Posted September 11, 2015
Hi, I've read a few other posts about this, so I understand that SimCity 2000 (and SCURK) runs in an emulated DOS environment. In order to access (or interact) with my outside file system (i.e., to import or export art) then I need to either A) mount another folder from my system in DOSBox as an additional drive, or B) make a subfolder inside whatever folder is already mounting as DOSBox's C: drive.
I'm not sure Option B is a great one, since I think I'd only be able to get files into SCURK, not out. (Although the more I think about it, the more confused I realize I am.) In any case, I can't figure out how to do either. The DOSBox emulator seems completely shut off to me, i.e., I only have mundane menu options, I can't do anything fancy command-line, even though I found the mount code required. On the other hand, I have no idea what folder is being mounted ordinarily. Nothing is apparent; if it has any name resembling "SimCity," "SC2000," etc., then Spotlight seems unable to locate it, and I can't find it either, in all my poking around.
I think the problem must be Apple's "black box" approach to Applications. Mostly I kinda like this -- one program, one file -- but it's a bit more complicated when the SimCity 2000 application has its own internal file system that is inaccessible to the outside OS (as opposed to, you know, e.g., making a "stand-alone" save file next to the otherwise "black box" Application).
So, I'm not really sure how to handle this! I'm interested in computers but have no formal training. I feel like the easiest thing to do would be to somehow change the runtime command, that launches SimCity within DOSBox.... to include code that (first) mounts a "drop box" folder, e.g. "mount Y ~/Documents/SCURK," and then, if I am correct, Documents/SCURK should be accessible within SimCity as the Y: path. But I have no idea how I'd do this!
Do we have thoughts about this? I'd be surprised if I'm the first person to encounter this situation. And, while a solution might be somewhat involved, from what I've read it seems like there ought to be a way to deal with this. Perhaps there are pesky hidden files involved, or some way to reconfigure the DOSBox emulation. At worst, maybe the good people who set up the game for GOG would be so kind as to effect a simple fix. The most exciting part of playing a silly city simulation game from 22 years ago is using modern computing tools to customize the fun retro graphics. My left (mouse-operating) arm is cramping up, just typing this inquiry; I don't self-loath enough to customize graphics pixel by pixel...... I need me some importing & exporting!
It would be so great if someone could help me with this. Meanwhile, I'll work on meticulously researching topographical maps in order to develop the perfect terrain to site my urban utopia.
David
PS I just realized -- it seems pretty important, to be able to save to a "drop box" folder, so that you can backup maps or cities that you've put a lot of work into! Imagine, the devastation of losing your entire city to a glitch or a clumsy key press! I haven't actually begun to build my city yet, but I've put a LOT of thought into it, and it's going to be a pretty great place.
I'm not sure Option B is a great one, since I think I'd only be able to get files into SCURK, not out. (Although the more I think about it, the more confused I realize I am.) In any case, I can't figure out how to do either. The DOSBox emulator seems completely shut off to me, i.e., I only have mundane menu options, I can't do anything fancy command-line, even though I found the mount code required. On the other hand, I have no idea what folder is being mounted ordinarily. Nothing is apparent; if it has any name resembling "SimCity," "SC2000," etc., then Spotlight seems unable to locate it, and I can't find it either, in all my poking around.
I think the problem must be Apple's "black box" approach to Applications. Mostly I kinda like this -- one program, one file -- but it's a bit more complicated when the SimCity 2000 application has its own internal file system that is inaccessible to the outside OS (as opposed to, you know, e.g., making a "stand-alone" save file next to the otherwise "black box" Application).
So, I'm not really sure how to handle this! I'm interested in computers but have no formal training. I feel like the easiest thing to do would be to somehow change the runtime command, that launches SimCity within DOSBox.... to include code that (first) mounts a "drop box" folder, e.g. "mount Y ~/Documents/SCURK," and then, if I am correct, Documents/SCURK should be accessible within SimCity as the Y: path. But I have no idea how I'd do this!
Do we have thoughts about this? I'd be surprised if I'm the first person to encounter this situation. And, while a solution might be somewhat involved, from what I've read it seems like there ought to be a way to deal with this. Perhaps there are pesky hidden files involved, or some way to reconfigure the DOSBox emulation. At worst, maybe the good people who set up the game for GOG would be so kind as to effect a simple fix. The most exciting part of playing a silly city simulation game from 22 years ago is using modern computing tools to customize the fun retro graphics. My left (mouse-operating) arm is cramping up, just typing this inquiry; I don't self-loath enough to customize graphics pixel by pixel...... I need me some importing & exporting!
It would be so great if someone could help me with this. Meanwhile, I'll work on meticulously researching topographical maps in order to develop the perfect terrain to site my urban utopia.
David
PS I just realized -- it seems pretty important, to be able to save to a "drop box" folder, so that you can backup maps or cities that you've put a lot of work into! Imagine, the devastation of losing your entire city to a glitch or a clumsy key press! I haven't actually begun to build my city yet, but I've put a LOT of thought into it, and it's going to be a pretty great place.
Post edited September 11, 2015 by gamersquid
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