Posted November 30, 2024
high rated
Patch 1.4.1 (May 20, 2025)
• Fixed a crash on booting the title with Simple Mod Loader mod installed.
• Fixed a crash on loading savefiles on title with installed mods (e.g. UETools).
Patch 1.4 - Part 1 (May 16, 2025) • Fixed a crash on loading savefiles on title with installed mods (e.g. UETools).
AI, combat and mutants
• NPCs now take more covers more often and have more options to choose from when taking cover in combat.
• Minor polishment and improvement for scripted NPC animations.
• Fixed an issue where A-Life NPC didn't move after transitioning to offline.
• Improved mutant behavior during combat.
• Fixed an issue where Strelok's weapon was invisible in his hands during bossfight.
• Fixed an issue where Flesh mutant was hiding to ambush Player after they avoided jump attack.
• Fixed an issue where swarms of rat mutants were ignoring Player after loading a save made near them.
• Improved pathbuilding for NPCs in offline to avoid them getting in restricted areas.
• Polished Pseudogiant animations.
• Added alerted state for mutants' AI (e.g. BlindDogs are now barking before if sensing threat)
• Increased size of splashes VFX for Chimera and Pseudogiant running on water surfaces.
• Mutants now can use corpse-eating animation if there are dead bodies nearby.
• Fixed an issue where an NPC was able to stay alive after falling in a wounded state underwater.
• Fixed an issue where mutants' bodies were jumping/shaking/stretching after being killed by shotgun or grenade.
• Fixed an issue where patrolling NPCs could clip with each other.
• Blind Dogs are now playing peaceful barks when not in combat with Player.
• Burers now have a chance to throw grenades back at Player.
• Improved path building for NPCs.
• Fixed an issue where an anomaly spawned by Electric Poltergeist was invisible.
• Fixed issues where NPCs were clipping or going through doors while in combat.
• Fixed an issue where Zombies were able to fall under level geometry.
• Fixed an issue where mutants were able to get stuck searching for enemies after escaping combat during emission.
• Fixed generic issues where NPCs were unable to reach scripted animation pose if it was located too far.
• Implemented kick melee attack for NPCs.
• Fixed an issue when NPCs could be stuck in ambush pose.
• Adjusted aim for the NPCs that are in low cover.
• Fixed an issue when Mutants with collars were appearing in A-pose after going away and returning to them.
• Adjusted animation of legs for the mutants.
• Fixed an issue when the NPCs could stay idle after receiving critical damage.
• Fixed an issue with an unresponsive Korshunov in A-pose after the bossfight during the "Down Below" mission.
• Fixed an issue when NPCs and mutant corpses were changing their position after going away and returning to them.
• Adjusted shooting range of NPCs depending on their weapon.
• Adjusted shooting from cover for the NPCs.
• Adjusted possibility of NPCs to perform jokes around the campfires.
• Fixed an issue when NPCs played equip weapon animation without a weapon in their hands
• Fixed inconsistencies in AI behaviour of generic NPCs in Zalissya.
• NPC now throw grenades when the target stays in one place for too long, instead of after a cooldown.
• Improved AI behavior for NPCs exiting combat.
• Snork, Chimera and Bayun are now able to get staggered if Player shoots them right before Jump Attack.
• Fixed an issue where mutants with telekinetic abilities were unable to pick up or throw items or corpses directly at Player.
• Fixed an issue where Bayun didn't deal any damage during his Jump Attack.
• Fixed erratic behaviour of A-Life NPCs after attacking enemy lairs.
• Fixed an issue where NPCs could see enemies through the ground.
• Fixed an issue where NPCs could get up and walk away during dialogue when emission ended.
• Fixed an issue where A-Life NPCs were able to navigate into restricted areas (e.g. hostile factions hubs, closed locations with quest NPCs).
Balance
• Fixed an issue where Player was able to install physical protection upgrades twice for PSZ-9I Falcon armor.
• Rebalanced explosive damage:
- RPM-74: increased armor piercing value;
- explosions now cause more damage on high rank targets;
- increased RPG damage;
- Decreased lethal distance for grenades;
- Increased concussion distance for RPG;
• Added some silencers into stashes.
• Adjusted Lightning Ball pathway in the bossfight arena with Strelok.
• Added Khors the possibility to upgrade Zircon Suit.
• Fixed inconsistent upgrade requirements in Armored Bandit Jacket.
• Updated weapon stats bars and their calculation logic.
• Fixed an issue where stamin was spent even if action wasn't available.
• Fixed an issue where no technicians in the game were able to install "Extra Barrel Upgrade" to SVDM-2 and Lynx sniper rifles.
• NPC squads now have a finite number of grenades in combat.
Audio
• Improved audio environment at Slag Heap Hub location.
• Fixed an issue where masked NPCs' voices didn't have any audio filter applied, when interrupting their generic dialogues in hubs.
• Fixed an issue where sounds of raindrops were playing for certain props located underground.
• Improved sound obstruction for grenades thrown outside from indoors location.
Openworld
• Fixed generic issues where NPCs were not coming back to scripted animation poses after leaving them e.g. due to combat.
• Fixed an issue where NPCs were constantly switching between looting and emission behavior if there was a corpse near shelter.
• Fixed an issue where NPC could get stuck asking Player to hide the weapon, if Player there was an obstacle between NPC and Player.
• Fixed an issue where Player Camera could clip with hatch when using ladder.
• Added a new emission shelter in the Chemical Plant's dining room.
• Adjusted a few animation poses at Quiet's Camp, Wild Island.
• Adjusted emission shelter zone radius at Noon Base, Wild Island.
• Fixed an issue where Player was able to stuck behind the door in Sidorovich's bunker.
• Fixed an issue where emission shelter at Noontide base didn't protect Player after save/load during Just Like The Good Old Days mission.
• Added missing UA localization for Jager NPC at Concrete Plant.
• Fixed an issue with interrupting wounded animation for Wardens at Chemical Plant during In Search Of Past Glory mission.
• Fixed an issue where a Lightning Ball anomaly was able to get stuck in level geometry at Dusty Cable Tunnel, Yaniv region.
• Fixed an issue where bullet hit decals would not appear on certain parts of Mutant and NPC bodies.
• Fixed an issue where an NPC corpse could block the opening of a door if placed in the center of a doorway.
• Fixed an issue where destructible objects would not stop door movement.
• Fixed an issue where raised capsule details loads visibly during the Subtle Matter mission.
• Fixed that it is not possible to fast descend from the ladder in an exoskeleton suit if it does not have Sprint upgrade.
• Added missing footsteps sounds inside ARL Building, SIRCAA region.
• Polished foliage in Chemical Plant region.
• Level Art and Level Design improvements for Hlynka location, Garbage region.
• Level Art and Level Design improvements for Volkhov Sam location, «Rostok» Factory region.
• Level Art and Level Design improvements for Detention Center location, Garbage region.
• Level Art and Level Design improvements for Perun's Hill location, Burnt Forest region.
• Level Art and Level Design improvements for Military Checkpoint location, Сordon region.
• Level Art and Level Design improvements for Circus location, Zaton region.
• Level Art and Level Design improvements for Outpost location, Zaton region.
• Level Art and Level Design improvements for 100 Rads Bar location, Rostok region.
• Level Art and Level Design improvements for Hydroelectric Station location, Garbage region.
• Level Art and Level Design improvements for Icarus location, Zaton region.
• Level Art and Level Design improvements for Rostok Factory location, Rostok region.
• Level Art and Level Design improvements for Rookie Village location, Сordon region.
• Level Art and Level Design improvements for River Port location, District No.1 region.
• Level Art and Level Design improvements for Meat, Fish, Vegetables location, District No.1 region.
• Level Art and Level Design improvements for Prometheus Movie Theater location, Prypiat region.
• Level Art and Level Design improvements for Icarus location, Zaton region.
• Level Art and Level Design improvements for Icarus Pumping Station location, Zaton region.
• Level Art and Level Design improvements for Hydrodynamics Lab location, Zaton region.
• Level Art and Level Design improvements for Hydroelectric Station location, Garbage region.
• Level Art and Level Design improvements near Rostok Factory.
• Level Art and Level Design improvements for Dalin's Room, SIRCAA region.
• Level Art and Level Design improvements for Supply Depot location, Lesser Zone region.
• Increased emission shelter area in Faust's Cell location, Wild Island region.
• Level Art and Level Design improvements for Shelter location, Wild Island region.
• Level Art and Level Design improvements for Mindscrew location, Сordon region.
• Level Design improvements for Quiet's Camp location, Wild Island region.
• Level Art and Level Design improvements for Ribs location, Lesser Zone region.
• Level Art and Level Design improvements for Cherevach location, Burnt Forest region.
• Level Art Improvement for SIRCAA Main Building during Law And Order mission.
• Fixed an issue where Ladders in X17 were reachable through the hatches during Visions Of Truth mission.
• Level Art and Level Design improvements for Scorcher Checkpoint location, Stc Malachite region.
• Level Art and Level Design improvements for Mindscrew location, Cordon region.
• Level Art and Level Design improvements for Scorcher Checkpoint location, Stc Malachite region.
• Level Art and Level Design improvements for Shelter location, Wild Island region.
• Level Art and Level Design improvements for Brain Scorcher location, Stc Malachite region.
• Fixed an issue where electric anomalies could be invisible during Legends Of The Zone mission.
• Level Art and Level Design improvements for Waste Processing Station location, Wild Island region.
• Level Art and Level Design improvements for Zalissya location, Lesser Zone region.
• Level Art and Level Design improvements at X-3 Lab during Legends Of The Zone mission.
• Fixed an issue where Player was able to get to Prypiat ahead of time by jumping over the railroad cistern on Yaniv.
• Fixed generic issues where sometimes mission markers didn't appear.
• Fixed an issue where NPCs were saying combat and peaceful barks inconsistently.
• Fixed an issue where Poltergeist from scanner mission in open world could follow Player all the way to hubs and shelters.
• Adjusted animation pose for Bandit NPC during encounter in Supply Depot location, Lesser Zone region.
• Fixed narrative inconsistencies in encounter missions with Bubble and Fantomas.
• Fixed narrative inconsistencies for loot from stashes at Electro-Tunnel location, Cordon region.
• Fixed narrative inconsistencies for encounter missions near Poppy Field location, Lesser Zone region.
• Fixed narrative inconsistencies for car selling encounter mission at Buryakivka.
• Level Design improvements for encounter missions in Chystohalivka location, Rostok region.
• Fixed an issue where Moth NPC could ask for a medkit after already being healed in an encounter mission at Wild Territory, Rostok region.
• Fixed an issue where medkit was removed from Player inventory after receiving reward from an encounter mission with Moth NPC.
• Adjusted Vadyk Firecracker's corpse position during the encounter mission at Bloodsucker Village.
• Adjusted generic animation poses for NPCs at Yaniv hub location.
• Fixed an issue where Stomper's stash was marked as not looted after looting it during an encounter mission near Swinery, Burnt Forest region.
• Fixed an issue where an encounter mission with Doctorant Zhytnychenko was missing from Maze location after looting dead Faust.
• Fixed an issue where Doctorant Zhytnychenko from an encounter mission at Maze location was able to spawn dead at STC Malachite if Player killed him at Garbage.
• Fixed narrative inconsistencies during the encounter mission with Sgt. Valuev at Reloading Point location, Cement Plant Region.
• Fixed narrative inconsistencies during encounter mission with Stets Leech at Elevator location, Cordon region.
• Fixed narrative inconsistencies during the encounter mission with Lex the Legend at Swamp Tram location, Zaton region.
• Fixed narrative inconsistencies during the encounter mission with Faust's followers at the Infirmary location, Duga region.
• Fixed an issue where some generic NPCs at Cement Factory didn't have a trade option available during dialogue.
• Fixed an issue where Headlight NPC from encounter mission at Lesser Zone was able to spawn right in front of Player.
• Fixed animations for bandits during an encounter mission near Varan's Camp location, Garbage region.
• Adjusted generic animations for Hammer NPC at Yaniv hub location.
• Fixed localization inconsistencies during dialogue with Hackerman NPC in encounter at Cherevach Cemetery location.
• Fixed an issue where dialogue with Mytryk NPC about reward started with delay in Uninvited Guests mission.
• Improved AI behavior for Zhenya Hulk's squad in The Key To Freedom side mission.
• Fixed an issue where generic stash markers were unlocked after looting collared mutants, boss NPCs and monolithians.
• Adjusted animation poses for generic NPCs at Yaniv Hub location.
• Adjusted animation poses for generic NPCs at Yaniv Hub location.
• Added autosave after accepting Just Business mission from Barkeep.
• Fixed several typos in PDA notes.
• Fixed an issue where NPCs at Chemical Plant were running away from shelter during emission.
• Level Art improvements in the Rostok region.
• Fixed generic issues where sometimes NPCs could appear floating after loading saves made near them.
• Fixed an issue where two markers for bed and Player's stash were present in Zalissya after On the Edge mission.
• Fixed an issue where Spark's squad didn't attack Player after both bags were looted in an encounter mission near Duga Comms Center.
• Fixed delay in animations when starting dialogue with Rubeus NPC at Zalissya.
• Renamed "Yaniv" region to Yaniv (without quotation marks) in the PDA map.
• Added emission shelter to technician room at Ranger Station, Zaton region.
• Level Art and Level Design improvements for Chornobyl-2 Checkpoint location, Duga Radar region.
• Level Art and Level Design improvements for Cage location, Cement Plant region.
• Level Art and Level Design improvements for Chemical Plant location, Chemical Plant region.
• Level Art and Level Design improvements for Hydrodynamics Lab location, Zaton region.
• Level Art and Level Design improvements near STC Malachite.
• Level Art and Level Design improvements for Block D location, Duga Radar region.
• Level Art and Level Design improvements for Shelter location, Wild Island region.
• Level Art and Level Design improvements for Quiet'S Camp location, Wild Island region.
• Level Art and Level Design improvements near Chemical Plant hub.
• Level Art and Level Design improvements for Cherevach location, Burnt Forest region.
• Level Art and Level Design improvements for Icarus hub location, Zaton region.
• Level Art and Level Design improvements for Hydroelectric Station location, Garbage region.
• Fixed an issue where Player was able to get stuck behind garages at Saturn location, «Rostok» Factory region.
• Level Art and Level Design improvements for Sphere location, Lesser Zone region.
• Level Art and Level Design improvements for South Cooling Tower location.
• Level Art and Level Design improvements for Prypiat region.
• Level Art and Level Design improvements for Wild Island region.
• Level Art and Level Design improvements for Yaniv region.
• Added food into Gas Station Stash filling.
• Fixed an issue where looting Note about Anomaly Instability doesn't reveal stash location.
• Fixed Ukrainian localization for Bandit Logbook note.
• Level Art and Level Design improvements for Rostok Factory location, Rostok region.
• Level Art and Level Design improvements for Rookie Village location, Сordon region.
• Level Art and Level Design improvements for Tunnel Camp location, Сordon region.
• Level Art and Level Design improvements for Zalissya location, Lesser Zone region.
• Level Art and Level Design improvements for Yaniv Station location, Yaniv region.
• Fixed an issue where Player was able to get stuck behind equipment assets at VPC Mirror location, Stc Malachite region.
• Level Art and Level Design improvements for Red Fortress location, Cooling Tower region.
• Rebalanced stashes in the Zaton region.
• Level Art and Level Design improvements for Cement Factory location, Cement Plant region.
• Level Art and Level Design improvements for Car Park location, Garbage region.
• Level Art and Level Design improvements for Fault location, Lesser Zone region.
• Level Art and Level Design improvements for Sewer Tunnel location, Lesser Zone region.
• Fixed an issue where a part of the world was missing at the exit from an underground teleportation room near Death Valley in certain conditions during the Through The Valley Of The Shadow Of Death mission.
• Polished textures on helicopter models.
• Level Art and Level Design improvements for Cherevach location, Burnt Forest region.
• Fixed an issue with Player and NPC models being wet after reloading save made in a building during rainy weather.
• Polished texture for slope landscape.
• Polished grass in forest steppe biomes.
• Improved LODs for grass in multiple regions.
• Fixed an issue where ducks could fly into the water after being shot at.
• Fixed an issue where Pillow anomaly was pushing Player higher than usual while the item selector was open.
• Improved regeneration and spawn of random anomalies after emission.
• Fixed an issue where anomalies SFX could get obstructed without any apparent obstacle between them and Player.
• Fixed an issue where shooting SFX was missing when firing weapons inside Flycatcher anomaly.
• Level Design improvements for encounter missions in Abandoned Village near Red Forest.
• Fixed an issue where Rodents were able to spawn outside the building during an encounter mission in Abandoned Village near Red Forest.
• Fixed an issue where bandits from an encounter mission at Pigfarm, Garbage region were not returning to their scripted position after combat.
• Fixed an issue where some anomalies were activated with delay after loading a quick save.
• Fixed an issue where the head was disappearing at a certain distance for certain generic NPCs and Bison trader NPC at Enerhetyk Palace of Culture.
• Fixed an issue where Vortex arch-anomaly was throwing NPC corpses under terrain.
• Improved automatic door lock logic in hubs during combat.
• Fixed an issue where the player could be locked inside the hub after starting the combat.
• Fixed an issue when the position of sitting NPCs could look broken after talking to them.
• Minor improvements in behavior of the Chemical Plant hub NPCs.
• NPCs now take more covers more often and have more options to choose from when taking cover in combat.
• Minor polishment and improvement for scripted NPC animations.
• Fixed an issue where A-Life NPC didn't move after transitioning to offline.
• Improved mutant behavior during combat.
• Fixed an issue where Strelok's weapon was invisible in his hands during bossfight.
• Fixed an issue where Flesh mutant was hiding to ambush Player after they avoided jump attack.
• Fixed an issue where swarms of rat mutants were ignoring Player after loading a save made near them.
• Improved pathbuilding for NPCs in offline to avoid them getting in restricted areas.
• Polished Pseudogiant animations.
• Added alerted state for mutants' AI (e.g. BlindDogs are now barking before if sensing threat)
• Increased size of splashes VFX for Chimera and Pseudogiant running on water surfaces.
• Mutants now can use corpse-eating animation if there are dead bodies nearby.
• Fixed an issue where an NPC was able to stay alive after falling in a wounded state underwater.
• Fixed an issue where mutants' bodies were jumping/shaking/stretching after being killed by shotgun or grenade.
• Fixed an issue where patrolling NPCs could clip with each other.
• Blind Dogs are now playing peaceful barks when not in combat with Player.
• Burers now have a chance to throw grenades back at Player.
• Improved path building for NPCs.
• Fixed an issue where an anomaly spawned by Electric Poltergeist was invisible.
• Fixed issues where NPCs were clipping or going through doors while in combat.
• Fixed an issue where Zombies were able to fall under level geometry.
• Fixed an issue where mutants were able to get stuck searching for enemies after escaping combat during emission.
• Fixed generic issues where NPCs were unable to reach scripted animation pose if it was located too far.
• Implemented kick melee attack for NPCs.
• Fixed an issue when NPCs could be stuck in ambush pose.
• Adjusted aim for the NPCs that are in low cover.
• Fixed an issue when Mutants with collars were appearing in A-pose after going away and returning to them.
• Adjusted animation of legs for the mutants.
• Fixed an issue when the NPCs could stay idle after receiving critical damage.
• Fixed an issue with an unresponsive Korshunov in A-pose after the bossfight during the "Down Below" mission.
• Fixed an issue when NPCs and mutant corpses were changing their position after going away and returning to them.
• Adjusted shooting range of NPCs depending on their weapon.
• Adjusted shooting from cover for the NPCs.
• Adjusted possibility of NPCs to perform jokes around the campfires.
• Fixed an issue when NPCs played equip weapon animation without a weapon in their hands
• Fixed inconsistencies in AI behaviour of generic NPCs in Zalissya.
• NPC now throw grenades when the target stays in one place for too long, instead of after a cooldown.
• Improved AI behavior for NPCs exiting combat.
• Snork, Chimera and Bayun are now able to get staggered if Player shoots them right before Jump Attack.
• Fixed an issue where mutants with telekinetic abilities were unable to pick up or throw items or corpses directly at Player.
• Fixed an issue where Bayun didn't deal any damage during his Jump Attack.
• Fixed erratic behaviour of A-Life NPCs after attacking enemy lairs.
• Fixed an issue where NPCs could see enemies through the ground.
• Fixed an issue where NPCs could get up and walk away during dialogue when emission ended.
• Fixed an issue where A-Life NPCs were able to navigate into restricted areas (e.g. hostile factions hubs, closed locations with quest NPCs).
Balance
• Fixed an issue where Player was able to install physical protection upgrades twice for PSZ-9I Falcon armor.
• Rebalanced explosive damage:
- RPM-74: increased armor piercing value;
- explosions now cause more damage on high rank targets;
- increased RPG damage;
- Decreased lethal distance for grenades;
- Increased concussion distance for RPG;
• Added some silencers into stashes.
• Adjusted Lightning Ball pathway in the bossfight arena with Strelok.
• Added Khors the possibility to upgrade Zircon Suit.
• Fixed inconsistent upgrade requirements in Armored Bandit Jacket.
• Updated weapon stats bars and their calculation logic.
• Fixed an issue where stamin was spent even if action wasn't available.
• Fixed an issue where no technicians in the game were able to install "Extra Barrel Upgrade" to SVDM-2 and Lynx sniper rifles.
• NPC squads now have a finite number of grenades in combat.
Audio
• Improved audio environment at Slag Heap Hub location.
• Fixed an issue where masked NPCs' voices didn't have any audio filter applied, when interrupting their generic dialogues in hubs.
• Fixed an issue where sounds of raindrops were playing for certain props located underground.
• Improved sound obstruction for grenades thrown outside from indoors location.
Openworld
• Fixed generic issues where NPCs were not coming back to scripted animation poses after leaving them e.g. due to combat.
• Fixed an issue where NPCs were constantly switching between looting and emission behavior if there was a corpse near shelter.
• Fixed an issue where NPC could get stuck asking Player to hide the weapon, if Player there was an obstacle between NPC and Player.
• Fixed an issue where Player Camera could clip with hatch when using ladder.
• Added a new emission shelter in the Chemical Plant's dining room.
• Adjusted a few animation poses at Quiet's Camp, Wild Island.
• Adjusted emission shelter zone radius at Noon Base, Wild Island.
• Fixed an issue where Player was able to stuck behind the door in Sidorovich's bunker.
• Fixed an issue where emission shelter at Noontide base didn't protect Player after save/load during Just Like The Good Old Days mission.
• Added missing UA localization for Jager NPC at Concrete Plant.
• Fixed an issue with interrupting wounded animation for Wardens at Chemical Plant during In Search Of Past Glory mission.
• Fixed an issue where a Lightning Ball anomaly was able to get stuck in level geometry at Dusty Cable Tunnel, Yaniv region.
• Fixed an issue where bullet hit decals would not appear on certain parts of Mutant and NPC bodies.
• Fixed an issue where an NPC corpse could block the opening of a door if placed in the center of a doorway.
• Fixed an issue where destructible objects would not stop door movement.
• Fixed an issue where raised capsule details loads visibly during the Subtle Matter mission.
• Fixed that it is not possible to fast descend from the ladder in an exoskeleton suit if it does not have Sprint upgrade.
• Added missing footsteps sounds inside ARL Building, SIRCAA region.
• Polished foliage in Chemical Plant region.
• Level Art and Level Design improvements for Hlynka location, Garbage region.
• Level Art and Level Design improvements for Volkhov Sam location, «Rostok» Factory region.
• Level Art and Level Design improvements for Detention Center location, Garbage region.
• Level Art and Level Design improvements for Perun's Hill location, Burnt Forest region.
• Level Art and Level Design improvements for Military Checkpoint location, Сordon region.
• Level Art and Level Design improvements for Circus location, Zaton region.
• Level Art and Level Design improvements for Outpost location, Zaton region.
• Level Art and Level Design improvements for 100 Rads Bar location, Rostok region.
• Level Art and Level Design improvements for Hydroelectric Station location, Garbage region.
• Level Art and Level Design improvements for Icarus location, Zaton region.
• Level Art and Level Design improvements for Rostok Factory location, Rostok region.
• Level Art and Level Design improvements for Rookie Village location, Сordon region.
• Level Art and Level Design improvements for River Port location, District No.1 region.
• Level Art and Level Design improvements for Meat, Fish, Vegetables location, District No.1 region.
• Level Art and Level Design improvements for Prometheus Movie Theater location, Prypiat region.
• Level Art and Level Design improvements for Icarus location, Zaton region.
• Level Art and Level Design improvements for Icarus Pumping Station location, Zaton region.
• Level Art and Level Design improvements for Hydrodynamics Lab location, Zaton region.
• Level Art and Level Design improvements for Hydroelectric Station location, Garbage region.
• Level Art and Level Design improvements near Rostok Factory.
• Level Art and Level Design improvements for Dalin's Room, SIRCAA region.
• Level Art and Level Design improvements for Supply Depot location, Lesser Zone region.
• Increased emission shelter area in Faust's Cell location, Wild Island region.
• Level Art and Level Design improvements for Shelter location, Wild Island region.
• Level Art and Level Design improvements for Mindscrew location, Сordon region.
• Level Design improvements for Quiet's Camp location, Wild Island region.
• Level Art and Level Design improvements for Ribs location, Lesser Zone region.
• Level Art and Level Design improvements for Cherevach location, Burnt Forest region.
• Level Art Improvement for SIRCAA Main Building during Law And Order mission.
• Fixed an issue where Ladders in X17 were reachable through the hatches during Visions Of Truth mission.
• Level Art and Level Design improvements for Scorcher Checkpoint location, Stc Malachite region.
• Level Art and Level Design improvements for Mindscrew location, Cordon region.
• Level Art and Level Design improvements for Scorcher Checkpoint location, Stc Malachite region.
• Level Art and Level Design improvements for Shelter location, Wild Island region.
• Level Art and Level Design improvements for Brain Scorcher location, Stc Malachite region.
• Fixed an issue where electric anomalies could be invisible during Legends Of The Zone mission.
• Level Art and Level Design improvements for Waste Processing Station location, Wild Island region.
• Level Art and Level Design improvements for Zalissya location, Lesser Zone region.
• Level Art and Level Design improvements at X-3 Lab during Legends Of The Zone mission.
• Fixed an issue where Player was able to get to Prypiat ahead of time by jumping over the railroad cistern on Yaniv.
• Fixed generic issues where sometimes mission markers didn't appear.
• Fixed an issue where NPCs were saying combat and peaceful barks inconsistently.
• Fixed an issue where Poltergeist from scanner mission in open world could follow Player all the way to hubs and shelters.
• Adjusted animation pose for Bandit NPC during encounter in Supply Depot location, Lesser Zone region.
• Fixed narrative inconsistencies in encounter missions with Bubble and Fantomas.
• Fixed narrative inconsistencies for loot from stashes at Electro-Tunnel location, Cordon region.
• Fixed narrative inconsistencies for encounter missions near Poppy Field location, Lesser Zone region.
• Fixed narrative inconsistencies for car selling encounter mission at Buryakivka.
• Level Design improvements for encounter missions in Chystohalivka location, Rostok region.
• Fixed an issue where Moth NPC could ask for a medkit after already being healed in an encounter mission at Wild Territory, Rostok region.
• Fixed an issue where medkit was removed from Player inventory after receiving reward from an encounter mission with Moth NPC.
• Adjusted Vadyk Firecracker's corpse position during the encounter mission at Bloodsucker Village.
• Adjusted generic animation poses for NPCs at Yaniv hub location.
• Fixed an issue where Stomper's stash was marked as not looted after looting it during an encounter mission near Swinery, Burnt Forest region.
• Fixed an issue where an encounter mission with Doctorant Zhytnychenko was missing from Maze location after looting dead Faust.
• Fixed an issue where Doctorant Zhytnychenko from an encounter mission at Maze location was able to spawn dead at STC Malachite if Player killed him at Garbage.
• Fixed narrative inconsistencies during the encounter mission with Sgt. Valuev at Reloading Point location, Cement Plant Region.
• Fixed narrative inconsistencies during encounter mission with Stets Leech at Elevator location, Cordon region.
• Fixed narrative inconsistencies during the encounter mission with Lex the Legend at Swamp Tram location, Zaton region.
• Fixed narrative inconsistencies during the encounter mission with Faust's followers at the Infirmary location, Duga region.
• Fixed an issue where some generic NPCs at Cement Factory didn't have a trade option available during dialogue.
• Fixed an issue where Headlight NPC from encounter mission at Lesser Zone was able to spawn right in front of Player.
• Fixed animations for bandits during an encounter mission near Varan's Camp location, Garbage region.
• Adjusted generic animations for Hammer NPC at Yaniv hub location.
• Fixed localization inconsistencies during dialogue with Hackerman NPC in encounter at Cherevach Cemetery location.
• Fixed an issue where dialogue with Mytryk NPC about reward started with delay in Uninvited Guests mission.
• Improved AI behavior for Zhenya Hulk's squad in The Key To Freedom side mission.
• Fixed an issue where generic stash markers were unlocked after looting collared mutants, boss NPCs and monolithians.
• Adjusted animation poses for generic NPCs at Yaniv Hub location.
• Adjusted animation poses for generic NPCs at Yaniv Hub location.
• Added autosave after accepting Just Business mission from Barkeep.
• Fixed several typos in PDA notes.
• Fixed an issue where NPCs at Chemical Plant were running away from shelter during emission.
• Level Art improvements in the Rostok region.
• Fixed generic issues where sometimes NPCs could appear floating after loading saves made near them.
• Fixed an issue where two markers for bed and Player's stash were present in Zalissya after On the Edge mission.
• Fixed an issue where Spark's squad didn't attack Player after both bags were looted in an encounter mission near Duga Comms Center.
• Fixed delay in animations when starting dialogue with Rubeus NPC at Zalissya.
• Renamed "Yaniv" region to Yaniv (without quotation marks) in the PDA map.
• Added emission shelter to technician room at Ranger Station, Zaton region.
• Level Art and Level Design improvements for Chornobyl-2 Checkpoint location, Duga Radar region.
• Level Art and Level Design improvements for Cage location, Cement Plant region.
• Level Art and Level Design improvements for Chemical Plant location, Chemical Plant region.
• Level Art and Level Design improvements for Hydrodynamics Lab location, Zaton region.
• Level Art and Level Design improvements near STC Malachite.
• Level Art and Level Design improvements for Block D location, Duga Radar region.
• Level Art and Level Design improvements for Shelter location, Wild Island region.
• Level Art and Level Design improvements for Quiet'S Camp location, Wild Island region.
• Level Art and Level Design improvements near Chemical Plant hub.
• Level Art and Level Design improvements for Cherevach location, Burnt Forest region.
• Level Art and Level Design improvements for Icarus hub location, Zaton region.
• Level Art and Level Design improvements for Hydroelectric Station location, Garbage region.
• Fixed an issue where Player was able to get stuck behind garages at Saturn location, «Rostok» Factory region.
• Level Art and Level Design improvements for Sphere location, Lesser Zone region.
• Level Art and Level Design improvements for South Cooling Tower location.
• Level Art and Level Design improvements for Prypiat region.
• Level Art and Level Design improvements for Wild Island region.
• Level Art and Level Design improvements for Yaniv region.
• Added food into Gas Station Stash filling.
• Fixed an issue where looting Note about Anomaly Instability doesn't reveal stash location.
• Fixed Ukrainian localization for Bandit Logbook note.
• Level Art and Level Design improvements for Rostok Factory location, Rostok region.
• Level Art and Level Design improvements for Rookie Village location, Сordon region.
• Level Art and Level Design improvements for Tunnel Camp location, Сordon region.
• Level Art and Level Design improvements for Zalissya location, Lesser Zone region.
• Level Art and Level Design improvements for Yaniv Station location, Yaniv region.
• Fixed an issue where Player was able to get stuck behind equipment assets at VPC Mirror location, Stc Malachite region.
• Level Art and Level Design improvements for Red Fortress location, Cooling Tower region.
• Rebalanced stashes in the Zaton region.
• Level Art and Level Design improvements for Cement Factory location, Cement Plant region.
• Level Art and Level Design improvements for Car Park location, Garbage region.
• Level Art and Level Design improvements for Fault location, Lesser Zone region.
• Level Art and Level Design improvements for Sewer Tunnel location, Lesser Zone region.
• Fixed an issue where a part of the world was missing at the exit from an underground teleportation room near Death Valley in certain conditions during the Through The Valley Of The Shadow Of Death mission.
• Polished textures on helicopter models.
• Level Art and Level Design improvements for Cherevach location, Burnt Forest region.
• Fixed an issue with Player and NPC models being wet after reloading save made in a building during rainy weather.
• Polished texture for slope landscape.
• Polished grass in forest steppe biomes.
• Improved LODs for grass in multiple regions.
• Fixed an issue where ducks could fly into the water after being shot at.
• Fixed an issue where Pillow anomaly was pushing Player higher than usual while the item selector was open.
• Improved regeneration and spawn of random anomalies after emission.
• Fixed an issue where anomalies SFX could get obstructed without any apparent obstacle between them and Player.
• Fixed an issue where shooting SFX was missing when firing weapons inside Flycatcher anomaly.
• Level Design improvements for encounter missions in Abandoned Village near Red Forest.
• Fixed an issue where Rodents were able to spawn outside the building during an encounter mission in Abandoned Village near Red Forest.
• Fixed an issue where bandits from an encounter mission at Pigfarm, Garbage region were not returning to their scripted position after combat.
• Fixed an issue where some anomalies were activated with delay after loading a quick save.
• Fixed an issue where the head was disappearing at a certain distance for certain generic NPCs and Bison trader NPC at Enerhetyk Palace of Culture.
• Fixed an issue where Vortex arch-anomaly was throwing NPC corpses under terrain.
• Improved automatic door lock logic in hubs during combat.
• Fixed an issue where the player could be locked inside the hub after starting the combat.
• Fixed an issue when the position of sitting NPCs could look broken after talking to them.
• Minor improvements in behavior of the Chemical Plant hub NPCs.
Post edited 4 days ago by Berzerk2k2