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Well i bought the game and i am having fun with it but after a while i just have to stop because i get so fustrated at the redidculously unessecary delay between attacking enemies. It makes everything feel clunky and that i'm fighting the delay rather then the actul enemies. This game would be probably be my top ARPG had it not been for this.
Are there any mods or workarounds for this? Am i being easily annoyed or is this an issue for others as well?
I don't ever recall having an issue of a delay.
However, after starting a new character with a low attack-speed rating, it did take time to adjust. At low levels, and even some combat arts at high levels, you do have to wait for the attack to finish before a new one starts.
Focusing on a quicker attack--speed, and these pauses are 'reduced' a little.
The thing is this.. Lets say i click an enemy. My character will kind of just pause before facing him and attacking for about a 3/4 of a second. For instance if im running around and see an enemy, i'd left click the enemy and then theres a slight pause before my character responds and goes towards the enemy. The same goes for picking up loot.
Maybe it's just me? I couldn't find much on google so im hoping it is just me so i can maybe figure out a solution.
I'll start up my copy and have a look, I'll reply in a bit.
note: I'm running a non GOG copy off an external HDD.
You are right, there is a delay! I never really noticed it, but now looking for it, I can see how it would be a problem.
It appears to happen when the enemy is a fair distance away, and your character is attacking in melee, or is standing still. There is a pause, before your character runs off to attack.
Shift+LClick walks, but this does not negate the issue.
If you are attacking in melee, and switch to another attack via melee another enemy, I noticed no pause.
If your character is running in any direction, with the aim of just running, not running to attack, and you then tell it to attack something... It appears to pause/delay sometimes, but not others...
In my own games, I've focused a fair bit on using the various combat/magic-arts, than charging head on in. Also, I generally play things slower, so I've not noticed this until it was pointed out.
Post edited March 27, 2009 by Ois
avatar
Ois: I'll start up my copy and have a look, I'll reply in a bit.
note: I'm running a non GOG copy off an external HDD.
You are right, there is a delay! I never really noticed it, but now looking for it, I can see how it would be a problem.
It appears to happen when the enemy is a fair distance away, and your character is attacking in melee, or is standing still. There is a pause, before your character runs off to attack.
Shift+LClick walks, but this does not negate the issue.
If you are attacking in melee, and switch to another attack via melee another enemy, I noticed no pause.
If your character is running in any direction, with the aim of just running, not running to attack, and you then tell it to attack something... It appears to pause/delay sometimes, but not others...
In my own games, I've focused a fair bit on using the various combat/magic-arts, than charging head on in. Also, I generally play things slower, so I've not noticed this until it was pointed out.

You're exactly right. I've tried to avoid the problem as much as possible by doing exactly what you said. If you switch to another enemy while the mouse is held down then there is no pause. Before i realized that i would always re-click the next enemy which i'm sure you could imagine would lead to alot of annoyances :)
It's not game-breaking, but yeah it gets a bit fustrating after a while. I just started the game today though and i have to admit the game sucked me right in despite this issue.