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Hey guys, just bought this game a couple of days ago and am loving this game. I just had a quick question about battles. I am not a pro at this game, but its my understanding that the most important attributes are moral and technology of your units. Now when I play the game most of the time I have about three colonies that are set for conquer and they are constantly producing units. I just noticed that when ever I have units, no matter how advanced I make those units or how high I try to make my more my forces always gets creamed.

Sorry if I am being vague, but I was just wondering if anybody can give me advice on how to make sure that my military has good chance of standing up to other units. I would also appreciate if anybody can point me to some good introductory materials for newbies.

Thanks again for the help and sorry if the question is a bit vague.
In battles against human units (i.e. not mindworms) each unit has a set attack and defense value (a unit's stats are primarily expressed by three numbers- attack, defense, and movement). If you're attacking you want to use units with high attack, while if you're defending you want units with high defense. Most of the default units have either a high attack or a high defense, but not both (you can make custom units with both, but they're quite expensive to produce). This means you need to take note of what a unit is suited for and use units for appropriate roles. A 1-10-1 unit will get creamed if you try to attack with it, while a stack of 12-1-3 tanks will be easy pickings if your opponent attacks them first. There are also various things that modify those base attack and defense values- tile defense (including base defensive structures), moral (whether a unit is hardened/veteran/elite), and any special abilities the unit was constructed with (e.g. a blink displacer will allow a unit to ignore defensive bonuses from base defenses).

Psi combat (mainly used by mindworms, but also a possible unit upgrade late game) is a whole different matter. In psi combat standard attack and defense strengths are ignored; instead attackers are given a base strength of 3, defenders a base strength of 2, then certain bonuses (such as moral) are applied. Many other bonuses used in regular combat are also ignored (e.g. base defenses).
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DarrkPhoenix: In battles against human units (i.e. not mindworms) each unit has a set attack and defense value (a unit's stats are primarily expressed by three numbers- attack, defense, and movement). If you're attacking you want to use units with high attack, while if you're defending you want units with high defense. Most of the default units have either a high attack or a high defense, but not both (you can make custom units with both, but they're quite expensive to produce). This means you need to take note of what a unit is suited for and use units for appropriate roles. A 1-10-1 unit will get creamed if you try to attack with it, while a stack of 12-1-3 tanks will be easy pickings if your opponent attacks them first. There are also various things that modify those base attack and defense values- tile defense (including base defensive structures), moral (whether a unit is hardened/veteran/elite), and any special abilities the unit was constructed with (e.g. a blink displacer will allow a unit to ignore defensive bonuses from base defenses).

Psi combat (mainly used by mindworms, but also a possible unit upgrade late game) is a whole different matter. In psi combat standard attack and defense strengths are ignored; instead attackers are given a base strength of 3, defenders a base strength of 2, then certain bonuses (such as moral) are applied. Many other bonuses used in regular combat are also ignored (e.g. base defenses).
Oh okay, that makes much more sense now. I think that is where I was confused as to how defense and attack with human units differed from the mind worms.

Thanks for the reply.
A couple of mindworm tips:

-They're stronger when fighting on Fungus. Either lure them away or steer clear until you're ready to deal with them.
-If your faction has a high Planet rating you get a bonus in combat with the worms AND a chance to capture them. (The Gaians get their first capture for free.) Mind Worms are excellent for exploration since they treat fungus like roads. (Though bear in mind when you capture them the worms are linked to one of your bases and incur a support cost.