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Disregard this post if asking help for non-gog versions is frowned upon here.

Well, after seeing the gog release I realised I sadly already had the game on Steam, so I downloaded it to play it for the first time. It worked fine at first but after disabling the alternate control method, just to see what it changed because I wasn't sure if I would prefer it over the default setting, then turning it back on because it's certainly preferable, I now get constant mouselook drift.

The view automatically looks way up as soon as gameplay begins and I have no vertical mouselook control, only horizontal. The mouse actually functions as intended if I right click to open my inventory or press Esc to go to the menu, it's only the mouselook function that suffers.

Disabling alternate controls work properly but they aren't preferable.

Restarting the game didn't fix it and I can't notice anything about control in the cfg file (the one in the App Data is the functional one, which I used to change the game to windowed mode since it doesn't work right with widescreen resolution).

Does anyone know anything about this? Is the issue present in the gog release?

Edit: if I turn fullscreen back on from the cfg file the game functions as intended. However, I'm pretty sure that at first it also worked properly in windowed mode. Not 100% sure, but pretty sure, so I don't think it's just the windowed mode alone which causes it. Even if it is though, since the game isn't actually widescreen the windowed mode is preferable, so if anyone has a solution, that would be great to have because alternate control enabled feels much more natural than disabled, when it functions properly.
Post edited July 29, 2011 by Al3xand3r
What resolution are you using?

Wulf
Post edited July 29, 2011 by Wulfc
The default 1024x768, changing the resolution in the cfg file just causes visual and gameplay glitches in both fullscreen and windowed modes. Which is why I want to run it windowed since widescreen resolutions don't function right and I don't want it stretched. Windowed then gives me that drift issue with alternate controls enabled which are the controls I much prefer.
Post edited July 29, 2011 by Al3xand3r
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Al3xand3r: The default 1024x768, changing the resolution in the cfg file just causes visual and gameplay glitches in both fullscreen and windowed modes.
But I meant what screen resolution do you have - I'm running it on 1366x768 widescreen quite happily from the DVD version, with either control method.
Unless you mean you changed its resolution to 1366x768 in the cfg file and it works fine for you, you're not running it widescreen.

My screen is 1680x1050, it doesn't matter, playing Scratches fullscreen it switches to a stretched 1024x768.

4:3 stretched to 16:10 of course doesn't look right.

Changing the game's resolution to anything higher than that in the cfg file causes other visual and control issues so it's not optimal.

Hence the best way to play it would be its intended resolution in windowed mode which doesn't stretch it yet causes the drifting mouselook issue with enabled alternate controls, which I wanted to know if there's a known solution for.
Post edited July 29, 2011 by Al3xand3r
if you go into your graphics card settings (Catalyst Control Center for example) there should be options for how fullscreen scaling is handled.

there's usually 3 options:
full - stretches all aspect ratios to your monitor's own aspect ratio (ugly)
keep aspect ratio - scales to edge of monitor, preserving AR
centered timings - no scaling, crisp 1:1 pixels

before i knew about these options i hated having a widescreen monitor because 90% of the games i play are meant for 4:3 :)
Post edited July 29, 2011 by nicktonic
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Al3xand3r: My screen is 1680x1050, it doesn't matter, playing Scratches fullscreen it switches to a stretched 1024x768.
Yes, I meant your monitor, and nicktonic has explained why I asked :-)
I don't see such an option on Nvidia control panel.

Edit: I found the option. It was already set to "aspect ratio" but it obviously didn't work for Scratches.

I tried the "Full-screen" and "No scaling" (letterbox I guess) options too and they don't change anything.

Edit: ok these options work if I also enable the button that says the GPU should do the scaling instead of the monitor.

I'd still rather play it windowed if anyone has a solution for that mouse control issue. But this is a great alternative so thanks.
Post edited July 29, 2011 by Al3xand3r