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Requested change: When playing co-op, if my partner dies and is fully defeated, let me assign a wielder and bring him back. Sort of like old games where the continue was essentially taking a life from the other player.

Current behavior: If the host is fully defeated everyone is kicked from the match and are suddenly in single player. This is horrible behavior. Give us options to keep the match going, please.

How we ran into this: We played a match on a map as allies but were split by many fire spell things. He was attacked by all of the enemy AIs at once with max level and maxed out troops. They won, and then started teleporting around, managing to get into my area through the fires, they then took my castle without loosing any troops, and cleared my entire area. I think i would have been better if, as we fell, we could rely and regroup with our allies. We would have still lost, but it would have felt like less of a complete destruction. It also would not have kicked everyone throwing us into single players.