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Last night the game told me to start another city on a corresponding 'lot' so that I could expand. If I go to work on a neighboring city does it freeze time in my 1st city?
This question / problem has been solved by TheEddevilishimage
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tinyE: Last night the game told me to start another city on a corresponding 'lot' so that I could expand. If I go to work on a neighboring city does it freeze time in my 1st city?
Yep, time only passes in the cities you are playing.

What happens when you go back to your first city after playing on a neighbouring one is that the demands and jobs will shift to accomodate to the changes you made in the second city. For example, let's say you zone some residential in City 1 with a road connection to City 2. In City 2 you zone some industrial. When the industrial buildings develop, they will create some demand for residential. If you then go back to City 1, the residential demand will increase appropiately and your population will commute to the jobs in City 2. By zoning more resdiential and industrial in each city they can grow in tandem.
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tinyE: Last night the game told me to start another city on a corresponding 'lot' so that I could expand. If I go to work on a neighboring city does it freeze time in my 1st city?
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TheEddevilish: Yep, time only passes in the cities you are playing.

What happens when you go back to your first city after playing on a neighbouring one is that the demands and jobs will shift to accomodate to the changes you made in the second city. For example, let's say you zone some residential in City 1 with a road connection to City 2. In City 2 you zone some industrial. When the industrial buildings develop, they will create some demand for residential. If you then go back to City 1, the residential demand will increase appropiately and your population will commute to the jobs in City 2. By zoning more resdiential and industrial in each city they can grow in tandem.
Far out, thank you so much. :D I've been playing these games for years but I've never been very good at them so you can imagine my shock when the game told me to build another city. XD

Now if I can just figure out a way to join cities over water using a bridge but without having a to place land on the border for the bridges to meet.
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tinyE: Now if I can just figure out a way to join cities over water using a bridge but without having a to place land on the border for the bridges to meet.
You can't build bridges to the other side, if there is no land on the border of that part of the map. That's what ferries are used for. ;-)
Post edited June 11, 2014 by Seraphin84
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tinyE: Now if I can just figure out a way to join cities over water using a bridge but without having a to place land on the border for the bridges to meet.
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Seraphin84: You can't build bridges to the other side, if there is no land on the border of that part of the map. That's what ferries are used for. ;-)
I'm trying to recreate a small set of towns about 50 miles south of me. Both are TEENY TINY college towns that are separated by a canal. Looking at a picture (see attach) I could probably get both on one tile but then it would be just one town.
Attachments:
handh.jpg (86 Kb)
Sorry, there is no way to get a bridge without having land on the other side.

If it must be a bridge, you would need to fill as much land on the border, as you need to build a bridge in the regular way. But such a small island wouldn't fit to your original situation too.
*edit* After having a closer look on the photo, it may fit as the river is quite smaller at the bridge than at the other parts of the river */edit*

An absolute individual modding solution would be a ferry port designed as eye-candy bridge for both sides of the river. I don't think there is something like that yet, but you may search for something like that anyways.

I think, the best solution would be a map where both sides of the river would be on the same map tile, but the river as whole placed just next to the border of one map tile.
Post edited June 11, 2014 by Seraphin84
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Seraphin84: Sorry, there is no way to get a bridge without having land on the other side.

If it must be a bridge, you would need to fill as much land on the border, as you need to build a bridge in the regular way. But such a small island wouldn't fit to your original situation too.
*edit* After having a closer look on the photo, it may fit as the river is quite smaller at the bridge than at the other parts of the river */edit*

An absolute individual modding solution would be a ferry port designed as eye-candy bridge for both sides of the river. I don't think there is something like that yet, but you may search for something like that anyways.

I think, the best solution would be a map where both sides of the river would be on the same map tile, but the river as whole placed just next to the border of one map tile.
I'll figure something out. :P Thanks for lending an ear, I could talk about this stuff all day.
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Seraphin84: Sorry, there is no way to get a bridge without having land on the other side.

If it must be a bridge, you would need to fill as much land on the border, as you need to build a bridge in the regular way. But such a small island wouldn't fit to your original situation too.
*edit* After having a closer look on the photo, it may fit as the river is quite smaller at the bridge than at the other parts of the river */edit*

An absolute individual modding solution would be a ferry port designed as eye-candy bridge for both sides of the river. I don't think there is something like that yet, but you may search for something like that anyways.

I think, the best solution would be a map where both sides of the river would be on the same map tile, but the river as whole placed just next to the border of one map tile.
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tinyE: I'll figure something out. :P Thanks for lending an ear, I could talk about this stuff all day.
I'm new to SC4 but have a idea on this.
How about place a small island on the edge in both maps to serve as the landing point? (Pretend it is the bridge tower in the middle of the river.)
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tinyE: I'll figure something out. :P Thanks for lending an ear, I could talk about this stuff all day.
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wongheiming: I'm new to SC4 but have a idea on this.
How about place a small island on the edge in both maps to serve as the landing point? (Pretend it is the bridge tower in the middle of the river.)
I've tried that and it does work but it is kind of a pain. Still if you don't mind the effort it is a good idea and (if I may kiss your ass for a second) not an idea prone to come from someone "new to SC4" but rather someone who knows the game pretty well.
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wongheiming: I'm new to SC4 but have a idea on this.
How about place a small island on the edge in both maps to serve as the landing point? (Pretend it is the bridge tower in the middle of the river.)
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tinyE: I've tried that and it does work but it is kind of a pain. Still if you don't mind the effort it is a good idea and (if I may kiss your ass for a second) not an idea prone to come from someone "new to SC4" but rather someone who knows the game pretty well.
Actually I bought SC4 when it released (10 years back?) and played around for months. Not good at God Mode and only played on small city. As I did not get used to "build neighbor city" thing and my PC was underpower, game frozen for years and end up gifed to a friend.

If someone can get me a right resolution on my tiny netbook, I think I will spend as much time as I played SC classic and SC2K. (Personaly SC3K was good but not better than SC2K)
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tinyE: I've tried that and it does work but it is kind of a pain. Still if you don't mind the effort it is a good idea and (if I may kiss your ass for a second) not an idea prone to come from someone "new to SC4" but rather someone who knows the game pretty well.
I actually checked up on this yesterday, and it seems to be the only way. There might be a way using the diagonal bridges tool, but it seems to be a finnicky work-around, rather than a solution - not worth the effort and headaches.
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tinyE: I've tried that and it does work but it is kind of a pain. Still if you don't mind the effort it is a good idea and (if I may kiss your ass for a second) not an idea prone to come from someone "new to SC4" but rather someone who knows the game pretty well.
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Spinorial: I actually checked up on this yesterday,
ditto
well I checked this morning