Hello again. I'll once more try to fill in the blanks when I am able:
1. Whoops! Then there was no bug, you took the forbidden treasure!
2. Here is the in-game description: "Typically a character cannot perform multiple Attacks if they also move, or perform move-equivalent actions the same turn." Are you performing a maneuver such as "Thrust and Parry", or performing some other action that uses a full round of combat? Some feats have a time use of "Full Round" that distinguish them as such, as opposed to a"MoveEquivalent" feat. Or to simplify matters again, are you encoutering this when only performing a basic attack (the action represented by the shortcut of '1' in the hot-bar)
Just to cover every base, you are speaking of the feat Brutality: Multi Attack, and not Archery Initiate: Rapid Shot, where if the attack fails, another cannot be made, right?
3. If an enemy is both flanked (or otherwise 'defenceless') and vulnerable to critical hits, they should take extra backstab damage. If there is an error where you believe back-stabs aren't being applied correctly, I'd love to see it.
4. Yes. It is even safe to just store things on the floor. There are one or two containers, however, where this is not the case. After Horryn is repopulated, some of the returning NPCs block access to certain containers.
5. Yes. Spells and Maneuvers are treated slightly differently. Spells cost mana, but can be used every turn or perhaps even multiple times per turn if you 'Cascade' them. Manauvers have no resource cost, but will share a cooldown.
6. If you have completed the Horryn section and the wife is not saved, then she has perished. There is a cutscene/text event in the city streets (if I remember correctly) that determines her fate.
7. It's possible to damage your own party members with some area of effect spells that can apply debuffs, is that what you mean? I can't think of a spell that is intended to buff an ally that also damages it. (Was there a specific spell that you are concerned about?)
There are some very powerful spells in this game. To deal great damage with spells, they must be cascaded. Something like Magic Missile or Swarm of Gnats does the trick. One spell may deal little, but how about four or five of them? Another powerful example would an area of effect spell like Poisoned Blobe, that stuns and poisons opponents in a target area that can be increased.
8. The various merchants occupy the buildings surrounding the main square (the fountain by the north gate): a vendor to the north-east, the smithy to the west, and two additional vendors in the tavern west of the smithy (one if you don't have the dlc).
If you want some advice regarding the economy, food is a non-issue as ingredients are so readily available in the environment, and (as you have been) utilising a characters level-up to avoid resting. Another thing to remember is that it is not necessary to eat the full amount of food. Eating 50% will allow your characters to work and to heal, and 100% to cure the various wounds. By the time I beat the game, I had so much food I didn't know what to do with it. Well, that's a lie. I ate hundreds of units at once.
Regarding equipment, I found that the game wasn't difficult enough where this was a problem. And if you are strapped for cash, stealing one or two items of powerful equipment to use or resell to the Horryn sewer vendors is powerful. Just don't raise your suspicion too high.
Recipes for foodstuffs and poitions are a little on the rare side, but you can craft items without having the recipe by either trial and error or guesswork. Becuse the game states that "this item is used to brew a certain potion or food", regardless of if the reciple has been acquired, I considered it fair game to simply combine those ingredients.
Post edited September 06, 2024 by SultanOfSuave