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Even on sale at $48.99 is about $20 too much. Also the game has terrible crashing at startup problems and horrible "optimization" that they have never fixed/patched. The patches they have done actually made the startup crashing worse.

Glad to see it on GOG though, for the future if/when the community fixes the broken game and the price comes down to a more reasonable ~$20-30.

Oh yeah, and FIRST, B----ES!

For the crashing, the only fix has been to start, restart, 3-15 times (yes 15...I counted) until it finally goes to a black/grey screen. If you get to that, don't kill it, it is not frozen. After a few minutes it should go to "caching shaders" and then start and run ~fine until something causes shaders to be cleared, like installing a new GPU driver.

1. The best performance tweaks I have found (you'll need them) are to add the following to your "ENGINE.INI" file, under the existing text. Both settings give ~+8-10 frames per second each.

*\Users\UserName\AppData\Local\SilentHill2\Saved\Config\Windows\Engine.ini
*unless GOG's version changes this path.

[SystemSettings]
r.nanite=0
r.Shadow.MaxResolution=1024

2. To start the game without all the Logos, edit the "GAME.INI":

*\Users\UserName\AppData\Local\SilentHill2\Saved\Config\Windows\Game.ini

[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
StartupMovies=

3. Good luck.

Note: You can force it to run in Directx 11, which disables "r.nanite" by default and likely causes worse stuttering due to skipping the shader cache. To do so add "-dx11" to the shortcut target (without quotes). "r.nanite=0, and r.Shadow.MaxResolution=1024" will give you every advantage of -dx11 without the added stutter though, IMO.
Post edited May 08, 2025 by Quexos
How exactly is it too much? It's a triple A remake that came out last year October. New triple A games these days cost 70-80 bucks at launch, and you are complaining about 49 bucks? If you are that broke, either wait more for a bigger sale, or make some money and stop being so broke. Stop being so entitled.
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Quexos: Even on sale at $48.99 is about $20 too much.
This is an utterly preposterous ask for a AAA game released less than a year ago and currently retails 70-80 USD on Steam, where it is rated "Very Positive" to "Overwhelmingly Positive".
News Flash! This is not a AAA game. Bloober has never been a AAA studio. And the price is ungodly horrendous!

Bloober is the same middling semi-AA team that brought us Observer, Layers of Fear 2016, Blair Witch, and Medium...all of which are horribly unoptimized boring games (walking sims)....just like this one.
Post edited May 08, 2025 by RizzoCuoco
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RizzoCuoco: News Flash! This is not a AAA game. Bloober has never been a AAA studio. And the price is ungodly horrendous!

Bloober is the same middling semi-AA team that brought us Observer, Layers of Fear 2016, Blair Witch, and Medium...all of which are horribly unoptimized boring games (walking sims)....just like this one.
I have no idea what you think AAA means. It's just a dumb marketing term that hardly ever says anything about quality. I have played games that were marketed as AAA that had serious technical errors and gameplay issues.

But I can say that I've played this game and other titles from the same developer. The games are always good quality and I've never had any technical issues with them. In my opinion, the Silent Hill remake in particular is a masterpiece of top quality that shows how much the developers love the original work. You can see that a lot of work went into it. The price is reasonable for a large and polished game like this.
Post edited May 08, 2025 by Wanderduene
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RizzoCuoco: News Flash! This is not a AAA game. Bloober has never been a AAA studio. And the price is ungodly horrendous!

Bloober is the same middling semi-AA team that brought us Observer, Layers of Fear 2016, Blair Witch, and Medium...all of which are horribly unoptimized boring games (walking sims)....just like this one.
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Wanderduene: I have no idea what you think AAA means. It's just a dumb marketing term that hardly ever says anything about quality. I have played games that were marketed as AAA that had serious technical errors and gameplay issues.

But I can say that I've played this game and other titles from the same developer. The games are always good quality and I've never had any technical issues with them. In my opinion, the Silent Hill remake in particular is a masterpiece of top quality that shows how much the developers love the original work. You can see that a lot of work went into it. The price is reasonable for a large and polished game like this.
I'm sorry, but this just isn't true. Bloober is well know for making these unoptimized stuttery games. I own them all, had major performance issues in them all running the latest enthusiast grade PC Specs, and so have countless thousands of others. It's very well documented. So, their games, which have no stutter fixes whatsoever, are readily apparently and observablly deficient in this aspect in each and every title they have developed.

This game too suffers these same issues. A quick web search will tell you that. The other thread here in this sub-forum also covers that topic. In other words, you cannot have played their titles without stutters.

My definition of AAA...
In the video game industry, "AAA game" refers to a high-budget, high-profile game, often produced by major studios and publishers. These games are characterized by their large development teams, extensive production values, and significant marketing campaigns. They are typically blockbusters, aiming for mass-market appeal. Bloober is none of these things. The only thing Bloober does seemingly well is graphics. However, graphics do not make a masterpiece.
Post edited May 08, 2025 by RizzoCuoco
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RizzoCuoco: I'm sorry, but this just isn't true.
That's my personal experience and opinion, so you can't say “that's not true.”
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RizzoCuoco: Bloober is well know for making these unoptimized stuttery games. I own them all, had major performance issues in them all running the latest enthusiast grade PC Specs, and so have countless thousands of others. It's very well documented. So, their games, which have no stutter fixes whatsoever, are readily apparently and observablly deficient in this aspect in each and every title they have developed.

This game too suffers these same issues. A quick web search will tell you that. The other thread here in this sub-forum also covers that topic. In other words, you cannot have played their titles without stutters.
I'm not interested in searching the web for problems I don't have. It may be that some people are experiencing technical difficulties, but I can't confirm that from my own experience. What's more, this game and others from the same developer don't give me the impression that the situation is as bad as you're making it out to be. “Countless thousands of others” sounds like a complete exaggeration. I don't think that if the game was that bad, it would have over 27,000 reviews on Steam, almost all of them positive.
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RizzoCuoco: My definition of AAA...
In the video game industry, "AAA game" refers to a high-budget, high-profile game, often produced by major studios and publishers. These games are characterized by their large development teams, extensive production values, and significant marketing campaigns. They are typically blockbusters, aiming for mass-market appeal. Bloober is none of these things. The only thing Bloober does seemingly well is graphics. However, graphics do not make a masterpiece.
I think your definition corresponds to the general opinion, but as I said before, I consider this category meaningless. Either a game is good or bad, and I find the Silent Hill remake convincing in terms of both scope and quality, so I think it's worth the price. Apart from that, I'm the last person who would judge the quality of a game based on its graphics. For me, Silent Hill 2 is simply a good game because it uses modern technology to recreate the (already very good) original and makes meaningful additions and changes.
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RizzoCuoco: News Flash! This is not a AAA game. Bloober has never been a AAA studio. And the price is ungodly horrendous!

Bloober is the same middling semi-AA team that brought us Observer, Layers of Fear 2016, Blair Witch, and Medium...all of which are horribly unoptimized boring games (walking sims)....just like this one.
I think you just don't like this genre.
avatar
Quexos: Even on sale at $48.99 is about $20 too much. Also the game has terrible crashing at startup problems and horrible "optimization" that they have never fixed/patched. The patches they have done actually made the startup crashing worse.

Glad to see it on GOG though, for the future if/when the community fixes the broken game and the price comes down to a more reasonable ~$20-30.

Oh yeah, and FIRST, B----ES!

For the crashing, the only fix has been to start, restart, 3-15 times (yes 15...I counted) until it finally goes to a black/grey screen. If you get to that, don't kill it, it is not frozen. After a few minutes it should go to "caching shaders" and then start and run ~fine until something causes shaders to be cleared, like installing a new GPU driver.

1. The best performance tweaks I have found (you'll need them) are to add the following to your "ENGINE.INI" file, under the existing text. Both settings give ~+8-10 frames per second each.

*\Users\UserName\AppData\Local\SilentHill2\Saved\Config\Windows\Engine.ini
*unless GOG's version changes this path.

[SystemSettings]
r.nanite=0
r.Shadow.MaxResolution=1024

2. To start the game without all the Logos, edit the "GAME.INI":

*\Users\UserName\AppData\Local\SilentHill2\Saved\Config\Windows\Game.ini

[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
StartupMovies=

3. Good luck.

Note: You can force it to run in Directx 11, which disables "r.nanite" by default and likely causes worse stuttering due to skipping the shader cache. To do so add "-dx11" to the shortcut target (without quotes). "r.nanite=0, and r.Shadow.MaxResolution=1024" will give you every advantage of -dx11 without the added stutter though, IMO.
Quick question then; Does this game use UE5? I'm ignorant on this game's development but the 'Engine.ini' tweaks sound like something out of Stalker 2 or the Oblivion remaster.
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Crazy_McGee: Quick question then; Does this game use UE5?
Yes.
Having lots more issues than this. I started the game no problems, but was annoyed by the stuttering. Tried to fix it, and it did improve performance... but now it didn't have any sound. Tried to run the game again, and now it won't start at all anymore.
Post edited May 09, 2025 by ukshadow