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high rated
Changelog for Patch 1.1.1.0 (added 15 October 2016):

- Fixed save
- Fixed cutscene FOV, when playing with non standard FOV
- Fixed game stuck on loading on 2 core CPUs
- Added safe mode (add -safe to properties->general->set launch options) in order to fix startup crashes on some configurations
- Added option to disable alienfx (add -noalienware to properties->general->set launch options) in order to fix startup crashes on some configurations
- Added option to disable videos (add -novideos to properties->general->set launch options) in order to fix startup crashes on some configurations
- Fixed PAX MP avatar skin
- Fixed weapon select menu blur constantly rendering on screen, even when weapon select menu is hidden
- Added HDR Display Brightness slider
- Fixed co-op bug, which in rare cases could corrupt saves
- Added lobby filtering by difficulty and player level
- Added list of previous saves, so in case of corrupted save you can load previous one
- Localization fixes
- Fixed hitching of intro movie
- UI improvements: Allow replace gem inserted in weapon
- Fixed AlienFX crash on startup on some configurations
- Fixed corrupted saves bug
Post edited October 17, 2016 by DeMignon
high rated
Patch 1.1.2.0 (16 October 2016)

- Fixed game stuck on loading on second level on 2 core CPUs without HT
- Fixed crash on gem swap in weapons
- Restored NVIDIA Multi-Res option for non EN languages
ich kann bei dem Spiel keine Speicherstände laden. Weder in GoG Galaxy noch ohne, alles mit dem aktuellen Patch auf 1.1.2.0. Ich habe das Spiel schon mehrmals installiert und wieder deinstalliert. Es hat nichts geholfen.

Kann jemand helfen ?
high rated
Changelog for Patch 1.1.3.0 / GOG-7 (Windows) (added 21 October 2016):

EDIT 24.10.2016: Standalone installer has been updated to v.1.1.3.0


Balance and gameplay changes:

- "Serene Mind" skill nerfed
- "Auto-Reload" skill nerfed
- "Like the Wind skill" nerfed, 5th stage added
- "Second Chance" skill 4th stage added
- "Arm of Orochi" weapon significantly nerfed
- More auras on single enemy for Hard and Insane difficulties
- More enemies attacking at the same time for Hard and Insane difficulties
- Enemies speed increased for Insane difficulty
- Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find
- Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough
- Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description
- Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped
- Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown
- Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality
- Final boss drop ("Ryuken" weapon) now available as final quest reward
- More special enemies, more respawns and better loot on Free Roam missions
- Elite and Superior enemy "Hellhound" won't fetch grenades now

General fixes:

- Fixed bug when player could pickup "King Skelletor" weapon before designed mission
- Gauss rifle shot tuned down and smoothed, added alternative reload animation
- Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc)
- Fixed weapon being removed from inventory when spawned as turret on map change
- Fixed "Destroyer of Realms" weapon turret throw animation
- "Damage resist" player stat now works properly
- Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed
- Fixed bug when player frezees or looses weapon when damaged or killed during teleporting
- Enemies with "Swift" aura now return to correct speed after unfreezing
- Fixed "Belly" enemy animation when reacting to Grip of Darkness
- Fixed entering T-pose for enemies with uzi.
- Some cutscene fixes
- Some walkmesh fixes
- Some missions fixes

UI changes and fixes:

- Fixed crash when replacing gems in weapons
- Fixed bug when player couldn't replace gem when all slots were occupied
- Hint area on loading screen now resizes correctly
- Added option to sell all junks with mouse, added confirmation dialog
- Corrected various translation and textual errors, added missing strings
- Fixed enemy "Tumor" mesh in Wanglopedia.

Multiplayer fixes:

- Performance issue for co-op partners fixed
- Fixed bug when "Bunny Lord" didn't drop loot for clients
- Co-op network bandwidth usage optimizations
- Fixed bug when using "Emperor's Touch" weapon produced excessive lags
- Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene

Engine fixes:

- Fixed bug when game freezes on loading on 2-core CPUs
- AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it)
- Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)
- Fixed shadow and geometry flickering
- Fixed recovering from GPU driver crash
- Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg
- Fixed crash when mfplat.dll is not present in system
- Optimized weapon switching CPU performance
- Fixed "DX11 Device not found" error on some notebooks
- HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)
- Reduced audio stuttering (VO and music)
- Optimized shadow rendering performance
- On first game start dedicated GPU will be enabled instead of an integrated one

Photomode fixes:

- Increased exposure slider range
- Fixed slowmo after exiting photomode bug
- Fixed screenshot rendering (tile mode and anti-aliasing)
- Fixed FOV when entering photomode with weapon zoom enabled
- Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)
Post edited October 24, 2016 by HypersomniacLive
When will this latest update go live?i really need it for my laptop (No directX11 device found)
I won't install the new patch, no more skill points in NG Plus, really?
This is no competetive game, so why remove them? Oh, and why nerf skills? Again, this is mostly a single player experience and even if you play with other players, you play with them and not against them. :/
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GeehWiz: When will this latest update go live?i really need it for my laptop (No directX11 device found)
Probably Monday. Maybe even tomorrow, but I wouldn't bet on it
Post edited October 22, 2016 by NuffCatnip
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NuffCatnip: I won't install the new patch, no more skill points in NG Plus, really?
This is no competetive game, so why remove them? Oh, and why nerf skills? Again, this is mostly a single player experience and even if you play with other players, you play with them and not against them. :/
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GeehWiz: When will this latest update go live?i really need it for my laptop (No directX11 device found)
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NuffCatnip: Probably Monday. Maybe even tomorrow, but I wouldn't bet on it
Thanks for your quick response.. I have other games to play so no biggie.
and 1.1.3.0 fixed french text
btw. the German translation has many massive mistakes (no typos, but false expressions and even wrong information). Not a big problem, but I wanted to mention it...
whats the point of having XP mods in the game now if they put a cap on it per difficulty?
makes no sence....

from the looks of the path of nerfs this game will be borderlands 2 all over again soon, next thing you know enemies will have health regen while in combat too. such a shame really.
Changes where needed and do seem sound but yeah I see no reason to play anymore now.
Great playing trough it from the start but farming slow levels and random enchantments just don't seem to give anything.

Imo still good value for 20 hours of play but after completion it's better to just quit with fond memories.


//Oh and at least on insane quite a few mobs used to have health regeneration for me.
Post edited October 24, 2016 by six-
Yeah,you got rid of the error but it still doesn't choose my GTX980M,instead still assigning my integrated Intel card.
After waiting longer than the Steam release i really want a refund now for this game.

I'm not settling for an Intel GPU,this is even worse than NMS.

REFUND PLEASE
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GeehWiz: Yeah,you got rid of the error but it still doesn't choose my GTX980M,instead still assigning my integrated Intel card.
After waiting longer than the Steam release i really want a refund now for this game.

I'm not settling for an Intel GPU,this is even worse than NMS.

REFUND PLEASE
Have you disabled the intel gpu in your bios?
If game still go for integrated after that it should be enough reason for a refund.
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GeehWiz: Yeah,you got rid of the error but it still doesn't choose my GTX980M,instead still assigning my integrated Intel card.
After waiting longer than the Steam release i really want a refund now for this game.

I'm not settling for an Intel GPU,this is even worse than NMS.

REFUND PLEASE
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six-: Have you disabled the intel gpu in your bios?
If game still go for integrated after that it should be enough reason for a refund.
Edit:

I keep forgetting this being an Optimus Nvidia configuration,the game performs well it's just a hybrid
set up,any tips on the best settings?.MY bad.
Post edited October 25, 2016 by GeehWiz
high rated
Changelog for Patch 1.1.4.0 / GOG-8 (Windows) (added 26 October 2016):

Balance and gameplay changes:

- Increased cap for experience gained on all difficulties
- Added a significant bonus for experience gained on difficulties higher than normal
- Slightly decreased large and special enemies' HP on difficulties higher than normal
- Added negative stats cap for high level upgrades
- The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2'
- Base physical resist lowered. This change affects all difficulty levels
- After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess.
- Crafting option is now available always after a player unlocks it in the first playthrough
- Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough

UI changes:

- Added descriptions for Insane difficulty tiers

Engine fixes:

- Fixed a crash on startup - mobile AMD GPUs
- Fixed key bindings
- NVIDIA Multi-Res - fixed chromatic aberration
- NVIDIA Multi-Res - fixed particle lights
- Fixed hitching on weapon change
- Fixed NVIDIA Surround crash
- NVIDIA Surround now works in fullscreen window mode
- Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled

Multiplayer fixes:

- Fixed the shop menu not being closed when client is teleported to a boss fight
- Ancestral Ties: Fixed panic room door not being destroyed after cutscene
- Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game
- Fixed portal visibility before defeating the first boss
- Minimap chest icons will not disappear when the host opens them
- Fixed performance issue for co-op partners