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We've been working on improving the Alpha 10 version of Space Haven and we also have an exciting new feature implemented. Ship-to-Ship battles now come with music fitting the scene, giving ship battles that nice space battle feel.

Detailed post here:
https://steamcommunity.com/games/979110/announcements/detail/2934619319225000644

Hot On Our Tail by Paul Zimmermann.
https://www.youtube.com/watch?v=u3vE5CZ1MRc

Full Patch Notes

[version] 0.10.2

* Ship-to-Ship battle music implemented.
* New music! Hot On Our Tail and Entering the Storm.
* Modified and Improved AI behavior related to task priorities and task execution.
* Added some indication to the highest zoom in starmap to see visited star system clusters.
* Wall-mounts can now be constructed on wall corners - Limited to 1 per wall corner.
* Wall-mount graphics have been modified and improved.
* Vent graphic has been modified and improved.
* Red wall piece has been modified and improved.
* Thermal regulator graphic has been improved.
* Shuttles belonging to other factions now have a faction icon above them.
* Fixed bugs.

[version] 0.10.1

* Reduced the amount of CO2 needed for plants.
* Reduced the amount of water vapor released by plants.
* Fixed Android ship not having power linked to their bridge.
* Added missing model names for X1 Power Generator and X1 Hyperdrive.
* CO2 Producer produces more CO2 per carbon unit.
* Added different station symbols to the legend in starmap.
* Small graphical improvements.
* Fixed bugs.

Enjoy the new update, Spacefarers!
Post edited November 10, 2020 by AdmiralGeezer
avatar
AdmiralGeezer: We've been working on improving the Alpha 10 version of Space Haven and we also have an exciting new feature implemented. Ship-to-Ship battles now come with music fitting the scene, giving ship battles that nice space battle feel.

Detailed post here:
https://steamcommunity.com/games/979110/announcements/detail/2934619319225000644

Hot On Our Tail by Paul Zimmermann.
https://www.youtube.com/watch?v=u3vE5CZ1MRc

Full Patch Notes

[version] 0.10.2

* Ship-to-Ship battle music implemented.
* New music! Hot On Our Tail and Entering the Storm.
* Modified and Improved AI behavior related to task priorities and task execution.
* Added some indication to the highest zoom in starmap to see visited star system clusters.
* Wall-mounts can now be constructed on wall corners - Limited to 1 per wall corner.
* Wall-mount graphics have been modified and improved.
* Vent graphic has been modified and improved.
* Red wall piece has been modified and improved.
* Thermal regulator graphic has been improved.
* Shuttles belonging to other factions now have a faction icon above them.
* Fixed bugs.

[version] 0.10.1

* Reduced the amount of CO2 needed for plants.
* Reduced the amount of water vapor released by plants.
* Fixed Android ship not having power linked to their bridge.
* Added missing model names for X1 Power Generator and X1 Hyperdrive.
* CO2 Producer produces more CO2 per carbon unit.
* Added different station symbols to the legend in starmap.
* Small graphical improvements.
* Fixed bugs.

Enjoy the new update, Spacefarers!
First, thank you very much for the work on the game ! I really love it already and spend dozens of hours on the 10.0/10.1 !

I would have several notes/suggestions (mainly based on 10.0 & 10.1) :

- On shortcuts of crewmates (on top middle of screen), we see an icon for their current time schedule they are in. But no indication for what they are effectively doing (yes, it's time to work... but are they mining ? Crafting ? carrying something ? and on which ship ?) .
- Enable to create "groups" of vent, to easily open/close them for a "section" of ship. Or enable to select a room, and to have the option "close/open" all vents of the room ?
- We need a view filter where we see the priority of crafting facilities (currently you have to click on each facility to see if there is and what is its priority).
- We need a tips explaining that we can set a manual priority to crafting facilities (I only noticed it thanks to a player guide).
- I am very, very hardly finding new crewmembers :( (because I'm not "aggressive" and so not taking prisonners)
- Please permit to try to recruit refugees :) (for example if they are very very happy, or very friend with someone of your crew ?)
- Permit to emit a "recruit" signal ? Who would attract volunteers ? And when you meet another faction ship, some of its occupant could want to join your crew ?
- Enable to try to recruit other faction crew when visiting their ship ?
- The new indications on the starmap are veeery useful and were needed. But still, on the systems map, it would be nice to be able to put annotation/icons. Like "No need to get back to this planet" "Still things to gather on this planet" "derelict to salvage" "warning" etc... (and currently sometimes I don't even remember if I went in a planet or not)
- Create an emergency button "everone return to home ship(s) immediately" (especially miners), a kind of "battle mode" (for situations like an hostile ship incoming, or meteorite rain).
- When you see the Oxygen map, it could be nice that oxygen generator and gas scrubblers are highlighted, to see their repartition.

These are only notes and suggestions, and I wanted to share them because I already really love the game and can't wait to see all the stuff you'll add inside and things even more improved :)

Thanks for reading !
Post edited November 13, 2020 by Splatsch
Thank you so much for your feedback! =)