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Hello gang,

With fear and trepidation, I picked this game up tonight, fully expecting it to not work, based on many of the comments I've read here.

However, I've come to learn that sometimes you just have to experience something for yourself if the risk is minimal.

6.00 is minimal in my opinion.

At first, running it with the graphics settings set to my primary driver and 1280 resolution, it would crash upon entering the gameplay itself.

So, I set the game's graphics to run in software mode, which maxes out at 800x600 and the game runs beautifully. Upon first launching the game at this resolution, I fully expected it to be horribly ugly, but it actually looks OK.

Granted, it is dated, but you can't buy a game this old and expect cutting edge graphics. I'm very happy with my purchase, as the gameplay is engaging and fun.

Well done GOG.

CORRECTION:

I had just finished posting this when I found a thread explaining how to get the game running at the highest resolution using my primary driver. The game is much crisper and runs beautifully. Here are the settings that worked for me:

I used Primary Driver set at 1280 for my main display, not software as listed above. Compatibility mode set to Windows XP (Service Pack 3) for SFC.exe and the async=0 in the sfc.ini.

Hopefully you'll find this helpful!
Post edited July 20, 2016 by JACathcart
This doesn't work for me :(

Anyone else have issues where if you start the game and click on any of the 6 logos, the game crashes?
Edit:

1. programs and features
2. turn features on or off
3. when it pops up look for legacy components and make sure it has directplay in the forlder then tick it so its active
this fix will now work for 95% of gogs old school games

Works!
Post edited June 03, 2017 by Dorjan
Doesn`t work for me 2. After the movies and the race screens the game crashes!
Post edited August 12, 2017 by harm75
avatar
harm75: Doesn`t work for me 2. After the movies and the race screens the game crashes!
What did you try to fix that? Did you modify sfc.ini to set async to 0? Did you enable DirectPlay? Both things are described in this thread.
direct play fixed my crash at race select issue. did Async just because.