Posted April 17, 2014
Well, I've been pondering this question since it was brought up. Given the many aspects of SMAC I really like, it's been difficult trying to come up with one feature that I like more than any other.
That said, if I had to choose just one thing, I guess I'll have to go with replayability. Random maps are definately random, starting locations and proximity to both resources and other factions is always varied and scattered Unity pods are extremely scattered.
While there are a lot of basic game elements which remain the same regardless of the particular game being played, the random starts always bring some unique elements to each play through. The ability to modify the world being generated, as in rainfall, erosion, native life and size, ensures that each playing of the game has some unusual and indeed even unexpected results.
After all, an easyily terraformable world with heavy rainfall and limited natives on a medium world using the Morganites is a significantly different game than an arid, heavily fungused huge world as the Gaians. Amount of ocean coverage changes things as well - especially if you are playing the Pirates in SMAX.
Since I'm not playing against humans, or on Transcend level, I don't have to follow the generally prescribed course of action seemingly universally recommended for such situations [massive crawler use and smaller, closely packed bases] and can actually use varied strategies based on the world and faction I choose and situation I find myself in. As a "perfectionist builder" player, that's important to me... If I HAD to play as Yang with bases 2 squares apart, working nothing but boreholes, eating off of crawled condenser farms and making 80% of my populace Librarians... well I would have moved onto another game long ago.... That the game can accomodate both myself and others is a big part of it's continuing popularity and longevity.
So I guess the "one" thing I'd pick is all of those variious things that go into making SMAC an endlessly varied and fascinating game each time I play. Since I've been playing it since it was first published, all these many years ago, they must have done something right! :) Bottom line is that for sheer replayability, I haven't come across any other game that comes close to SMAC in that regard.
That said, if I had to choose just one thing, I guess I'll have to go with replayability. Random maps are definately random, starting locations and proximity to both resources and other factions is always varied and scattered Unity pods are extremely scattered.
While there are a lot of basic game elements which remain the same regardless of the particular game being played, the random starts always bring some unique elements to each play through. The ability to modify the world being generated, as in rainfall, erosion, native life and size, ensures that each playing of the game has some unusual and indeed even unexpected results.
After all, an easyily terraformable world with heavy rainfall and limited natives on a medium world using the Morganites is a significantly different game than an arid, heavily fungused huge world as the Gaians. Amount of ocean coverage changes things as well - especially if you are playing the Pirates in SMAX.
Since I'm not playing against humans, or on Transcend level, I don't have to follow the generally prescribed course of action seemingly universally recommended for such situations [massive crawler use and smaller, closely packed bases] and can actually use varied strategies based on the world and faction I choose and situation I find myself in. As a "perfectionist builder" player, that's important to me... If I HAD to play as Yang with bases 2 squares apart, working nothing but boreholes, eating off of crawled condenser farms and making 80% of my populace Librarians... well I would have moved onto another game long ago.... That the game can accomodate both myself and others is a big part of it's continuing popularity and longevity.
So I guess the "one" thing I'd pick is all of those variious things that go into making SMAC an endlessly varied and fascinating game each time I play. Since I've been playing it since it was first published, all these many years ago, they must have done something right! :) Bottom line is that for sheer replayability, I haven't come across any other game that comes close to SMAC in that regard.