the host of the server controls the data, and when that occurs, it's impossible to hack the data in question or modify it on your client. Statistic values such as health, damage, and player location all fall under the 'host owned' category which is good.

It's for that reason you can't use the unofficial 1.3 r129 patch to give yourself health regen when you aren't the server owner.
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Pityesz: It isn't about how to handle the data but what data to handle. The client decide what data is for sending. The interactive part of the games always requires certain amount of data from the clients to lend the requirements for the server to decide the server side changes. In this case: the client have to proven the hit in order to make the server register the score. This is for performance reasons. Perfect syncing aka full server side control would generate extraordinary lag in the case of this much data.
That is only the case for modern games, not ones from 2005. If everything was so easily hackable it would have 100% been done by now to an outrageous degree. Obviously, not everything is server side, but the player location, where your shots are going, and player statistic values are undoubtedly server sided. There has even been a teleport mod, though unsurprisingly, it never has and never will work in multiplayer for reasons I've already stated.
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Jeanswbf2: That is only the case for modern games, not ones from 2005. If everything was so easily hackable it would have 100% been done by now to an outrageous degree. Obviously, not everything is server side, but the player location, where your shots are going, and player statistic values are undoubtedly server sided. There has even been a teleport mod, though unsurprisingly, it never has and never will work in multiplayer for reasons I've already stated.
It was. However the game isn't as popular as back then and there isn't any score registers anymore for official matches or whatever you call those. Today you could call that ranked I'm sure. There isn't cheating because the players doesn't want to. Why they should do that? If this new multiplayer rebirth comes out good then the cheating will return alongside because it makes the reason for it.

After all I didn't see many games on PC that works with perfect sync because of the unnecessary load. Some Japanese indie games using it only because it is a much simple method. Have to do nothing other than letting the server to calculate everything based on what it see. Higurashi Daybreak, Magical Battle Arena (the original), Ultimate Knight Windom XP, Crucis Fatal Fake and I guess the list stopped here. In the other hand these games requires much better net connection than what their general process may suggest.
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Jeanswbf2: That is only the case for modern games, not ones from 2005. If everything was so easily hackable it would have 100% been done by now to an outrageous degree. Obviously, not everything is server side, but the player location, where your shots are going, and player statistic values are undoubtedly server sided. There has even been a teleport mod, though unsurprisingly, it never has and never will work in multiplayer for reasons I've already stated.
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Pityesz: It was. However the game isn't as popular as back then and there isn't any score registers anymore for official matches or whatever you call those. Today you could call that ranked I'm sure. There isn't cheating because the players doesn't want to. Why they should do that? If this new multiplayer rebirth comes out good then the cheating will return alongside because it makes the reason for it.

After all I didn't see many games on PC that works with perfect sync because of the unnecessary load. Some Japanese indie games using it only because it is a much simple method. Have to do nothing other than letting the server to calculate everything based on what it see. Higurashi Daybreak, Magical Battle Arena (the original), Ultimate Knight Windom XP, Crucis Fatal Fake and I guess the list stopped here. In the other hand these games requires much better net connection than what their general process may suggest.
You'd be surprised by the number of cheaters on the multiplayer alternative, SWBFSpy. People don't cheat solely for leaderboard recognition, but for recognition from their peers and or opponents.

This game has a ridiculous amount of wall glitches because of 'auto turrets', effectively allowing you to get through just about any wall (especially with two auto turrets) and then you still have the insane amount of poorly placed barriers or lack thereof. Aimbots also exist but don't function in the way you would expect. The only one I know of simply locks your reticule on to enemies, as well as providing locations of all players on the HUD. Anything graphical also can be modified on basically every game, so transparent mods exist as well.

I'm not going to pretend I know that much about server networking but I generally know what is host sided and what isn't. SWBF2 servers did use up to 30-40 tick speed is all I can tell you.
Your said:

Aimbots also exist but don't function in the way you would expect. The only one I know of simply locks your reticule on to enemies, as well as providing locations of all players on the HUD.

Prove this statement! Show me an aimbot!

Some people are so full of shit they use things like AIMBOT to scapegoat their lack of skills.

Considering the game already does the two things you mention (locks your reticule on to enemies and provide enemy locations on mini map) your statement is ..... stupid.
Post edited December 16, 2017 by xtharpe
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xtharpe: Your said:

Aimbots also exist but don't function in the way you would expect. The only one I know of simply locks your reticule on to enemies, as well as providing locations of all players on the HUD.

Prove this statement! Show me an aimbot!

Some people are so full of shit they use things like AIMBOT to scapegoat their lack of skills.

Considering the game already does the two things you mention (locks your reticule on to enemies and provide enemy locations on mini map) your statement is ..... stupid.
Given you've decided to take the biased route and write off everything I said based on past experiences, I will humor you and present a video showing it.

You will probably notice it missing one or two shots and this is because it has what is known as aim prediction; predicting enemy movement, which is normally intended for people online. I could've turned that off and gotten better results, but I think the evidence is already convincing enough and I'm not wasting another 5 minutes of my life to prove something to you.

My posts about aimbot weren't even me crying about people who use it because aimbots aren't the top level of the game whatsoever. That is because humans are better at aim prediction than any aimbot for SWBF2. Not to mention the fact that it locks your reticule on to people kinda hinders movement a little bit.

Note that it works online but isn't as efficient due to ping.
Post edited December 17, 2017 by Jeanswbf2
That was hysterical and is not an aimbot as described by most noobs..... funny.