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I noticed immediately on the first level the player character casts an opaque, full black shadow that occasionally 'glitches' past when walking past a light source. Was it always this way (I remember the Q3 engine never being that great with shadows) or is this a modern compatibility issue? Is there a way to fix it? Thanks!
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sndwv: I noticed immediately on the first level the player character casts an opaque, full black shadow that occasionally 'glitches' past when walking past a light source. Was it always this way (I remember the Q3 engine never being that great with shadows) or is this a modern compatibility issue? Is there a way to fix it? Thanks!
I guess you mean the cg_shadows 2 option. By default the game launches with cg_shadows 1, a blob shadow under the characters, plain and simpler lighting. The volumetric shadows (2) used to be buggy in every Id Tech 3 game I tried. Consider them unfinished an buggy by default.
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Gudadantza: I guess you mean the cg_shadows 2 option. By default the game launches with cg_shadows 1, a blob shadow under the characters, plain and simpler lighting. The volumetric shadows (2) used to be buggy in every Id Tech 3 game I tried. Consider them unfinished an buggy by default.
Thanks, yes, tried cg_shadows 1 and that is indeed the setting that 'fixes' it (blob shadows in stead of stencil shadows on everything). Stangely, it seems if I select 'simple shaders' from the settings menu, the player no longer casts a volumetric shadow, but the Borg still do- so there isn't an in-game option to set this?

Also curious if this ever looked better, I just can't remember how this looked the last time I played the game, when it was new, with my Geforce card 'of the time'.
Post edited September 12, 2021 by sndwv
The Shadows aren't supposed to be on by Default.

Even when you type "cg_shadows" into the console to check the value that is set, it will says "Default value is 1"

Basically, the Dynamic Shadows are a experimental thing that was never fully added into the game as a core feature. You can only enable them from the console itself on the OG release and for good reason, because they're pretty janky.

When GOG made the installer, someone must have enabled them in the config file and left them on when they're not really supposed to be.

Imo, they should update the installer so the Dynamic Shadows (cg_shadows 3) aren't enable by Default. Again, they're buggy and could cause issues, even crashing or performance problems.

cg_shadows should have the value of "1", which enables the blob shadows. (The value 2 doesn't do anything I don't think)
Post edited September 12, 2021 by lCraftyl
Thanks for the info! Aha, that explains why they stood out to me.
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lCraftyl: The Shadows aren't supposed to be on by Default.

Even when you type "cg_shadows" into the console to check the value that is set, it will says "Default value is 1"

Basically, the Dynamic Shadows are a experimental thing that was never fully added into the game as a core feature. You can only enable them from the console itself on the OG release and for good reason, because they're pretty janky.

When GOG made the installer, someone must have enabled them in the config file and left them on when they're not really supposed to be.

Imo, they should update the installer so the Dynamic Shadows (cg_shadows 3) aren't enable by Default. Again, they're buggy and could cause issues, even crashing or performance problems.

cg_shadows should have the value of "1", which enables the blob shadows. (The value 2 doesn't do anything I don't think)
The GOG version defaults to cg_shadows 1 simple blob shadowss

cg_shadows 0 is no shadows
cg_shadows 1 is the blob shadows
cg_shadows 2 is the stencil volumetric shadows. Transparent dynamic shadows they light the characters, faces etc...
cg_shadows is a black dynamic shadows under the xharacters, solid, It does not affect the character themslves, only the projection.

Bugginess, perfomance hit aside all these shadows are available. Tested.