Koozwad: This sounds great. Never really wanted to install the fan patch, despite how much work was obviously put into it. I really just want to stick to what the devs had originally added. Bug fixes are of course always welcome, but no balancing/content or anything of that nature if you ask me. Perhaps you could even have 2 modes(purist and hardcore purist?).
That will unfortunately not be possible. This fixpack still stems from using the CM Patch files and just removing the additional stuff that is easy to remove. The problem is, each of the changed files from the CM Patch contains several changes and some of them are most likely impossible to find and revert without the original author. And as most of the changes have been made a long time ago, it is doubtful that even he could help at this point.
So some of the baked in changes can't be reverted without losing out on several other things. I plan on playing with this purist fixpack and using the vanilla s2renderer.dll file to restore the original animation blending speed. As a consequence though, I will lose out on the all the FX fixes and some performance improvements. Unfortunate, but it's the only way to get the original transitional animations back. Still greatly appreciate this project as it will remove all the additional drops, quests etc. that the CM Patch added which was not originally there.
Koozwad: What I'd really want most of all though is a standalone fix for the infamous 1.5GB crash. There just doesn't seem to be a way to prevent it. I think I remember I had a little program many years back that reduced the game's RAM every X minutes(or maybe it was when you pressed a certain key). Either way, I think many people aren't playing the game solely because of this.
The infamous memory leak, yes. I remember playing the original Sacred 2 on a Windows XP PC and I could play it mostly fine. Still would freeze eventually, but usually only after hours of playing. Trying to play with Elite textures installed though would crash instantly the moment I entered a larger town :)
Theoretically, you could just grab the fixed .exe files from either the CM Patch or this purist fixpact to fix the memory leak. The .exe itself contains a couple other changes too, but nothing major should be included in that.
There has been some discussion about this on the Dark Matters forums. Feel free to share your thoughts:
http://darkmatters.org/forums/index.php?/topic/69265-new-project-sacred-2-purist-fixpack/