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In my edition of AC (the one I bought here at GOG), when I have a combat unit with air drop ability, it can drop an unlimited number of times, from any square on the map, in a single turn. I was led to believe that airdrops have to start either in a base, or on an airbase.

Being able to air drop from anywhere has some pretty insane benefits. For one thing, I can send a couple of Drop Rovers all around the planet to open up any remaining supply pods. If one reveals a monolith, then that will end the unit's turn, but otherwise.... Although drop units take some damage when landing outside of a base, units never die from air dropping. The damage never goes below 95%.

So what say you? Bug, or intended benefit?
It is a known exploit. Am I correct if I say that you are using the right-click menu to make the airdrops instead of the hotkey? There are unofficial patches that fix it.

The only non-bug thing that might catch you off guard about airdrops is that after discovering Graviton Theory or if someone builds / captures the Space Elevator secret project, they can drop anywhere on Planet.
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Links: It is a known exploit. Am I correct if I say that you are using the right-click menu to make the airdrops instead of the hotkey? There are unofficial patches that fix it.

The only non-bug thing that might catch you off guard about airdrops is that after discovering Graviton Theory or if someone builds / captures the Space Elevator secret project, they can drop anywhere on Planet.
You are correct! I found THAT out the other day when I misplaced my mouse, and had to go all hotkey for a session. I'm like, "Hey, I remember that little parachute...." (I used to play the game a lot when it first came out, then I just came back to it this year.)