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high rated
Patch 1.50 (22nd June 2016)
Scouting Report

Use the 'Scouting Report' to get rumors of adventure in early game.
When the game starts, some unknown points of interest have their FOW revealed, giving players extra info about the surrounding region.

Increased Intelligence of Minor Race Units

Minor Units will no longer clog up roads!
If they don't have a destination (ie. they're not moving) and the tile they're on is a Road, then they will find a nearby non-road tile to move onto.

Late Game Unit Scaling

Units given from quests will join you at a level that matches your progress in the game.
Before, units would join at a fixed value (normally Level 1). In late game, this made them nearly useless, as the first battle they get into they'd get one-shotted. Now, when a unit joins you, they will be given a level of 60% of whatever your strongest hero is (ex. If your best hero is a Lvl10 Tandis, then the new quest unit will start at level 6)
This does not apply to Pioneers. You still need to be careful with them.

Craftable Flagons

Players were getting to points in the game where Flagons weren't dropping any more. Since these are pretty vital to potion-making, we've added some useful recipes unlocked by the Alchemist Improvement.
'Glass Flagon' recipe - Costs 2 Crystal
Crystal Flagon' recipe - Costs 10 Crystal

Improvement Razing

Players can now destroy improvements to rebuild them elsewhere.
Added X button to the 'Built Improvement' icons in City Details to destroy an improvement.
Game will prompt you whether or not you want the building destroyed.

Gameplay / Balance

Fallen Apprentice can now cast Bewilder and Confusion
All Drakes now have the 'Deadly Bite' Ability
Raised the Mana costs of 'Crusade' (Raised Mana cost from 50 -> 130) and 'Destiny's Gift' (100 -> 250)
'Alchemist' no longer limited to 1 per faction, now gives 4 recipes (from 8) and requires 10 Refined Crystal
'Alchemist' also unlocks recipes for the various types of Flagons
Scribe' no longer limited to 1 per faction, now gives 4 recipes (from 8) and requires 15 Refined Crystal
'Jeweler' no longer limited to 1 per faction, now gives 4 recipes (from 8) and requires 5 Metal / 5 Refined Crystal

Bugs

Drogon and Xi teleportation abilities now work correctly if those units are stationed in a city.
All Trained Units can now properly equip weapons
high rated
Sorcerer King - Rivals

Changelog for Patch 2.012 / GOG-3 (added 27 September 2016):

- Changed the Ascension Rules so you have to have 75% of the Orb for victory (used to be 2/3)
- Fixed the Tactical Camera to respect the 'Auto Select Next Unit' option. If you have that turned off, the camera will no longer try to center the screen on your guys
- Fixed several spots in text where the game was incorrectly mentioning the Doomsday Counter.
- Fixed some text in the Campaign that assumed the player was a human.
- Swapped Tooltips for 'Auto Station Units' and 'Auto Upgrade Outposts'.
- Fixed an issue where unsubscribing to workshop items outside of the game would crash the first time you launched the game.
- Updated: more powerful units are better at resisting charm.
- Updated: the Shard shrines so that they all produce 3 magic. Before the Kingdom did 5 and the others did 2.
- White wolf now requires a horse to train (yum).
high rated
Sorcerer King - Rivals

Changelog for Patch 2.1.0.2 (added 10 March 2017):

- An anonymous note. A mysterious artifact.
- An...unusually well-dressed Ogre.
- What adventures await in v2.1 of Sorcerer King: Rivals?
- Powerless to stop the rise of the Sorcerer King, you've done your best to care for the people of your small and struggling kingdom. Even as you watched the Sorcerer King's sinister plans spread, you didn't dare step into the conflict out of fear of what he'd do to you if you defied him. Instead, you choose the bliss of ignorance, remaining within your kingdom's walls while the rest of the world is closed off to you.
- ...That is, until now.
- v2.1 introduces a whole new campaign that starts in a nearby inn with a single, mysterious letter. The writer has sent you an ancient artifact called the Crux of Az-Adoras, which is capable of piercing the magical wards that seal off your realm from the rest of the Sorcerer King's world. But, where did it come from? Who sent it? This isn't a world where things are ever done for free.
- In order to solve those mysteries, you will need to explore the realm while taking care not to upset the irritable Sorcerer King. Each gate that you unlock with the Crux draws his attention as you explore territories that he’d previously barred you from. He’s willing to let you explore, but for a price - leave his minions be, and provide him with some of your life force now and again. Fair trade, right? Just ignore that pesky doomsday counter…
- With a custom map and settings, hilarious quests written by Chris Bucholz, a new villain, and an unusually well-dressed ogre, v2.1 will provide you hours of additional amusement. The update is ready and waiting for you, so get going - the world isn’t going to save itself.
Interesting. They jumped over an update but at least everything is current for GoG. Thank you Stardock!
high rated
Sorcerer King - Rivals

Changelog for Patch 2.2 (added 21 September 2017):

Game Updates
- Default "zoom out" level before moving to the cloth map has been increased.
- Units now use the unit display name instead of the generic display name. This doesn't change any gameplay, but it makes it a lot easier for modding.
- World generation is set up to allow more fertile tiles to be free of bandits, which makes expansion a little easier.
- Final battles for Priestess, Tinkerer, Tyrant, Undead, and Wizard are now substantially more lethal.

New Units
- Mounted Scout (Commander)
- Friendly Shrill (Guardian)
- Spearman (Commander)
- Mystic (Priestess)
- Scoutling (Tyrant)
- Clockwork Soldier (Tinkerer)
high rated
Sorcerer King

Changelog for [WIN] Internal Update (added 24 April 2018):

- updated internal installer structure, no changes to game files
high rated
Sorcerer King - Rivals

Changelog for Patch 2.3.0.0 (added 09 October 2018):

Game Updates
- Default "zoom out" level before moving to the cloth map has been increased.
- Units now use the unit display name instead of the generic display name. This doesn't change any gameplay, but it makes it a lot easier for modding.
- World generation is set up to allow more fertile tiles to be free of bandits, which makes expansion a little easier.
- Final battles for Priestess, Tinkerer, Tyrant, Undead, and Wizard are now substantially more lethal.

New Units
- Mounted Scout (Commander)
- Friendly Shrill (Guardian)
- Spearman (Commander)
- Mystic (Priestess)
- Scoutling (Tyrant)
- Clockwork Soldier (Tinkerer)
And what 2.3.0.1 brings us?