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So I installed this game on my laptop as it's not heavy and demanding, and it works fine apart from the usual issues involving the game resizing itself all the time, and the flickering.

When using dgvoodoo however, some sprites, some models, and all the skyboxes in the game appear bugged. The skyboxes have these huge white rectangles in them, some models like the cars in New York have parts that are completely white, and the countdown before the beginning of the race is completely bugged and white. The game is perfectly playable (works better than on my main computer since it's less powerful lmao) but it's really not nice to look at.

I never had such issue on my main computer, and these issues only appear when using dgvoodoo, even with stock settings/not changing a single thing.

My laptop has an AMD Ryzen 5 3500U and an AMD Radeon Vega 8 Graphics. It's probably a weird side effect of playing such an unstable, fixed-with-duct-tape game on a laptop like that, but I still want to know if some people ran into such issues, and if someone has a solution.
In dgVoodoo 2 controlpanel try a different Output API (directX 11 or 10, etc.) as dgVoodoo 2 has issues with AMD cards.
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Strijkbout: In dgVoodoo 2 controlpanel try a different Output API (directX 11 or 10, etc.) as dgVoodoo 2 has issues with AMD cards.
I don't have DirectX 10 available when checking the Output API list, but I do have DirectX 12 which fixes these issues at the cost of performance, as I get rather big framedrops at certain times for no particular reasons.

Trying the DirectX 11 options doesn't work unfortunately.
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Strijkbout: In dgVoodoo 2 controlpanel try a different Output API (directX 11 or 10, etc.) as dgVoodoo 2 has issues with AMD cards.
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SkaarjWarrior: I don't have DirectX 10 available when checking the Output API list, but I do have DirectX 12 which fixes these issues at the cost of performance, as I get rather big framedrops at certain times for no particular reasons.

Trying the DirectX 11 options doesn't work unfortunately.
Yeah, it seems dgvoodoo dropped the Dx10 api some versions ago.
Then I'm affraid Speed Busters isn't compatible with dgvoodoo and AMD vega.
You could drop a line to dgvoodoo forum at Vogons and tell the dev about it, he may fix it in a future version.
In the meantirme you could perhaps try DxWnd.

BTW, Speed Busters does work on my AMD RX 580 card, apart from some glitches and the fmv's not working correctly.
Post edited October 01, 2022 by Strijkbout
Soo, I've played arond with dgVooDoo and managed to get semi-perfect settings for this game, no clipping, no load on the go models, no crashes during the game

Testing it on CPU: Ryzen 5 2600 and GPU: Radeon RX 6650 XT
game loads everithing perfectly With Direct3D 12 (Any)
Any 3Dfx will work but make sure you have PCI emulation enabled just to make things load faster
and disabled Mipmapping

For DirectX tab use any Videocard except for Voodoo SVGA (This gone gives Not enough memmory error)
Also you can set Fast videomemory access to speed it up slightly (Speed up loading Animated obstacles like dinosaur)

Now the part why this is a semi-perfect settings
Well for some reason you can't buy car or start championships whille runing on Direct3D 12 (Dont ask me why, I've tried everything) but don't worry, you can still play, just change Direct3D 12 to 11 and run the game, buy the car or whatever you need and switch back to 12 because my settings do not apply to 11 (You can still play on 11 but obstacles will load 50m away from players car and in this game knowing where they are is crucial, besides you cant avoid something that you dont see)

To conclude that, game crashes only when you try to buy new car, Tuning or changing car in arcade mode works fine
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Millu30: Soo, I've played arond with dgVooDoo and managed to get semi-perfect settings for this game, no clipping, no load on the go models, no crashes during the game

Testing it on CPU: Ryzen 5 2600 and GPU: Radeon RX 6650 XT
game loads everithing perfectly With Direct3D 12 (Any)
Any 3Dfx will work but make sure you have PCI emulation enabled just to make things load faster
and disabled Mipmapping

For DirectX tab use any Videocard except for Voodoo SVGA (This gone gives Not enough memmory error)
Also you can set Fast videomemory access to speed it up slightly (Speed up loading Animated obstacles like dinosaur)

Now the part why this is a semi-perfect settings
Well for some reason you can't buy car or start championships whille runing on Direct3D 12 (Dont ask me why, I've tried everything) but don't worry, you can still play, just change Direct3D 12 to 11 and run the game, buy the car or whatever you need and switch back to 12 because my settings do not apply to 11 (You can still play on 11 but obstacles will load 50m away from players car and in this game knowing where they are is crucial, besides you cant avoid something that you dont see)

To conclude that, game crashes only when you try to buy new car, Tuning or changing car in arcade mode works fine
I still have clipping issues with obstacles appearing when right in front of them, no matter if I use the settings you provided or not, weird

I can't test the 3DFX solution you provided because the game doesn't recognize it as a renderer I can choose, unless you meant this was to be used on an original retail copy
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Millu30: Soo, I've played arond with dgVooDoo and managed to get semi-perfect settings for this game, no clipping, no load on the go models, no crashes during the game

Testing it on CPU: Ryzen 5 2600 and GPU: Radeon RX 6650 XT
game loads everithing perfectly With Direct3D 12 (Any)
Any 3Dfx will work but make sure you have PCI emulation enabled just to make things load faster
and disabled Mipmapping

For DirectX tab use any Videocard except for Voodoo SVGA (This gone gives Not enough memmory error)
Also you can set Fast videomemory access to speed it up slightly (Speed up loading Animated obstacles like dinosaur)

Now the part why this is a semi-perfect settings
Well for some reason you can't buy car or start championships whille runing on Direct3D 12 (Dont ask me why, I've tried everything) but don't worry, you can still play, just change Direct3D 12 to 11 and run the game, buy the car or whatever you need and switch back to 12 because my settings do not apply to 11 (You can still play on 11 but obstacles will load 50m away from players car and in this game knowing where they are is crucial, besides you cant avoid something that you dont see)

To conclude that, game crashes only when you try to buy new car, Tuning or changing car in arcade mode works fine
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SkaarjWarrior: I still have clipping issues with obstacles appearing when right in front of them, no matter if I use the settings you provided or not, weird

I can't test the 3DFX solution you provided because the game doesn't recognize it as a renderer I can choose, unless you meant this was to be used on an original retail copy
Try changing the color mode from 32 to 16bit in settings, this actually helped me by alot
Hello,
Has any of you had this issue:
I'm also playing the game with dgvoodoo2 and in the end of the race right after the camera switches to drive by, the game keeps minimizing its window and will crash most of the times I attempt to restore it. I have tried borderless windowed mode and fake full screen, which are essentially the same and even adding the flag "ForceKeepFocus" to the bundled ACT profile, to no avail. 32 or 16 bits colour mode in settings also didn't make a difference on this.
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filipetolhuizen: Hello,
Has any of you had this issue:
I'm also playing the game with dgvoodoo2 and in the end of the race right after the camera switches to drive by, the game keeps minimizing its window and will crash most of the times I attempt to restore it. I have tried borderless windowed mode and fake full screen, which are essentially the same and even adding the flag "ForceKeepFocus" to the bundled ACT profile, to no avail. 32 or 16 bits colour mode in settings also didn't make a difference on this.
I used dxwnd to go in windowed mode. I tried different files from dgvoodoo. What files do you use? MS or 3dfx folder files? Mine looks good in 1024x768 so far