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The plot of a run is almost fixed after player picked the initial 3 members. The resource we acquired during the run makes little difference on the outcome and we are always fighting the same boss. However, the initial build takes only 1 minute and the run lasts 2 hr + where everything we do is just to operate carefully so we don't misplace our skills. I have beaten the hardest level and there isn't really any decision making in the run itself. So I guess I start to dislike this game. FTL and STS will always surprise us with how decisions affects the run at all stage of the game, for SR, it's only depending on whether we have the enough dmg/stagger/shield in the numbers.