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So playing this game i have from GOG and wonder when there is an entry fee in the park scenario and the rides are free what kind of prices should i set too food,drinks and stalls in RCT2?

Any suggestions? Mostly asking what kind of profit i should get from food and stalls.
Post edited May 26, 2016 by Fonzer
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Fonzer: So playing this game i have from GOG and wonder when there is an entry fee in the park scenario and the rides are free what kind of prices should i set too food,drinks and stalls in RCT2?

Any suggestions? Mostly asking what kind of profit i should get from food and stalls.
This is no minmaxing strategy, its hardly a strategy at all tbh.

I don't mess with food/drink prices much, maybe 20% over default. Gate price as high as possible leaves 1/5 of guests without cash anyway and the rest can buy merch. Souvenirs get a steeper price increase, roughly doubled but not so much they complain. Stall placement is key to achieve many sales, let them bump into the booths at corners.

Food hardly amounts to anything compared to other income anyway, the capacity increase, good thoughts and free advertising from awards are the bigger advantages you get by having many stalls. Overall my food stalls combined do turn a profit, but its such a small one; you can't pay staff and rides by running stalls in a saturated park, better spend your attention elsewhere to get more at the gate.

If you want numbers, a few thousand profit per month in a really big park, mere hundeds in smaller ones. And that is as reported by the finances window, which counts the running cost (those 49/h) as a seperate category not with the stall expenses.
Post edited May 31, 2016 by flickas
I actually usually set food like hamburger and drinks to 2 dollars profit,people still buy it without complaining much i think and if someone complain about the drinks the profit 1.70 or 1.80 seems to shut em up,don't know currently how much set for others,certainly smaller things like cotton candy and other are supposed to make less profit so i set it lower than 2 dollars profit but currently don't know the exact number.
But i only wondered how high i could go with this and there doesn't seem to be a clear answer for this one.While i charge only 10 extra cents for a map i sell umbrellas at 6 dollars which is 4 dollars profit,they usually buy it when it rains.
The thing is the guests usually walk around with much money when they visit an ATM machine,guess i can also give them different merchandise at an expensive price so they won't have too much money on them.
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Fonzer: While i charge only 10 extra cents for a map i sell umbrellas at 6 dollars which is 4 dollars profit,they usually buy it when it rains.
An interesting tidbit is that you can charge for the umbrellas as much as you want when it's actually raining, and they'll buy it regardless. Just don't forget to change it back when the clouds disperse ;)
Try paying attention to weather conditions, visitors thoughts and volume numbers.

In hot weather, visitors are generally thirsty so set drink prices at a premium. If there is a high volume of visitors in your park and no one is standing in line for rides, examining their thoughts.., maybe they're hungry... set your food prices accordingly for profit. Hey, a quarter profit per customer is better than 0 profit.
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Fonzer: don't know the exact number.
I tested it a little bit by starting high and gradually lowering prices, peeps only started to buy around 5.00, very few freak sales a little higher. I tried seafood and chicken nuggets, similar results for both, a ppr park that had hundreds of hungry, happy peeps and no other food.

Paid admission might have the additional complication that peeps who paid less at the gate are willing to spend more on things compared to those that came later when gate prices were higher. Thats how it works in RCT1, maybe the idea was carried over.