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First Kudos to you for this awesome artwork. I put a review in the shop-page and then I found your forum post about the development timeline and saw most of my concerns dispelled. I am really looking forward to replay the first act after the "animation" and polish pass. Keep up the good work!

Some issues I noticed and want to point out here, but I think you are also well aware about them.

I could almost max out every choice I wanted to 100% success rate and then always used "guilt" to refill the MPs. But I cannot see any "guilt" metric in any of the character screens and it also doesn't seem to have any effect on the outcome of the dialogs and I couldn't see it offer more or less dialog options. After so many MP refills I was kinda expecting to be so guilt ridden, that I would constantly doubt my own decisions, but it didn't appear to happen. Maybe I overlooked something. It would be nice if you could elaborate a bit on how guilt works now vs. how it is intended to work in the final game, if it will actually be different.

Also I found that some titles I could spend points on, had deviating descriptions from which stats were actually increased. Like for example the "Bree the smart" only increased 3 of 4 stats that were actually mentioned in the title info.

That's about it for what's it worth. I love to see more.
Post edited October 25, 2021 by CaptainNemo77
Hey there,

thank you for your kind words, I appreciate it. I'm glad you were able to enjoy the game :) Yes, it's a game I also always wanted to play, but no one was making, so I had to go and do it myself.

So yes, the motivation refill having no limit on how many times you can use it is a bug - the intended design is, each choice is there only once and disappears after you use it up, so you have a total of 6 recharges - 3 from blocks, and 3 from vitality. I'll be uploading an update who should address this in the following days, and also allowing the player to adjust difficulty when creating a new game. The default experience balance and rules stays the same, and an easy and hard mode with some optional settings will be added.

Thanks for the title bug report, I'll look into it.

Yes, currently the build has 1 act, 2 more are coming. I'll be publishing a basic road map after I am done with the initial feedback and updates.
Post edited October 25, 2021 by poeticstudio