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Hello all. I'm somewhat new to GOG, so hello to everyone :).

I was reading some of the reviews on the Sacrifice store page, and one person said something like "even if you don't like strategy games youll like this". I was just wondering if people around here generally agree on that, and if so, could someone give me an example of how this is different from normal strategies (AoE, C&C, etc). I used to like those type of games, but now, I'm a bit too lazy of a gamer, and things with too many units and building etc just isn't my bag anymore. Thanks in advance
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wakenbakejake: Hello all. I'm somewhat new to GOG, so hello to everyone :).

I was reading some of the reviews on the Sacrifice store page, and one person said something like "even if you don't like strategy games youll like this". I was just wondering if people around here generally agree on that, and if so, could someone give me an example of how this is different from normal strategies (AoE, C&C, etc). I used to like those type of games, but now, I'm a bit too lazy of a gamer, and things with too many units and building etc just isn't my bag anymore. Thanks in advance
I dunno C&C. But your part of the game. You are given a wizard with set spells, and whatever He sees, You see. Camera is focused not on the map but on the character.

But its an awesome strategy game, and I usually dislike Strategys like this.
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wakenbakejake: Hello all. I'm somewhat new to GOG, so hello to everyone :).

I was reading some of the reviews on the Sacrifice store page, and one person said something like "even if you don't like strategy games youll like this". I was just wondering if people around here generally agree on that, and if so, could someone give me an example of how this is different from normal strategies (AoE, C&C, etc). I used to like those type of games, but now, I'm a bit too lazy of a gamer, and things with too many units and building etc just isn't my bag anymore. Thanks in advance
Hi there!
It's very different from standard base-building RTS games.
For starters, you don't build a base - all you have is your altar (which you have to protect at all costs as the defiling of your altar means game over for you) and you can buid monoliths on certain points of the map to boost your mana income. Units are not trained but summoned by your wizard.
Second, there are only two "resources" in Sacrifice: mana and souls. The first comes at a constant pace from monoliths (the more you have, the quicker), while the latter is harvested from fallen units. This mechanic is probably what sets Sacrifice aside most from other RTS games - while you can run over your units' souls to collect (and re-use) them, you have to make your sac doctors sacrifice your fallen enemies, which takes time, and which means you have to watch out for enemies trying to collect your units' souls.
Also, like Landeril pointed out, it's not a top-down isometric game; you see through the eyes of your wizard and only see what he/she sees.
It doesn't have the same micromanagement focus as other RTS games. Trying to order your troops around in the middle of combat is nigh impossible. Instead, you support your army with spellcasting, and retrieve any loose souls.
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wakenbakejake: Hello all. I'm somewhat new to GOG, so hello to everyone :).

I was reading some of the reviews on the Sacrifice store page, and one person said something like "even if you don't like strategy games youll like this". I was just wondering if people around here generally agree on that, and if so, could someone give me an example of how this is different from normal strategies (AoE, C&C, etc). I used to like those type of games, but now, I'm a bit too lazy of a gamer, and things with too many units and building etc just isn't my bag anymore. Thanks in advance
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DrIstvaan: Hi there!
It's very different from standard base-building RTS games.
For starters, you don't build a base - all you have is your altar (which you have to protect at all costs as the defiling of your altar means game over for you) and you can buid monoliths on certain points of the map to boost your mana income. Units are not trained but summoned by your wizard.
Second, there are only two "resources" in Sacrifice: mana and souls. The first comes at a constant pace from monoliths (the more you have, the quicker), while the latter is harvested from fallen units. This mechanic is probably what sets Sacrifice aside most from other RTS games - while you can run over your units' souls to collect (and re-use) them, you have to make your sac doctors sacrifice your fallen enemies, which takes time, and which means you have to watch out for enemies trying to collect your units' souls.
Also, like Landeril pointed out, it's not a top-down isometric game; you see through the eyes of your wizard and only see what he/she sees.
Not that the view makes it bad. It adds to it
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DrIstvaan: Hi there!
It's very different from standard base-building RTS games.
For starters, you don't build a base - all you have is your altar (which you have to protect at all costs as the defiling of your altar means game over for you) and you can buid monoliths on certain points of the map to boost your mana income. Units are not trained but summoned by your wizard.
Second, there are only two "resources" in Sacrifice: mana and souls. The first comes at a constant pace from monoliths (the more you have, the quicker), while the latter is harvested from fallen units. This mechanic is probably what sets Sacrifice aside most from other RTS games - while you can run over your units' souls to collect (and re-use) them, you have to make your sac doctors sacrifice your fallen enemies, which takes time, and which means you have to watch out for enemies trying to collect your units' souls.
Also, like Landeril pointed out, it's not a top-down isometric game; you see through the eyes of your wizard and only see what he/she sees.
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Landeril: Not that the view makes it bad. It adds to it
Yes, it is interesting to see a game where you CAN'T send your troops from one corner of the battlefield to the other. Indeed, it goes great with this game.
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Landeril: Not that the view makes it bad. It adds to it
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DrIstvaan: Yes, it is interesting to see a game where you CAN'T send your troops from one corner of the battlefield to the other. Indeed, it goes great with this game.
It makes getting beaten fun as well as annoying at times lol. Viva La Sacrifice!

Now, back to the greater glory of Charnel!
Sounds fun, thank you all for your replies :)