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Ok - the third time was my mistake..... but this time, it seems to be some kind of bug - again.

I'm on the final mission in S3, in what appears to be the first stage of the Main Hammer's Base? I dunno.... I'm confused. All the map is just a small bit of desert scenery with a few rocks, a fence that marks the base boundary? A truck, a watchtower and just a few crates. No obvious entrances in the main base. No really obvious main points of interest.

I've definately killed all enemies, but the "leave" button is still red - and the objective "Break into the Hammer's Base" simply will not trigger into a "done" state.

And to top it all, two of my PKs have managed to stand next to each and get totally and utterly stuck fast!

Any ideas folks?
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There should be an entrance (giant metallic doors) built into the cliff inside the area with the fence. I hope that it's showing up for you and it's not graphically bugged or something. It's very obvious. You need to move all squad members next to it and trigger the transition (I can't remember whether it's automatic or you click on the door).

The PKs can stand in one space, but they need more space around them to be able to move. Sometimes they can manage to get stuck too close to another PK, and the way they're facing means you can't get in them to move them. You can try to blow up one of them and save the other, or just abandon them.
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Grilledfish: There should be an entrance (giant metallic doors) built into the cliff inside the area with the fence. I hope that it's showing up for you and it's not graphically bugged or something. It's very obvious. You need to move all squad members next to it and trigger the transition (I can't remember whether it's automatic or you click on the door).

The PKs can stand in one space, but they need more space around them to be able to move. Sometimes they can manage to get stuck too close to another PK, and the way they're facing means you can't get in them to move them. You can try to blow up one of them and save the other, or just abandon them.
Thanks GF! How on gods green earth did I miss that? Those were whacking great 100 footer doors!!!!!
Must have a blind spot when playing this game - or I've just not got quite the right aptitude for it! :O

The last bit seemed a lot easier than the Helena Hellstein ending of S2!

What a long slog that was doing both S2 campaigns and the S3 campaign. Now all I need is the scenario editor so I can get even more!
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Grilledfish: There should be an entrance (giant metallic doors) built into the cliff inside the area with the fence. I hope that it's showing up for you and it's not graphically bugged or something. It's very obvious. You need to move all squad members next to it and trigger the transition (I can't remember whether it's automatic or you click on the door).

The PKs can stand in one space, but they need more space around them to be able to move. Sometimes they can manage to get stuck too close to another PK, and the way they're facing means you can't get in them to move them. You can try to blow up one of them and save the other, or just abandon them.
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JMayer70: Thanks GF! How on gods green earth did I miss that? Those were whacking great 100 footer doors!!!!!
Must have a blind spot when playing this game - or I've just not got quite the right aptitude for it! :O

The last bit seemed a lot easier than the Helena Hellstein ending of S2!

What a long slog that was doing both S2 campaigns and the S3 campaign. Now all I need is the scenario editor so I can get even more!
Maybe stop marking things as bugs when they are actually the result of your ineptitude?
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JMayer70: Thanks GF! How on gods green earth did I miss that? Those were whacking great 100 footer doors!!!!!
Must have a blind spot when playing this game - or I've just not got quite the right aptitude for it! :O

The last bit seemed a lot easier than the Helena Hellstein ending of S2!

What a long slog that was doing both S2 campaigns and the S3 campaign. Now all I need is the scenario editor so I can get even more!
avatar
AlexRowley86: Maybe stop marking things as bugs when they are actually the result of your ineptitude?
AlexR86, Maybe you stop being a jackass?
Post edited May 03, 2015 by JMayer70
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AlexRowley86: Maybe stop marking things as bugs when they are actually the result of your ineptitude?
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JMayer70: AlexR86, Maybe you stop being a jackass?
We obviously have very different ideas of what constitutes being a jackass.
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JMayer70: AlexR86, Maybe you stop being a jackass?
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AlexRowley86: We obviously have very different ideas of what constitutes being a jackass.
Yep, such as responding to a thread that's been redundant for months whilst calling people idiots and generally moaning about nothing. Oh, just like you in your post......