Posted September 21, 2019
high rated
First, I am not here to complain or because I am having a question. I am here to warn possible new players of Sacred 1 of not destroying their campaign in the way that I’ve unfortunately done. First, you better answer these questions: 1. Do you love to roam freely around in a game with an open world, not caring about the campaign until there is nothing else you can do? 2. Do you have committed yourself to scout every last piece of the map that you can actually scout, just so that you make sure you haven’t missed anything?
Well, if you can answer one of these two questions with “Yes”, then you better watch out: In the desert, south of Urkenburgh, along the western cliffs, there is an entrance to a cave, which is infested with undead. The size alone, compared to the other caves and dungeons, already told myself that something was different there and yes, there it was: I have found the entrance to the western desert region, known as “Wyvern Pass”. I was very happy, as it is impossible in Act 1 of the main campaign to cross the bridge in the north of the pass, due to an invisible wall, which is yet broken, as soon as you enter the pass through the secret passage. Scouting all of the area and having to fight off waves of monsters with my trustful, yet blood lusty Vampiress, I have found an oasis with two horses, while numerous enemies attacked me. Killing them all, I then pressed the A-key to gather all the loot. Unfortunately, there was something lying around which you are NOT supposed to pick up, as long as the campaign does not ask you to actually do so. It’s just some water, yet as soon as I picked it up, my logbook said I am suddenly in Act 2. Yet, as nothing seemed broken, I’ve just went forward and explored the Wyvern Pass, as well as the Lava Region.
In the end, when there were no more quests anywhere available and I have scouted all of the map that was available to me, which is almost 30% of it, as far as I recall, and having pushed my Vampiress to level 53, while carrying almost 19 million gold pieces around and even killed all the six dragons I was able to find, I was finally able to proceed with Act 1 of the campaign, by talking to Wilbur in the Orc camp, south of Porto Vallum. Then I kept doing the first campaign missions, which was nothing more than running around the map, until I have been asked to go to Wyvern Pass.
And then it happened: When I have already picked up the water many days ago, the logbook said that a soldier asked me to find some water for him before he dies. Well, I have already carried this water for many days around with me and I have also found the soldier with ease. As I hovered my mouse over him, it also turned into the known symbol for speaking to a character. I then clicked and, you’ve maybe guessed it already, nothing happens. I’ve tried numerous times, yet nothing happened, which means just because I have picked up the water accidentally in a region which the game did not wanted me to see, before I was in the beginning of Act 2, my entire game, which I have spent 67.5 hours into, had been just doomed.
Therefore, if any new players should read this and they find the secret dungeon from the desert to the Wyvern Pass, please do NOT pick up the water at the small oasis, where two horses are ready for you to ride. Because if you do, you will never be able to proceed in the main campaign and you will never be able to enter the other regions, which are still not accessible early in the game. Unfortunately, I had to learn this lesson the hard way and again, I am not here to vent or anything like that. I am just here to warn any possible new players. If just one has read it and he/she will be careful of not doing the same mistake, as I unfortunately did, then my words were already good for something. It’s sad for me, because Sacred is a very nice game, even for the fact that the enemies stop attacking you, after you are much stronger than they are, yet, obviously, after putting an entire month into my game and my Vampiress, I need a break now from this game, as I am not yet willing to put so much time into it again, by leveling up, doing all the quests, scouting all of the land, go into every dungeon and pacify every single region that I can go to, before I get going with the campaign. Maybe some other time and then I shall hopefully make it better.
Well, if you can answer one of these two questions with “Yes”, then you better watch out: In the desert, south of Urkenburgh, along the western cliffs, there is an entrance to a cave, which is infested with undead. The size alone, compared to the other caves and dungeons, already told myself that something was different there and yes, there it was: I have found the entrance to the western desert region, known as “Wyvern Pass”. I was very happy, as it is impossible in Act 1 of the main campaign to cross the bridge in the north of the pass, due to an invisible wall, which is yet broken, as soon as you enter the pass through the secret passage. Scouting all of the area and having to fight off waves of monsters with my trustful, yet blood lusty Vampiress, I have found an oasis with two horses, while numerous enemies attacked me. Killing them all, I then pressed the A-key to gather all the loot. Unfortunately, there was something lying around which you are NOT supposed to pick up, as long as the campaign does not ask you to actually do so. It’s just some water, yet as soon as I picked it up, my logbook said I am suddenly in Act 2. Yet, as nothing seemed broken, I’ve just went forward and explored the Wyvern Pass, as well as the Lava Region.
In the end, when there were no more quests anywhere available and I have scouted all of the map that was available to me, which is almost 30% of it, as far as I recall, and having pushed my Vampiress to level 53, while carrying almost 19 million gold pieces around and even killed all the six dragons I was able to find, I was finally able to proceed with Act 1 of the campaign, by talking to Wilbur in the Orc camp, south of Porto Vallum. Then I kept doing the first campaign missions, which was nothing more than running around the map, until I have been asked to go to Wyvern Pass.
And then it happened: When I have already picked up the water many days ago, the logbook said that a soldier asked me to find some water for him before he dies. Well, I have already carried this water for many days around with me and I have also found the soldier with ease. As I hovered my mouse over him, it also turned into the known symbol for speaking to a character. I then clicked and, you’ve maybe guessed it already, nothing happens. I’ve tried numerous times, yet nothing happened, which means just because I have picked up the water accidentally in a region which the game did not wanted me to see, before I was in the beginning of Act 2, my entire game, which I have spent 67.5 hours into, had been just doomed.
Therefore, if any new players should read this and they find the secret dungeon from the desert to the Wyvern Pass, please do NOT pick up the water at the small oasis, where two horses are ready for you to ride. Because if you do, you will never be able to proceed in the main campaign and you will never be able to enter the other regions, which are still not accessible early in the game. Unfortunately, I had to learn this lesson the hard way and again, I am not here to vent or anything like that. I am just here to warn any possible new players. If just one has read it and he/she will be careful of not doing the same mistake, as I unfortunately did, then my words were already good for something. It’s sad for me, because Sacred is a very nice game, even for the fact that the enemies stop attacking you, after you are much stronger than they are, yet, obviously, after putting an entire month into my game and my Vampiress, I need a break now from this game, as I am not yet willing to put so much time into it again, by leveling up, doing all the quests, scouting all of the land, go into every dungeon and pacify every single region that I can go to, before I get going with the campaign. Maybe some other time and then I shall hopefully make it better.