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Interesting selling point and admittedly it's kind of working. It's an outright denial of modern trends and more then a few that I'm sick of seeing.
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Magmarock: Interesting selling point and admittedly it's kind of working. It's an outright denial of modern trends and more then a few that I'm sick of seeing.
Unfortunately it's not denying what is perhaps the most awful of modern trends: having high-detail, high-quality real art for promo material but having pixelated, early '90s art in-game (both of which can be seen on its GOG page).

It's just not cool to plug the game with real art when it actually looks like an old DOS shareware platformer.

I just don't understand why these types of games don't commission that real art for whole game. Are artists charging per-pixel these days? ;)
Post edited March 29, 2016 by vrmlbasic
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Magmarock: Interesting selling point and admittedly it's kind of working. It's an outright denial of modern trends and more then a few that I'm sick of seeing.
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vrmlbasic: Unfortunately it's not denying what is perhaps the most awful of modern trends: having high-detail, high-quality real art for promo material but having pixelated, early '90s art in-game (both of which can be seen on its GOG page).

It's just not cool to plug the game with real art when it actually looks like an old DOS shareware platformer.

I just don't understand why these types of games don't commission that real art for whole game. Are artists charging per-pixel these days? ;)
Honestly it turns out that the game isn't even that good. Forget the art I just wanted the game to play as well as it looked, but nope.