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Are some of the people in here new to PC gaming?
Like if you've never had to mess with the game installation folders or game settings then you're either insanely lucky (and should go play the lotto) or you hardly play any games at all.
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gheyvulture: I guess all I'm saying is, is it worth bringing games back when it asks so much out of the player to enjoy it? Having to find fan fixes and change config files to have a smoother experience I feel just deters customers from paying for the product especially when they are aware that other versions of this product offer a better experience. Of course it's cool to legally play these games again I just don't think you're sending the best message to future new customers on your service when the software doesn't meet basic expectations of gamers today.

For example newcomers to these franchises as well as being beginner PC gamers who don't want to put the effort to get software to run to their needs I cannot recommend these games and would feel like I'm asking them to throw money in the trash because the out of the box experience will just annoy them. I will admit I'm more speaking from the previous Metal Gear releases than this game alone so I apologise if it comes off a little hyperbolic.
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Dekakst: I think that it is a better deal having to invest 10 minutes on fixing a buggy version of a game in order to be able to properly play it, than not being able to play it at all.
As for newcomers to the franchise... Why should anyone give a flying fuck about a franchise that has been dead for years? There have not been any new game releases to this ip since 2012, the last two of which have been the dreaded HD Collection and a dungeon crawler. Even the magnificent P.T. Demo that led to nothing has been out for more than 5 years. My point is, that there is no use in catering to newcomers if there is no active ip. Now if they were to release a new game, then we could talk about bringing new blood into the franchise.
Haha - I'm a newcomer to the franchise :P - While having known about Silent Hill forever, I've decided to make SH4 the first go at it, and the state this version is in seems to be mostly great.

There may be some small visual glitches that I've noticed in the shadoes and depth of field effect, but most everything else has been rock solid stable. In fact, the biggest problem was getting the controller working, and even that was a simple fix. You never know when someone will decide to play an older game, so it's always nice when it's in good shape for the newcomers. Obviously, more people who've played it will be interested, but there will always be new users - not everyone is looking for the next big title.
This game was on Xbox and PC as well as PS2...
high rated
What are you talking about? It's not lazy at all. It has 4K widescreen support, runs perfectly in Windows 10, it has 60FPS gameplay and they fixed the 15fps cutscene bug, and the post-processing effects have been restored. It's a perfectly fine re-release.
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radiant_monolith: What are you talking about? It's not lazy at all. It has 4K widescreen support, runs perfectly in Windows 10, it has 60FPS gameplay and they fixed the 15fps cutscene bug, and the post-processing effects have been restored. It's a perfectly fine re-release.
It runs in 30fps, not 60. 60 is possible with fan fix, but it breaks the game.
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radiant_monolith: What are you talking about? It's not lazy at all. It has 4K widescreen support, runs perfectly in Windows 10, it has 60FPS gameplay and they fixed the 15fps cutscene bug, and the post-processing effects have been restored. It's a perfectly fine re-release.
It's not perfecty fine. Konami doesn't deserve support for putting these legendary games in GOG on a quickie and superficial basis... https://www.gog.com/forum/silent_hill_4_the_room/list_of_fixes/post4

" - Post-processing effects aren't missing in the original release.
- Cut-scene are 30FPS like PS2/Xbox now.
- Real Time Shadow is disabled by default now.
- Real Time Shadow still "broken" when you compare PS2/Xbox
- Partial controller support are the same at the 2004 release. (Still difficult to assign all buttons)
- Now game propose 1080p, 1440p, 2160p resolution with widescreen without deformation.
- Still "Dolby Digital" Sounds in options
- "Dolby Digital" sound is just same spatialisation sound on the "Stereo" PS2. Without that, sound stereo is weird. (Like, one channel for a sound come to left for example).
- Still low-rez framebuffer when games freeze for object menu or reading text.
- Low-rez post process
- Noise effect too "small" when you up your resolution. "
Post edited October 04, 2020 by Setilla
I bought this game instantly without reading forums first, i should have.

What the heck is this total incomplete port ? no controller support, and a lot of problems, how is it so difficult to port from the original Xbox ?

so from the forums i see
[url=https://www.pcgamingwiki.com/wiki/Silent_Hill_4:_The_Room#Controller_support]https://www.pcgamingwiki.com/wiki/Silent_Hill_4:_The_Room#Controller_support[/url]
how to manually fix partially the game...
I don't have time for this.
Controllers work just fine. That fix just takes a minute and makes it better.

Just keep ranting, while I'm enjoying the game.
I've been using a DS4 controller with no external fixes and have had no issues whatsoever.
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themortal: I bought this game instantly without reading forums first, i should have.

What the heck is this total incomplete port ? no controller support, and a lot of problems, how is it so difficult to port from the original Xbox ?

so from the forums i see
[url=https://www.pcgamingwiki.com/wiki/Silent_Hill_4:_The_Room#Controller_support]https://www.pcgamingwiki.com/wiki/Silent_Hill_4:_The_Room#Controller_support[/url]
how to manually fix partially the game...
I don't have time for this.
You don't have time to do something that takes like, 2 minutes at most?
People need to direct their complaints at Konami (edit: I guess some are). Generally GOG just tries to ensure games run as well as they did back in the day, not provide improvements over the original; that's nothing new.
Post edited October 05, 2020 by tfishell
If you thought you were getting a reworked version, you must be new around here. People have already pointed out what GOG does, so I won't repeat it, but please, temper your expectations. GOG is not at fault here. You should have known what you were buying, which is the pc version of Silent Hill 4.
Konami, so no surprise. :-(
Post edited October 05, 2020 by J234
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teceem: Controllers work just fine. That fix just takes a minute and makes it better.
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visserzer0: I've been using a DS4 controller with no external fixes and have had no issues whatsoever.
Ok, but :
1. Does your analog sticks work as analog sticks, or as DPads?
2. Are your analog triggers detected at all?

On Xinput gamepads (Xbox) it's not working properly for both these important details and it's a deal breaker for me.
In comparison, having a higher resolution means nothing to me and even destroys the original noise effect.
Post edited June 18, 2022 by y0LAs
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visserzer0: I've been using a DS4 controller with no external fixes and have had no issues whatsoever.
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y0LAs: Ok, but :
1. Does your analog sticks work as analog sticks, or as DPads?
2. Are your analog triggers detected at all?

On Xinput gamepads (Xbox) it's not working properly for both these important details and it's a deal breaker for me.
In comparison, having a higher resolution means nothing to me and even destroys the original noise effect.
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