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Combining personalized Characters with RTS in a fun way is something this gamer hasn't seen before. The "Campaign" lacks imagination and creativity, and features some painful voice-acting - But like Ergheiz (1998), the main feature isn't what to play for. If you want to Skirmishing from Warcraft III with a sense of continuity between maps this is your game. With occasional "RPG" maps thrown in along with a Marketplace and Questplace map you feel that you're working towards something as you play though. Your character levels, you switch out heroes for stronger ones, your created unit base levels increase, and you find new troop and building plans along the way. It's the gameplay off-the-rails, without cut-scenes - And trust me, the cut scenes here will make you think the developers and programmers were invited to do voices. The unit voices are fine, the enemy voices are alright, it's just the Story Characters.
My favourite points: -Switch to behind-your-char view to peer through the fog of war, admire scenery,
walk through the town you built, or see the drama of your 90 strong army crash
into the enemy.
-The Music is strong, and evolves in subtlely throughout.
-Build an army of one race, two races, or mix all three races on either light or dark.
-Humans, Dwarves, Elves, Dark Elves, Orcs & Trolls are well balanced.
-The graphics have aged well because they were made well.
-Good variety of enemy types, from undead goblins to mountain giants.
Things I disliked: -Story suffers from D&D Genericism (I know it's not a word)
-Can't save in Skirmish Map, You keep items and Exp. by saving, but you'll be
kicked back to map menu upon loading.
-You can't "Lose" completely, your chances of winning can be destroyed utterly
but YOU have to choose to give up, bit of a pride hurter, that.