hansappel: I actually put a point in pistol as I only had one karma point when I understood I was I dire need of being able to hit anything at all. Being able to do the aimed shots once in a while (and otherwise spending action points on my accuracy raising totem, haste and a medkit if needed) seemed like a good idea at the time, even if it was a short term investment. Either way, with the rest of my "long range" karma spent on quickness and general long term, I guess I can try out all the different types of guns before deciding which one I should focus on. If I can find them without paying for them.
The way it works is, each point of quickness gives +3%p to hitting with a ranged weapon. (and an unknown bonus to dodge)
Each point of ranged combat gives +5%p to hitting with a ranged weapon.
And each point is a weapon's specific skill (guns/SMG/shotgun/rifle) gives a bonus to your weapon damage scaling.
Damage scaling is influenced by the weapon type, as well as crit chance and enemy armor.
For most weapons the default scales are 0.5x, 1x, 1x, 1.5x, 2x damage multiplier
Those are damage multipliers. If you get 0.5x it will say "weak". 1.5x and above will say "critical" when you get it.
SMGs have the highest listed chance of a crit but their scaling is 0.5x, 1x, 1x, 1.5x, 1.5x and they seem to get crits less often and weaks more often than a shotgun (basically, the crit numbers are misleading)
Also SMGs basic attack is a burst that consumed 6 bullets and to fire 2 bullets. So if your SMG says it deals 6 damage its actually 6 damage per bullet (before applying scaling multipliers like 0.5x weak strike or 1.5x critical strike).
Not accounting for crit chance, the base damage for 1AP attack is SMG > Shotgun > Rifle > Pistol.
In the official campaign at least, I have seen custom guns in UGC that completely throw this comparison.
The figure on the AoE indicates how many squares away you need to be to increase blast radius. that is, a shotgun has an AoE value of 6 on basic attack which means if you are 6 squares away it will hit adjacent enemies (or allies so be careful). leveling it up unlocks a skill that lowers that to an AoE of 3 meaning it hits adjacents after only 3 tiles.
SMG spray and pray also deal AoE and in fact increase your crit chance by 2%p and don't have any other effect compared to basic attack. So with SMG you should use spray and pray as default attack, only switching back to regular default attack if spray and pray would have accidentally hit an aly.
Rifles have the longest range and the best to hit chance at range.
All weapons gain % to hit the closer you are, but the loss per square you are away from the varies by whether the weapon is close range, mid range, or long range.
At point blank I found shotguns have 2% more hit chnace than SMG and rifles. But shotgun hit chances fall fastest, then SMG, then rifle last longest.
Not really sure about pistols, they deal too little damage compared to others so I haven't experimented with them much, they might surprise me but so far I wasn't too impressed when I used them with NPCs. (Best NPC weapon choice I think is the shotgun; it requires the fewest points invested to be useful)
PS. %p means percent point.
http://en.wikipedia.org/wiki/Percentage_point