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v1.035 (June 23, 2022)
• Fixed bug where player would lose challenge progress on death. Dying after progressing in a challenge that was started since the last checkpoint will now display correct progress in the inventory after respawning.
• Fixed bug where wrong string would be displayed in the hero mode death screen.
v1.033 (June 14, 2022)
Fixes

• Fix for a bug where ledges near the grappling point in the Ancient Cock arena weren’t transitioning the player into a climbing animation.
• Fix for a bug where enemies were permanently stuck in their floating animation after being struck by the Seeking Eye.
• Fix for a bug where the rabbit outfit immediately disappears from the Cursed Oni-Hanma's corpse once it is killed.
• Fix for a bug where the Cursed Oni-Hanma could spawn without its rabbit outfit.
• Fix for a bug where a weapon's projectiles could bounce off a Cursed Oni-Hanma's bunny ears.
• Fix for a bug where enemies frozen by a Brain Freeze would keep playing their idle animation.
• Fix for a bug where the player was not killed when jumping down to the previous traversal to the left of the temple arena on the Doomsday Device level.
• Fix for a bug where a permanent freeze could occur after opening and closing the Pause Menu right after using the Grapple during the Way to Motoko level tutorial.
• Fix for a bug where the next-used Swarm Launcher might stop dealing damage after discarding the previously used Swarm Launcher.
• Fix for a bug where the last surviving enemies were not highlighted properly in various arenas.
• Fix for a bug where loading screen elements would not scale when changing resolution.
• Fix for a bug where using wall climbs in the Laser Shogun’s intro arena might sometimes not allow the player to climb the same objects in Motoko’s Thunderdome arena.
• Fix for a bug where an incorrect amount of available upgrade points was shown in the Chapter Select screen for the Midnight Snack level.
• Fix for a bug where the notification for picking up an upgrade point was missing after loading a level via Chapter Select.
• Fix for a bug where the Hattori remained alive after performing a Finisher on it while it was also reacting to a hit.
• Fix for a bug where Hattori corpses had the wrong shader applied.
• Fix for a bug where aim-assist could slow down controller movement too much.

New Additions!

• New Game Plus
• Additional challenges added.
• New weapon skins added as rewards for completed challenges.

Quality of Life improvements

• Added Discord icon to the menu.
• Audio volume range on PC has been extended.
• Last wave enemy highlight option has been added.
• Subtitles size option added.
• Hide HUD option added.

Optimization

• VFX optimization for the Walking on Eggshells level.
• Asset optimization for Midnight Snack level.
• Blast mesh code.
• Finisher indicator code.
• Kill triggers mechanic.

User Interface improvements

• Fix for a bug where loading screen elements could blink erratically.
• Fix for a bug where leaving and re-entering Way to Motoko via the Continue option after the last checkpoint of a level had been saved was causing the UI prompts to appear over inactive buttons.
• Updated Credits list.

Localization

• Fix for a bug where subtitles size was incorrectly translated in Polish.
• Fix for a bug where we had missing spaces in control bindings when in Simplified Chinese.
• Fix for a bug where we had missing dots in some descriptions in Polish.
• Updated text for Hero Mode.
Post edited June 23, 2022 by Berzerk2k2
Just wondering...
Why is it called 1.02 on Steam but 1.014 here on GOG?
v1.025 (May 06, 2022)
• New “Hero Mode” - game modifier for a greater challenge.
• Added “Chapter Select” screen
• Free “Frostbite” weapon skin for the Basilisk.
• Added the option to change the size of the subtitles.
• Fix for sounds becoming distorted when dying during the Grapple Hook tutorial.
• Fix for a bug where inputs could become blocked when climbing a ledge while charging the Katana at the same time
• Fix for a bug where inputs could become blocked when performing a Finisher while charging the Katana at the same time.
• Fix for when the player would fall infinitely when shooting the bell while standing on the platform below it in the “Walking on Eggshells” mission.
• Fix for a bug where additional ammo was not granted despite having the ammo upgrade unlocked.
• Community Feedback: Improved magnetism for faster resource orb collection, preventing the player from outrunning it.
• Fix for the Swarm Launcher projectiles still being present when a player dies and respawns.
• Fix for a rare bug where the player could be propelled into the air while wall-running.
• Fix for a bug where changing settings in the Audio menu becomes blocked after the “restore to default” option has been used.
• Improved collision in various places.
• Fix for a bug where it was possible to return to gameplay after the Reload, Restart or Exit
• Level option had been selected.
• Toned down the screen’s blood vignette.
• Various art tweaks and fixes.
• Fix for a bug where the first encounter on “That Damn Dam” would not start after the mission was reloaded.
• Fix (from community feedback) for a situation where the Player could slide sideways.
• Fix for a bug where enemies were standing still for some time after being unfrozen.
• Fix for the “Last Stand” icon staying on screen for too long after activation.
• Updated - “Last Stand” HUD icon now has graphics to properly show its state.
• Fix for Finisher orbs respawning when they shouldn’t.
• Fix (from community feedback) for a weapon mesh being not displayed properly on the ultra-wide monitors].
• Fix for a bug where the Player could be launched into the air by the elevator in the “Doomsday Device” mission.
• Fix for a misplaced kill trigger on the raft after the last “Egg Express” arena potentially killing the player.
• Suicider Shogai no longer explode if they have been frozen.
• Fix for a bug where too many Gassy Obariyons could appear in the first arena on “The Fast and the Furry” mission.
• Various performance optimizations.
v1.020 (April 13, 2022)
Introducing - Hardcore difficulty!

On Hardcore difficulty, enemies hit even harder and use every opportunity to punish your mistakes. Resources also come in less generous numbers, so long story short Grasshopper - don't get hit and watch your aim! Last stand invulnerability timer has been reduced.

General Balance Changes

• Katana fire attack projectile speed, explosion range and burn chance increased.
• Katana ice attack freeze effect duration reduced.
• Katana's electric attack range decreased.
• Sidekicks’ damage slightly increased and spread decreased.
• HP amount restored from the Finishers now varies with Difficulty.
• Adjusted the Health Points of certain enemies.
• Enemy Health Points are now the same across difficulties (except bosses).
• Shuriken Spitter does not register headshots anymore.
• Health and Ammo orbs respawn-time now varies with Difficulty.
• The amount of Health and Ammo restored from the orbs now varies with Difficulty.
• Last Stand invulnerability-time decreased.
• Thorn's damage now varies with Difficulty.
• Kugutsu accuracy and projectile speed increased.
• Laser Shogun laser now stops on enemies.
• Riot Gun range slightly decreased.
• Oni Hanma's stagger delay increased.
• Lifetime for Seeking Eye and Blade of Hattori have been reduced.
• Removed temporary invincibility after usage of Brain Tonic.

Fixes and Improvements

• Various Balance changes (see below).
• Fix for Achievements not unlocking in rare cases.
• Fix for an unwanted second attack being made with the upgraded Katana if the weapon wheel was used during an attack.
• Fix for the Shuriken Spitter not causing damage during some attacks on the Guardian of The Heart.
• Fix for a bug where the player might get locked in the Guardian of The Heart’s third phase on Hard difficulty.
• Fix for Shogai not reacting to Katana hits if they are performing a melee attack at the time.
• Fix for headshots on Kugutsu from Sidekicks making the ragdoll spin.
• Fix for one of the upgrade points on "The Fast and the Furry" disappearing after the player respawns.
• Fix for some weapons not shooting when the "ranged attack" input is being held while switching between guns.
• Various User Interface fixes.
• Fixes for when the player could fall out of the world.
• Fixes for players leaving the gameplay space.
• Additional checkpoint added to "Doomsday Device" level.
• FOV minimum value set to 80.
• Various progression issues fixed.
• Fix for Thorns popping up inappropriately.
• Fix for a bug where the Thorns wouldn't wither on the final arena of "Egg Express".
• Fixed various edge case logic bugs in various levels.
• Fix for a bug where the player could move with the Tanuki in their hands. Shame.
• Fixed LoD and popping issues in various places.
• Fix for a rare crash when performing a Finisher on Chef Oboro Guruma.
• Various performance enhancements.
• Fix for tutorial messages staying on screen after the player's death.
• Fix for the weapon disappearing when the weapon change was performed right before a cutscene had started.
• Fix for a bug where the player could shoot their weapons during transition cutscenes.
• Fix for the Grappling Hook remaining open after performing certain actions.
• Updates for French, Spanish and Russian localization.
• (PC) Fix for the weapon disappearing when trying to choose an unobtained weapon using keyboard shortcuts.
v1.014 (March 23, 2022)
• Fixed situation where weapon ammo count could be incorrect on pickup.
• Changed default controller sensitivities .
• Aim Assist improvements.
• Fixed it so that Katana Elemental attacks can be used on triggers.
• Level optimisations.
• Various Improved performances.
• Various audio fixes.
• Fixed a rabbit's curse.
• Stopped some enemies dodging freezing barrels.
• Fixed a few instances of enemies getting stuck in the environment
• Fixed a few places where the player could get stuck.
• Fixed a bug where Wang could be armless if the Grapple Hook tutorial was reloaded.
• Fixed the Tanuki sticking around when he should have moved on.
• More Improvements on the French Localisation.
• Fixed missing Japanese translation in menu.
• Fixed an issue with the ice raft for machines running the game at more than 180fps.
• Various level and collision fixes.
• Fixed the bad behaviour of a number of demons in certain circumstances.
• Made wall running more reliable.
• Improved viciousness of Seeking Eye on certain enemies (that were being overlooked).
• Improved character model LoDs.
• Better stability when resuming title.
• Controller rumble fixes.
v1.01 (March 8, 2022)
• Fixed issue with the raccoon not running away in sequence at Motoko Cave level after respawn - The Raccoon will now run faster than ever!
• Fixed too late ending of Raft sequence at Avalanche level which often caused the death of player - We've seen a lot of players having issues with the raft, hopefully with this change done to it the raft will not cause any more headaches to the player base.
• Fixed a bunch of audio issues
• Fixed several crashes - A lot of the crashes reported have now been fixed in the new build, if you by any chance encounter crash after the update, please make sure to verify the game files
• Improved save data stability - There should be no more corrupted save data, or at least the chance of such issue occurring has been put to a minimum.
• Optimization across levels for a smoother experience
• Various French localization fixes.