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Hi folks! Modmaker here.
I am new and can't give a full link yet.

My website (just one mod yet)

www. silentmods. eu. pn (Modifications .-> Silent Storm Sentinels Redesigned -> Download)

No direct download link here, sorry: gog is blocking me.

Silent Storm Sentinels Redesigned
This is a rebalancing modification for S3. Makes the game harder and more challenging. Adds many changes and improvements.
Thanks! It's here:
http://www.silentmods.eu.pn/S3Redesigned.html

Why is there 2 DL files? (main1.02 and final1.03)
We need both? I guess 1.02 is to be installed, then it is to be patched with 1.03?
Post edited November 02, 2016 by ERISS
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ERISS: Thanks! It's here:
http://www.silentmods.eu.pn/S3Redesigned.html

Why is there 2 DL files? (main1.02 and final1.03)
We need both? I guess 1.02 is to be installed, then it is to be patched with 1.03?
Correct. 1.02 is a base version of the mod, 1.03 contains some fixes and improvements. You should install 1.03 after 1.02.
I'm not sure when I'll get a chance to give this a try, but it's nice to see someone making mods for this great game.
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WerHeruvim: Hi folks! Modmaker here.
I am new and can't give a full link yet.

My website (just one mod yet)

www. silentmods. eu. pn (Modifications .-> Silent Storm Sentinels Redesigned -> Download)

No direct download link here, sorry: gog is blocking me.

Silent Storm Sentinels Redesigned
This is a rebalancing modification for S3. Makes the game harder and more challenging. Adds many changes and improvements.
SILENT STORM SENTINELS: REDESIGNED :
http://www.mediafire.com/file/czidvlpm83dtqjg/S3+Redesigned.rar
Does anyone have link to 1.03 patch? I can't find it anywhere not even on Strategy Core.
Post edited October 27, 2018 by Duff104
hi, is this still alive? i just stole the zombie sword and no more encounters in the lower right of germany after that. did you replace the bank job w/ a zombie mausoleum/cemetery? the sword is only 12.5k w/ just an mp, fg, 33-40? and zb-60 for loot, that's a very, very big difference to the bank job w/ almost 70k not counting the drops. also after the first shot there is no more real time only turn based combat, that's a long, long way around the map! your new encounter maps are commendable but went thru a park/3storey+inaccessible attic w/out firing a shot(just barefist melee), so not that much difficulty except for the no real time part. i had a harder time escaping the first mission w/ a handgun that can't even kill the submachinegunner even if you're lucky all six shots get a headshot and you dynamite his head. but still mission accomplished, got the mp and the rifles then rescue(new map), then shade(got me there w/ new look but still male, he's gonna die), then stole zombie sword(hard difficulty w/ useless real time save settings). but i'm going back to 1.0 just reliving the old game.
tnx for your efforts!