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This happens on CD version and steam version. Does this kind of problem happen in GOG version?

Every time an unit dies the game freezezs for the duration of death animation. During this time CPU usage is maxed out (25% as civ 3 uses one core).

Playing in compatibility mode fixes this but kills performance pretty fast.

There must be some kind of fix. Earlier today I was testing deleting LSANS.FOT which could fix some things and the unit deaths did not freeze the game. But now it freezes again during unit deaths.

System: Win 10
GPU: RX 480
CPU: i5-3570K

EDIT:
After some testing the game freezes during unit death if task manager is open. If I close task manager the animation plays properly. Perhaps some other programs cause it too if they are running on background.
Post edited February 28, 2017 by Hirmuolio