Posted October 07, 2021
high rated
Update 3.32
• Fixed new mutators giving wrong multiplier in firefight mode.
• Fixed bonus levels sometimes softlocking after certain combo of menu navigations.
Update 3.31 • Fixed bonus levels sometimes softlocking after certain combo of menu navigations.
Balance
• Getting cannon headshots easier
Bug Fixes
• Fix disappearing stunt lines
• Removed couch bind response leftover from demo rebinds
• Altered DX11 explosion effect to be same as DX12
• Fix for “1” opening pause menu (may need to reset controls to default to apply)
Update 3.30 • Getting cannon headshots easier
Bug Fixes
• Fix disappearing stunt lines
• Removed couch bind response leftover from demo rebinds
• Altered DX11 explosion effect to be same as DX12
• Fix for “1” opening pause menu (may need to reset controls to default to apply)
New features
• New game mode, Rogue Steel
• 9 new achievements unlocked through Rogue Steel
• 23 new Firefight mutators unlocked through Rogue Steel
• 6 new weapons
• 5 new modified enemy types
• 8 new exclusive Rogue Steel levels
• New Cannon Mode: Cutting Beam
• 10 Character skins to unlock in Rogue Mode
• 15 Cannon skins to unlock in Rogue Mode
Balance and QoL changes
• Adjusted NPC hit stun animation to make followup headshots easier
• NPCs no longer stun themselves and eachother with explosives
• Increased VAL mag size and position
• Tweaked Bulldog animations and sounds
• Tweaked Lever Action position
Bug and Performance Fixes
• Optimized explosion performance and audio
• Fix visual glitches when air sliding and looking down
• Fix visual glitches when kicking while falling
• Jumping now makes Steel leave softlock that happens rarely on certain stunt combos
Update 3.21 Hotfix • New game mode, Rogue Steel
• 9 new achievements unlocked through Rogue Steel
• 23 new Firefight mutators unlocked through Rogue Steel
• 6 new weapons
• 5 new modified enemy types
• 8 new exclusive Rogue Steel levels
• New Cannon Mode: Cutting Beam
• 10 Character skins to unlock in Rogue Mode
• 15 Cannon skins to unlock in Rogue Mode
Balance and QoL changes
• Adjusted NPC hit stun animation to make followup headshots easier
• NPCs no longer stun themselves and eachother with explosives
• Increased VAL mag size and position
• Tweaked Bulldog animations and sounds
• Tweaked Lever Action position
Bug and Performance Fixes
• Optimized explosion performance and audio
• Fix visual glitches when air sliding and looking down
• Fix visual glitches when kicking while falling
• Jumping now makes Steel leave softlock that happens rarely on certain stunt combos
• Added missing localizations.
• Fix for arm cannon sometimes not spawning in campaign.
• Fix for tunnel bonus level checkpoint.
Update 3.21 • Fix for arm cannon sometimes not spawning in campaign.
• Fix for tunnel bonus level checkpoint.
• Fix for New Game + breaking some bonus levels
• Fix for Overcharge cannon effect sometimes not despawning
• Fix for navigating graphics menu with gamepad
• Restore Party Hard achievement
Update 3.20 • Fix for Overcharge cannon effect sometimes not despawning
• Fix for navigating graphics menu with gamepad
• Restore Party Hard achievement
New bonus campaigns with achievements
• QUERY - [ INPUT ]
• COMMAND - [ EXIST ]
• ICARUS
• CHURCH
• SOULS
Quality Of Life
• General performance and level load time improvements
• Native gyro support
• Rumble support for gamepads
• Increased impact cannon punch radius
• Added gamma adjustment slider
• Added NPC voice volume slider
• Added setting to disable gamepad
• Improved pick up weapon logic on gamepad
• OC cannon now kills shield NPCs on shield hit
• Buffed weapon pickups in Conscience campaign level
• New HUD option to center hud elements
• Achievement for Chalet campaign
Bug Fixes
• Fixed bug with uploading props
• Fix workshop button showing on victory screen when no valid workshop link
• Reduced aim acceleration radius for joypads
• Tweaked deadzone logic for joypads
• Improved various particle FX performance
• Added more FX to simple fx mode
• Relit firefight levels in simple lighting mode
• Improved performance of large moving props with no need for collision
• Removed crouch binding option
• Fix sound volume in museum
• Reduced turret firing volume
• Hid shuffle music button in campaign until I can think of a fix for music resetting
Level Editor Update 3.10 • QUERY - [ INPUT ]
• COMMAND - [ EXIST ]
• ICARUS
• CHURCH
• SOULS
Quality Of Life
• General performance and level load time improvements
• Native gyro support
• Rumble support for gamepads
• Increased impact cannon punch radius
• Added gamma adjustment slider
• Added NPC voice volume slider
• Added setting to disable gamepad
• Improved pick up weapon logic on gamepad
• OC cannon now kills shield NPCs on shield hit
• Buffed weapon pickups in Conscience campaign level
• New HUD option to center hud elements
• Achievement for Chalet campaign
Bug Fixes
• Fixed bug with uploading props
• Fix workshop button showing on victory screen when no valid workshop link
• Reduced aim acceleration radius for joypads
• Tweaked deadzone logic for joypads
• Improved various particle FX performance
• Added more FX to simple fx mode
• Relit firefight levels in simple lighting mode
• Improved performance of large moving props with no need for collision
• Removed crouch binding option
• Fix sound volume in museum
• Reduced turret firing volume
• Hid shuffle music button in campaign until I can think of a fix for music resetting
Mayor Features
• Prop workshop, fill your levels with voxel art made by the community
• Workshop campaigns, multi level stories made by players
• 7 new Floating Door tracks inspired by Workshop levels (available only in level editor levels and bonus levels)
• New bonus level by Ouros: Chalet (see screenshots below)
• Tons of new scripting functions in level editor requested by the community
• New performance options for low spec PC, along with optimizations for all PCs
New Editor Features
• Added copy function to level editor browser
• Can use box select on props, lights, and NPCs in editor
• Added show void action
• Props can now move along complex paths
• Props have option to point towards direction of movement
• Props have option to be hidden on lvl start
• Props can make scripted actions happen when they are destroyed
• Altered speed logic in prop movement
• Fixed some bugs w/ prop movement UI
• Can attach lights and trigger volumes to props
• Trigger volumes can fire their own scripted actions even w/ no objective
• Added ability to sort props into folders
• Can make void invisible
• Trigger volumes can trigger actions even with no objectives
• Can set author name to show in level select screen
• P99 can actually spawn
• Fix for first selection bug
Small changes/bug fixes
• Optimized cutscene videos
• Improved Simple Lighting and Simple FX modes
• NPCs can move through props player can
• Button to review level shown at end of campaign levels
• Direct hits from explosives can edit prop voxels
• Small tweak to npc aim logic
• Turrets dont suffer friendly fire from NPCs
January Patch 3.04 • Prop workshop, fill your levels with voxel art made by the community
• Workshop campaigns, multi level stories made by players
• 7 new Floating Door tracks inspired by Workshop levels (available only in level editor levels and bonus levels)
• New bonus level by Ouros: Chalet (see screenshots below)
• Tons of new scripting functions in level editor requested by the community
• New performance options for low spec PC, along with optimizations for all PCs
New Editor Features
• Added copy function to level editor browser
• Can use box select on props, lights, and NPCs in editor
• Added show void action
• Props can now move along complex paths
• Props have option to point towards direction of movement
• Props have option to be hidden on lvl start
• Props can make scripted actions happen when they are destroyed
• Altered speed logic in prop movement
• Fixed some bugs w/ prop movement UI
• Can attach lights and trigger volumes to props
• Trigger volumes can fire their own scripted actions even w/ no objective
• Added ability to sort props into folders
• Can make void invisible
• Trigger volumes can trigger actions even with no objectives
• Can set author name to show in level select screen
• P99 can actually spawn
• Fix for first selection bug
Small changes/bug fixes
• Optimized cutscene videos
• Improved Simple Lighting and Simple FX modes
• NPCs can move through props player can
• Button to review level shown at end of campaign levels
• Direct hits from explosives can edit prop voxels
• Small tweak to npc aim logic
• Turrets dont suffer friendly fire from NPCs
• Language selection now saved and loaded
• Updated locs
• Compressed large UI textures
• Fix crash on 1 lvl playlsit
• Fix binding throw on gamepad
• Fix non working triple threat levels
• Experimental: Added simple lighting option for improved lighting performance
• Experimental: Added simple fx option for improved particle performance
• Updated locs
• Compressed large UI textures
• Fix crash on 1 lvl playlsit
• Fix binding throw on gamepad
• Fix non working triple threat levels
• Experimental: Added simple lighting option for improved lighting performance
• Experimental: Added simple fx option for improved particle performance
Post edited October 27, 2022 by Berzerk2k2