It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I don't like puzzles, unless they flow out of the material of the game. That is you can collect all the information you need to solve them through the normal game play.
I loved Sanitarium at first, and for the first six chapters. There were few, though increasing puzzles, and they were based on information gathered along the way. After that, in short order it became a non-stop series of puzzles that needed to be solved to make the smallest advances, and few could be solved by checking out the story details. By the time I got to the maze, I just said to myself, "This is supposed to be fun. Why the heck am I so frustrated."
That's as far as I am going. I wish these reviews would advise about puzzle content. I hate puzzles, and don't want to solve them. To me it's not fun. I like adventure games, and The Longest Journey is an example even though it too has too many puzzles. Mostly they come from the story.
A final complaint. Perhaps because of the opening scene, I was always far ahead of the character in figuring out his puzzle. I kept waiting for him to catch up to me. There was little mystery, just increasing crappy puzzles.
I wish they could have kept the pace and content of the early chapters. Thank heavens it was on sale. For me, it's over priced at $1 because of the silly puzzles. I know there are puzzle lovers out there! You'll love this game.