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Anyone gotten the xbox360cemu to work with this game? I've never had an xbox, so all I have are these apparently too-uncool-to-code-for-in-many-games Playstation/USB controllers. Using the xbox360cemu that normally works for emulating the Xbox controller isn't working with this game..

Anyone had any luck getting it to work, perchance?
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losian: Anyone gotten the xbox360cemu to work with this game? I've never had an xbox, so all I have are these apparently too-uncool-to-code-for-in-many-games Playstation/USB controllers. Using the xbox360cemu that normally works for emulating the Xbox controller isn't working with this game..

Anyone had any luck getting it to work, perchance?
You should be able to use to Joy2key or Xpadder. The game has been setup with that in mind :D
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losian: Anyone gotten the xbox360cemu to work with this game? I've never had an xbox, so all I have are these apparently too-uncool-to-code-for-in-many-games Playstation/USB controllers. Using the xbox360cemu that normally works for emulating the Xbox controller isn't working with this game..

Anyone had any luck getting it to work, perchance?
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JudasIscariot: You should be able to use to Joy2key or Xpadder. The game has been setup with that in mind :D
Neither Xpadder or Joy2key is working in either windowed or fullscreen. Has anyone had success with a non-360 controller?
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wonko1221: Has anyone had success with a non-360 controller?
The demo worked for me with my Wii Classic Controller with a USB-adapter and Xpadder. The game doesn't recognize (I think) the controller but I added the keyboard buttons to my controller in Xpadder layout and it works as intended.
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wonko1221: Has anyone had success with a non-360 controller?
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Nirth: The demo worked for me with my Wii Classic Controller with a USB-adapter and Xpadder. The game doesn't recognize (I think) the controller but I added the keyboard buttons to my controller in Xpadder layout and it works as intended.
I've tried both Xpadder and Joy2Key, but neither one is working. It runs fine in other programs, but doesn't respond once in RL.
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JudasIscariot: You should be able to use to Joy2key or Xpadder. The game has been setup with that in mind :D
It would still be better to have it able to read generic X/Y axis on the joystick and generic joystick buttons. I programmed this stuff in Assembly language in DOS 15 years ago. I can only imagine it's drastically easier in XNA. Yes, I am calling you out.
Post edited July 02, 2013 by Firebrand9
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JudasIscariot: You should be able to use to Joy2key or Xpadder. The game has been setup with that in mind :D
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Firebrand9: It would still be better to have it able to read generic X/Y axis on the joystick and generic joystick buttons. I programmed this stuff in Assembly language in DOS 15 years ago. I can only imagine it's drastically easier in XNA. Yes, I am calling you out.
Ok, but why am I being called out?
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JudasIscariot: Ok, but why am I being called out?
(Facepalm) If you're not a developer, as your original statement implies, then I'm calling them out.
Post edited July 02, 2013 by Firebrand9
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JudasIscariot: Ok, but why am I being called out?
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Firebrand9: (Facepalm) If you're not a developer, as your original statement implies, then I'm calling them out.
Hmmm. We don't develop the games distributed here. Sorry if I somehow misled you.
Have to confirm that the game does not seem to support XPadder at all in its current state. I know for a fact that my PS3 controller works just fine, but once I Alt-Tab into the game, it simply won't respond to anything but the keyboard. I have no idea why that is.

Has anyone found a solution for this? I'm slightly miffed that all gamepad support seems to be limited to 360 pads these days.
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JudasIscariot: Hmmm. We don't develop the games distributed here. Sorry if I somehow misled you.
"You should be able to use to Joy2key or Xpadder. The game has been setup with that in mind"

So I take the bolded part to not really mean anything done by you or the staff around you as any game could really be said to be "setup with a joystick->keyboard emulation layer in mind".


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triple834: Have to confirm that the game does not seem to support XPadder at all in its current state. I know for a fact that my PS3 controller works just fine, but once I Alt-Tab into the game, it simply won't respond to anything but the keyboard. I have no idea why that is.

Has anyone found a solution for this? I'm slightly miffed that all gamepad support seems to be limited to 360 pads these days.
I can confirm that Joy2Key does work, though, as I stated earlier, direct reading of the axes and buttons would be far better. I can literally feel the slight delay in between the button press and the action in the game.

As far as the gamepad support being limited to just XBox360 pads, I've only seen one other game that was purpose-built with that in mind (Dark Souls). Most games and emulators use DirectInput and just query the buttons and axes directly; the same ones you see listed in the Control Panel. This game was programmed with XNA though. Being Microsoft's beast, joystick support probably is most easy to work with if it's a Xbox controller in that API.
Post edited July 03, 2013 by Firebrand9
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triple834: Has anyone found a solution for this? I'm slightly miffed that all gamepad support seems to be limited to 360 pads these days.
This is how it looks in Xpadder for me: http://img843.imageshack.us/img843/985/r3dt.jpg

Then I set those hotkeys for the keyboard in-game and it works.
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JudasIscariot: Hmmm. We don't develop the games distributed here. Sorry if I somehow misled you.
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Firebrand9: "You should be able to use to Joy2key or Xpadder. The game has been setup with that in mind"

So I take the bolded part to not really mean anything done by you or the staff around you as any game could really be said to be "setup with a joystick->keyboard emulation layer in mind".
We haven't altered the game or anything of the sort, as I said, we just distribute it :D
Then how is the game setup with that in mind?
The latest patch of v1.0.12 (which isn't up yet afaik) appears to add generic USB controller support
http://cellardoorgames.com/blog/

Major Changes:
- Added support for DirectInput controllers (toggle-able from options screen).